Heckpoint

Nodacoy GamesJadan Bliss · Rooster Republic LLC

Released
Apr 9, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    First World bug fixed

    We fixed a bug where, when you'd choose Replay after dying in a world, it would transport you to the first world you chose that play session rather than restart where you died.

  2. PC Gamer

    Everything in side-scrolling shooter Heckpoint can be destroyed, especially you

    Heckpoint is a 2D side-scrolling shoot-'em-up about creating entire worlds just so you can destroy them. Its pretty pixels caught our eye last November so we featured it in our Indie GIF Showcase , and after a few months in Early Access, it recently launched on Steam for $10. Her

  3. Developer post

    And then there were fewer (bugs)...

    Hey all, We think we have most of the bugs squashed at this point. Lag is still gone, kill streaks are fixed (sorry... they were super broken and people were getting artificially high kill streaks through no fault or deceit of their own). The final boss in each world is now uniqu

  4. Developer post

    And then there were fewer (bugs)...

    Hey all, We think we have most of the bugs squashed at this point. Lag is still gone, kill streaks are fixed (sorry... they were super broken and people were getting artificially high kill streaks through no fault or deceit of their own). The final boss in each world is now uniqu

  5. Developer post

    Achievements are here, enemy spawn rate restored, and fuel bug fixed

    Hi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to take them. The numbers

  6. Developer post

    Achievements are here, enemy spawn rate restored, and fuel bug fixed

    Hi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to take them. The numbers

  7. Developer post

    LAG B GONE!

    Hey all, We're back! So, here's what happened. In short, there was an issue with lag. About 500 yards in, the game started to lag. It got worse the farther you went on, until the game was unplayable. At first we tried pooling terrain blocks, ammunition, anything we could easily r

  8. Developer post

    LAG B GONE!

    Hey all, We're back! So, here's what happened. In short, there was an issue with lag. About 500 yards in, the game started to lag. It got worse the farther you went on, until the game was unplayable. At first we tried pooling terrain blocks, ammunition, anything we could easily r

  9. Developer post

    Heckpoint Reloaded

    Hi all, I know we've been quiet for a couple weeks, but development has not stopped. We have been working to fix the lag that happens after the mini-boss. We are in the process of rebuilding Heckpoint's engine, and making a few tweaks to the game's design. The rebuild will first

  10. Developer post

    Heckpoint Reloaded

    Hi all, I know we've been quiet for a couple weeks, but development has not stopped. We have been working to fix the lag that happens after the mini-boss. We are in the process of rebuilding Heckpoint's engine, and making a few tweaks to the game's design. The rebuild will first

  11. Developer post

    Gene Works (permanent stats), latest tweaks and the future.

    So we've added a permanent stat leveling system to the game, called Gene Works (found on the far left of HQ). From there you can spend your hard earned cash on increasing your base stats. Of course this means you'll become quite a bit more powerful, so soon we will be adding more

  12. Developer post

    Gene Works (permanent stats), latest tweaks and the future.

    So we've added a permanent stat leveling system to the game, called Gene Works (found on the far left of HQ). From there you can spend your hard earned cash on increasing your base stats. Of course this means you'll become quite a bit more powerful, so soon we will be adding more

  13. Developer post

    Kill streaks, new boss, and small tweaks

    Hi all, It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss. The bonuses on the stat screen were sometimes covered by the post

  14. Developer post

    Kill streaks, new boss, and small tweaks

    Hi all, It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss. The bonuses on the stat screen were sometimes covered by the post

  15. Developer post

    The Calm Before the Storm

    Hi everybody! We've been getting some great feedback on how we can further polish Heckpoint. Thank you for that, and please keep it coming! We love hearing what you enjoy, and what you feel could be improved or added. Last week, we focused on Party Time, but this week it's back t

  16. Developer post

    The Calm Before the Storm

    Hi everybody! We've been getting some great feedback on how we can further polish Heckpoint. Thank you for that, and please keep it coming! We love hearing what you enjoy, and what you feel could be improved or added. Last week, we focused on Party Time, but this week it's back t

  17. Developer post

    Party Time Comes to Heckpoint!

    Hi all! Heckpoint now has local co-op multiplayer! Multiplayer is enabled in your inventory by equipping the passive called "Party Time". It doesn't take up any slots, so you can use it with your shoulder cannon or favorite upgrade even with just one passive slot. It requires 2-4

  18. Developer post

    Party Time Comes to Heckpoint!

    Hi all! Heckpoint now has local co-op multiplayer! Multiplayer is enabled in your inventory by equipping the passive called "Party Time". It doesn't take up any slots, so you can use it with your shoulder cannon or favorite upgrade even with just one passive slot. It requires 2-4

  19. Developer post

    UPDATE WEEK #3: Damage, scoring, and AI.

    Hey folks, So this week we've added some floating damage numbers to combat (it'll also tell you how many credits you earn). We've tinkered with scoring to prevent someone from cheesing through battle by trying to fly over land battles for extended periods of time. You'll get a ni

  20. Developer post

    UPDATE WEEK #3: Damage, scoring, and AI.

    Hey folks, So this week we've added some floating damage numbers to combat (it'll also tell you how many credits you earn). We've tinkered with scoring to prevent someone from cheesing through battle by trying to fly over land battles for extended periods of time. You'll get a ni