Patch 0.1.12 Released!
Changes: Fixed a critical bug in higher levels where it was possible for ships to become invulnerable

Developer posts and news about this game.

Changes: Fixed a critical bug in higher levels where it was possible for ships to become invulnerable

Apologies for the second patch in 1 day. Patch Notes 0.1.11: Minor improvements to the homing missiles scanning Attempt #2 at fixing the endless loading screen.

Patch notes 0.1.10 - Fixed a bug where items higher than level 999 couldn't be equipped. - Homing projectiles now perform their checks every 0.075 seconds instead of every 0.1 seocnds. - Seeker item attachment base turning speed is now 45 (degrees per second) instead 30. - Quickl

Special thanks for z1error for motivating me to address some issues within the game 0.1.9 Patch notes: Reduced the rate at which minions are spawned from the mini-carriers (Mother Triceratops) by 50% Fixed issue with knockback force being too high from kamikaze ships Also Limited

Updates are going a bit slower than I expected. 0.1.8 addresses the following bugs: - Asteroids inside asteroid missions now always explode on zero hp - Homing missiles now recalculate their orientation 10 times a second instead of 4 times so they are more likely to hit now

Updates are going a bit slower than I expected. 0.1.8 addresses the following bugs: - Asteroids inside asteroid missions now always explode on zero hp - Homing missiles now recalculate their orientation 10 times a second instead of 4 times so they are more likely to hit now

The first Win of the day will now grant additional 15 items instead of 5 items. (Decided more items would be nicer for players)

The first Win of the day will now grant additional 15 items instead of 5 items. (Decided more items would be nicer for players)

Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull. Heat damage deals damage over time Electric damage reduces energy regen

Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull. Heat damage deals damage over time Electric damage reduces energy regen

I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month). It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will inc

I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month). It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will inc

Some fixes to the hangar menu and some gfx improvements with this patch. Next patch I plan to have some help pages / tutorials for each screen to guide new users on how to use the screens. Or perhaps help existing users too! Changes: Fixed the sell item work inside the crafting m

Some fixes to the hangar menu and some gfx improvements with this patch. Next patch I plan to have some help pages / tutorials for each screen to guide new users on how to use the screens. Or perhaps help existing users too! Changes: Fixed the sell item work inside the crafting m

Changes to display with very few gameplay changes. Gameplay fixes: Mobile force field will no longer cause the player ship to take damage from projectiles hitting it. Fixes/Changes: plasma ball brightness reduced further to reduce eye strain. Fixed the fast reloader description.

Changes to display with very few gameplay changes. Gameplay fixes: Mobile force field will no longer cause the player ship to take damage from projectiles hitting it. Fixes/Changes: plasma ball brightness reduced further to reduce eye strain. Fixed the fast reloader description.

Apologies for the many updates to the game, I hope it is not draining your bandwidth. I have made some gameplay balances to the game, some of which were really ruining the gameplay experience for higher level players. The generator bug was pretty extreme and needed to be fixed so

Apologies for the many updates to the game, I hope it is not draining your bandwidth. I have made some gameplay balances to the game, some of which were really ruining the gameplay experience for higher level players. The generator bug was pretty extreme and needed to be fixed so

As usual, more changes due to realising the game still is far from balanced. These changes should improve the usefulness of some of the attachments. Changes Item Attachments: Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%. Haste: Engin

As usual, more changes due to realising the game still is far from balanced. These changes should improve the usefulness of some of the attachments. Changes Item Attachments: Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%. Haste: Engin