Minor change
-Changed online party finder server IP

Developer posts and news about this game.

-Changed online party finder server IP

-- Greetings, crewmembers, After 10 years of development and 5 years in Early Access... Abyss Crew officially launches today! If you've played the game a while back, many elements have been improved. A sneak peek at the final version: - 4 detailed levels, spanning multiple depths

After 10 years of development and 5 years of Early Access, we are pleased to finally announce: ABYSS CREW WILL OFFICIALLY RELEASE MONDAY, MARCH 31., 2025! There will be many new features, a better tutorial, new levels, improved graphics, bug fixes, a more stable network...

Dev v2.19 - 04/03/2025 Steam version has been updated this morning with version 2.19, the last before the final relase * Major bugfix : -regular crash because of far instances were deactivated but not reactivated once close. The game will require slightly more memory though. * Gr

Changelog (v2.18d): -Fixed Bug : clients don't follow host when diving -Gameplay: remove breach (except Oxygen) -Network: decrease quantity of information shared through network -Pilot: right click = fuel boost; left click = dive -Network: improve performance by cleaning non-usef

Abyss Crew version 2.18 brings two major changes: -the appearance of “tooltips” (can be switch on or off) to describe the function of each interface element -the translation of the game into French, Spanish, German, Russian and Portuguese. Here is the detail: Common: -UI: make to

Do you want to see in real time what the new version looks like? We are organizing two livestreams today (Thursday 1st February): - in French, at 2pm in Quebec (EST timezone) / 20h in France (CET timezone) - in English, at 5pm in Quebec (EST timezone) / 23h in France (CET timezon

Following a bug reported by a few users, we have released an hotfix. The bug consisted in being in a very dark cave (level 2 and 3) and being able to go through walls.

v2.17c Translation: add DE, ES, RU language files Artworks: make movable artworks for screens (lost, victory, etc) Menu: translate lost/victory/disconnect text Level: add shadow lurking around Common: add cracks on central window when broken Common: Improve performances Common: a

-- Greetings, crewmembers, Today we are pleased to announce the release of a very important update for the game, "Abyss Crew v2". We are sure that if you were already interested in Abyss Crew, you will enjoy this new version! It involved 4 years of internal development, with - we

-- Greetings, crewmembers, We'd like to welcome a new member in the dev crew, Alexis Caroff ! Among other projects, he previously worked on "Puits de Potentiel" in the last Scientific Game Jam, on Phytomancer, and on "Hunting Grounds of the Great Spirit". You can check his artsta

-- Greetings, crewmembers, Here is a new devlog, about the level depths. Levels now have two depths : the submarine and (most of) creatures, and the ocean floor. Now, the gunner can launch bombs on the ocean floor, to excavate orichalcum minerals, enemies, etc. He can also send f

Devlog - Sonar mechanics have changed. There is now a "normal" view ; an "hydrophone" view which displays noise sources ; a "short range radar" which identifies enemies as dots ; and a "long range radar" which displays the map. (click to view full-size) Next step is to improve gu

-- Greetings, crewmembers, Due to a server issue, the online game browser was not working this week. This problem has now been resolved. Thank you for your understanding. Cpt Pol, out --

--Greetings, crewmembers, Following community suggestions, economical model of Abyss Crew changes a little bit. From now, only the host need a key of the game , other players can join a game with the free version, on both local and online play! It was previously possible only in

--Greetings, crewmembers, Abyss Crew is releasing today in Early Access, Thursday 30. April 2020! Thank you for your patience and your support. Some tips: one key per player is needed for online play one key is enough for any number of players in local play. Players can download

-- Greetings, crewmembers, Following the Covid-19 pandemic, Abyss Crew dev team is staying home and continue developing the game in remote work. Don't worry about us, experimented submariners are used to live in confined space ;) Take care, and support our medical staff! End of t

-- Greetings, crewmembers, Abyss Crew will be released in Early Access on 30. April 2020! The game will cost 19.99 € / 21.99 US$ / 29.99 CAD$ during the early access duration, meaning a 33% discount compared to the final price (29.99 € / 32.99 US$ / 44.99 CAD$). You can also have

This week-end I found an old rusty lantern in my parents house, ALG "Luciole" type (don't know how old it is). It seemed a great steampunk decoration for the stand, so I wanted to renovate it. Here is the step-by-step transformation 🐙 So here is the lamp. Quite old, rusty, not u

-- Greetings, fellow devs, I'd like to share a cool effect I found with Game Maker Studio, which can be adapted for many other projects. To give a little bit of context, in the game, the sonar player has to scan objects, and I wanted to make an image appear progressively on the s