Fix for Joystick weapon button binding. Topshot controller should work again.
Fix for Joystick weapon button binding. Topshot controller should work again. some more options will need added to add support for other controllers.

Developer posts and news about this game.

Fix for Joystick weapon button binding. Topshot controller should work again. some more options will need added to add support for other controllers.

So what's new, why the long wait? All Oculus Headsets now supported, Including Quest and Quest 2 with Link. Profile support and weapon grip angle customization included. Lots of stability and performance improvements. LIV Mixed reality capture support Interactive and video tutori

Rift support for Pistol and Rifle is live in the beta. Cabela's Top shot elite and Sony Sharpshooter support incoming.

We've redone all courses in game to support the in game level builder we just released. Build custom courses on any map, at any location. We're almost up to 20 courses that come with the game now, and have a lot more ideas in the pipeline that we're working on.

We've been working for the past few months to complete a vision. The current beta release is the first step to completion of that vision. Our in VR, VR Level builder is now live in the current Beta. Bind a controller to the VRBuilder role, and follow the instructions to start cre

We've been doing a lot of work to normalize scoring in preparation to roll out leader board support on all courses. To help hold everyone over till then We just released Village 1 run and gun course, which is a mix of a standard 3 gun run and gun course, with a video game type of

We just released our new trailer, which features the shoot house and TacticalAR FCG in an AR-15 in the video. We don't have scoring live in the shoot house, or speed steel yet, but wanted to share them with the community to get feedback on them. We have some additional bug fixing

We just released our new trailer, which features the shoot house and TacticalAR FCG in an AR-15 in the video. We don't have scoring live in the shoot house, or speed steel yet, but wanted to share them with the community to get feedback on them. We have some additional bug fixing

We just redid how we manage controller binding. Click on the Gun Icon on the desktop, select your controller, and what controller it binds to, click save. Your guns will now always load the same way on app start. Want to Run a Sharpshooter and Hyperblaster at the same time? No pr

We just redid how we manage controller binding. Click on the Gun Icon on the desktop, select your controller, and what controller it binds to, click save. Your guns will now always load the same way on app start. Want to Run a Sharpshooter and Hyperblaster at the same time? No pr

We've been working to streamline our support for additional controllers, as we work to allow custom offsets per controller, for things such as adjusting the cheek weld on rifles. The first fruit you'll find along the road, is support for one of the first offical Vive tracker acce

We've been working to streamline our support for additional controllers, as we work to allow custom offsets per controller, for things such as adjusting the cheek weld on rifles. The first fruit you'll find along the road, is support for one of the first offical Vive tracker acce

We've been hard at work since Tactical AR came out. Here's a summary of what went into the new release Top shot elite (PS3) controller support for rifle and pistol Rifle support for vive controllers (used to only support pistol) (( we strongly suggest a 3d printed stock on your c

We've been hard at work since Tactical AR came out. Here's a summary of what went into the new release Top shot elite (PS3) controller support for rifle and pistol Rifle support for vive controllers (used to only support pistol) (( we strongly suggest a 3d printed stock on your c