Hide Or Die

VecFour Digital

Released
May 1, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    An Important Announcement About Hide Or Die

    Hide Or Die was first released into early access on August 1st 2019. Our studio continued to support this game and work on it full-time after the early access release and ultimately exited early access and fully launched on May 1st, 2020. The game has always required dedicated se

  2. Developer post

    Patch 1.1.4

    -Fixed some exploitable locations across all maps -A10 on survivor is reduced from always showing hunter position to showing for 3 seconds after entering an active zone (localization text is a bit tiny for now) -Sound sliders combined into a single master to prevent exploiting fo

  3. Developer post

    Status Update

    Wanted to give everyone a little status update on the state of things. For now we simply do not have the capability to continue development full time (which was 7 days a week, 10+ hours a day). Despite having mostly positive launch reviews the sales were just not there as everyon

  4. Developer post

    Update 1.1.0

    Today we're updating the game with content, balance, and bug fixes. This is our first major patch. New Map: Swamps - We've added a new map that may bring back some nostalgia from the Kickstarter where it was first featured The Krampus Hunter is now enabled for the backers of his

  5. Developer post

    Update 1.0.2 Released

    This is not a large update but fixes up a few exploits and some balancing issues that needed to be taken care of immediately. Fixes: -More collision blockers in the levels to prevent survivors from getting into spots we don't want them -Fixed deploying item and swapping to create

  6. Developer post

    Patch 1.0.1 Released

    You'll need to restart steam to get the latest update if it doesn't download automatically. Here are the patch notes: Fixes: -Backer/founder shirt materials fixed -Fixed visual issues with matchmake UI when in a party -Phone message when a player dies changed to clear up confusio

  7. Developer post

    Hide Or Die: Release

    After months of testing with our community and complete reworks of entire parts of the game, Hide Or Die has left early access today at 1pm EST. As with any multiplayer game, content is king. Hide Or Die may be fully launching but this is just the start of Season 01. We went into

  8. Developer post

    Hide Or Die: The Launch

    Read the full announcement here Over the past 6 months we have been retooling every facet of the game; from our characters and animation systems to our backend and matchmaking code. We've taken feedback via Steam forums, discord, and support emails to revamp the game into somethi

  9. Developer post

    Status Update

    It has been about 8 weeks since we launched into early access and unfortunately our game loop/progression system hasn't been compelling enough to retain a consistent player base. We tried to create something new and unique in the asymmetrical genre by focusing on creating a large

  10. Developer post

    Patch 1.1.0 - Sledge Killer Added

    Sledge now joins the Hide Or Die family. Read all about this latest update on our website here: Here is a quick preview of the changelist: -New Escape Map -Coffin Respawn System -New Escape Game Rules -Added Sledge Character -3rd Person Animation Improvements -Hit detection impro

  11. Developer post

    Patch 1.09 - Balance & Performance

    There were a few hotfixes released between our last update and this one. We are now on v1.09 Please read our full patch notes on our website here. CHANGELOG: Fixed: Harpoon kill stats not being recorded Fixed: Scientist Holodome blue light wouldn't display properly outside the tu

  12. Developer post

    Patch 1.06 - Bugs, Balance, & Experimentation

    Restart Steam to get the latest. We're going to have some things in here that are a bit more experimental that we want your feedback on. These include granting the final survivor in LMS a Yama-15 while still also spawning additional weapons around the level. In addition to that,

  13. Developer post

    Hotfix 1.05 - Bugs & Performance

    We have another patch live on steam that should address some pressing issues. As always there is more work for us to do so please keep reporting bugs as you have been. It is tremendously helpful. FIXES: -Fixed scientist blue light blowing out the camera brightness on local client

  14. Developer post

    Hotfix 1.04 - Server Optimizations

    We have a hotfix live that should help server and network performance. We still have more we're working on so let us know how this is.

  15. Developer post

    Hotfix 1.03 - Multiple Hunters in LMS

    With the performance fixes in the previous patch we got a bit overzealous which caused an issue where multiple hunters could be in the LMS gamemode. We're happy to report that it should be fixed. We've heard from many that gpu performance has improved from the 1.02 hotfix and now

  16. Developer post

    Hotfix 1.02 - Bugs & performance

    -Fixed spawning of orb in cornfield on carnival in LMS -Fixed players not receiving a percentage of darkness they acquired when they die in Escape (They get 25% of their total now when they die) -Fixed issue where you would type in the phone in non english and the text would be b

  17. Developer post

    Hotfix 1.01 - Die On Spawn Bug

    We sincerely apologize for this launch issue and appreciate you sticking with us through it. We believe we have found the cause of the bug where you join a match, spawn, and are killed by the fog. If you joined a server that was still in the lobby que you would spawn okay, but if

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