Brink of Extinction

Correcture Games AB

Released
Nov 30, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Lower price and in-game leaderboards

    Hello! I've set the new builds live. Once you finish a continuous level, first the scores will load, then the times. The new patch also fixes some minor issues, like the color fade when selecting objects getting stuck and the beep noise not being affected by the SFX slider in the

  2. Developer post

    Leaderboard update

    Hello, I'm still at work on the upcoming in game leaderboard update. Unfortunatly it will be a few more days until it goes live due to some issues with reliability. I estimate the update to go live on wednesday if nothing unexpected happens! / Dispersing Minds

  3. Developer post

    Next update

    Hello, The game will be seeing a small update in roughly a week. This update will make Steam leaderboards viewable in game as the continuous mode levels end. There will also be some minor balance changes, primarily focused at firing rates and enemy movement speeds. / Dispersing M

  4. Developer post

    Mac version live!

    Hello, Finally gotten the mac version up! / Dispersing Minds

  5. Developer post

    Repair bug and missing emission map patch

    Hello, I found that the scorpion emission map was not enabled in their materials and that repairing turrets would sometimes not work. I have set a patch correcting this live now. / Dispersing Minds

  6. Developer post

    Performance patch

    Hello! I've made some further performance improvements and set the new build live. This build should improve loading times significantly. It also adds a loading bar when the game loads assets at start to clarify that the game has not stopped. / Dispersing Minds

  7. Developer post

    Version Fire Spider now live

    Hello! I’ve now set the builds for version Fire Spider live. The main focus for this update has been to lower loading times, as that had become problematic over time. The main source of the issue was leaking materials, which has now been fixed. This should lower loading times sub

  8. Developer post

    Upcoming performance update

    Hello, Around the end of next week, the game will get an update to adress some performance issues. Primarily the update will target loading times, but I've also revamped texture usage and fixed some material leaks that can occur in Unity. All in all, this should improve performan

  9. Developer post

    Unity 2018 and some fixes

    Hello I've updated the game so that it now runs on Unity 2018. This means the game should enjoy some optimizations done in the engine and some of the assets used in the game. I've also discovered some horrendously poorly optimized code causing the long loading times at start. The

  10. Developer post

    Upcoming performance update

    Hello I will be updating the game from Unity 2017 to Unity 2018 to get some further performance improvements. Testing will begin during the upcoming week and should conclude mid June, when the game will be updated. I have a few more features to add to the game, but currently have

  11. Developer post

    Menu bug issue resolved

    Hello, The main menu issue has now been resolved. This was due to an error when there is no save file. I apologize for the inconvenience and hope everything is in order now.

  12. Developer post

    Menu bug issue resolved

    Hello, The main menu issue has now been resolved. This was due to an error when there is no save file. I apologize for the inconvenience and hope everything is in order now.

  13. Developer post

    Fix for main menu bug uploading now

    Hello, I've been made aware of a bug in the main menu, this is being addressed now. I will update in a while when the patch is live.

  14. Developer post

    Fix for main menu bug uploading now

    Hello, I've been made aware of a bug in the main menu, this is being addressed now. I will update in a while when the patch is live.

  15. Developer post

    Version Blitz Ant is now live!

    Hello, I've now updated the game to version Blitz Ant, which adds a handful of new features and fixes. - Optimization Shadow system has been optimized and settings for it tweaked. FXAA removed in favor of TSAA. This means that the aliasing has been minimized even on low resolutio

  16. Developer post

    Version Blitz Ant is now live!

    Hello, I've now updated the game to version Blitz Ant, which adds a handful of new features and fixes. - Optimization Shadow system has been optimized and settings for it tweaked. FXAA removed in favor of TSAA. This means that the aliasing has been minimized even on low resolutio

  17. Developer post

    Upcoming update

    Hello! I'm in the process of finalizing some of the last feautres for the update and also testing the game. My overall observation thus far is that the first half of the campaign will be easier than before, and the second half will be more difficult. To my knowledge, this is a bi

  18. Developer post

    Upcoming update

    Hello! I'm in the process of finalizing some of the last feautres for the update and also testing the game. My overall observation thus far is that the first half of the campaign will be easier than before, and the second half will be more difficult. To my knowledge, this is a bi

  19. Developer post

    Update - some more details

    Hello! I've decided to make the next update a more substantial one than I had first planned. That means, first of all, that the scheduled release will be mid to late march - hopefully sooner if possible, but no promises at this stage. The update will feature what I have mentioned

  20. Developer post

    Update - some more details

    Hello! I've decided to make the next update a more substantial one than I had first planned. That means, first of all, that the scheduled release will be mid to late march - hopefully sooner if possible, but no promises at this stage. The update will feature what I have mentioned