Mula: The Cycle of Shadow

Boozer Game Studios

Released
Dec 15, 2017
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    v1.2.0.9 splash screen

    v1.2.0.9r2 Release Version -added studio splash screen v1.2.0.9d2 Demo Version -added studio splash screen

  2. Developer post

    v1.2.0.9

    v1.2.0.9r Release Version Bug Fix -fixed minotaur sf sound leak -ranger walk back animation flicker v1.2.0.9d Demo Version Bug Fix -fixed minotaur sf sound leak -ranger walk back animation flicker

  3. Developer post

    Extra Content Update in Production

    Hey guys, we will be adding content which includes the following 3 Minibosses 2 Dark Lord Forms with their respective endings. read more here

  4. Developer post

    v1.2.0.9

    v1.2.0.9 Bug Fix for Demo and Release Version Ranger sprite flicker when walking backwards when in the defensive state. Minotaur "walk_sfx" persisting even after it is killed.

  5. Developer post

    v1.2.0.8

    v1.2.0.8r Release Version Bug Fix Abnormal toggling of attack visual cue for the ranger. v1.2.0.8d Demo Version Bug Fix and End Notification Abnormal toggling of attack visual cue for the ranger. Demo end notification.

  6. Developer post

    v1.2.0.8

    v1.2.0.8r Release Version Bug Fix Abnormal toggling of attack visual cue for the ranger. v1.2.0.8d Demo Version Bug Fix and End Notification Abnormal toggling of attack visual cue for the ranger. Demo end notification.

  7. Developer post

    Game Demo Available

    You will be given easy access to the following items. Completed relic. All upgrade scrolls. One of each upgrade stones. Additional Notes: Saving and Loading is disabled. Chest placement are rearranged. Non-critical areas are free to explore. Critical hidden areas with items are l

  8. Developer post

    Game Demo Available

    You will be given easy access to the following items. Completed relic. All upgrade scrolls. One of each upgrade stones. Additional Notes: Saving and Loading is disabled. Chest placement are rearranged. Non-critical areas are free to explore. Critical hidden areas with items are l

  9. Developer post

    Patch v1.2.0.7r

    Patch notes: Added primary item indicator on player GUI. Shows the icon of your primary item. Added collected relic visual cue on player GUI. Lights up as you collect the required relics to access the dungeon boss. Added attack visual cue on enemy GUI. Lights up as an enemy is ab

  10. Developer post

    Patch v1.2.0.7r

    Patch notes: Added primary item indicator on player GUI. Shows the icon of your primary item. Added collected relic visual cue on player GUI. Lights up as you collect the required relics to access the dungeon boss. Added attack visual cue on enemy GUI. Lights up as an enemy is ab

  11. Developer post

    Patch v1.2.0.2

    Patch notes: Changed slide duration from 5s to 8s. Bosses in the final stage must be defeated in succession for Hard and Very Hard Difficulty. Every death decreases the player's passive damage by 1%. Skill points can now be restored by killing 10 enemies. Decreased difficulty pro

  12. Developer post

    Patch v1.2.0.2

    Patch notes: Changed slide duration from 5s to 8s. Bosses in the final stage must be defeated in succession for Hard and Very Hard Difficulty. Every death decreases the player's passive damage by 1%. Skill points can now be restored by killing 10 enemies. Decreased difficulty pro

  13. Developer post

    Manual update

    We have decided to update the manual and cover the mechanics in depth. There are still contents not covered in the manual. Which we will let the player discover over time. Manual

  14. Developer post

    Manual update

    We have decided to update the manual and cover the mechanics in depth. There are still contents not covered in the manual. Which we will let the player discover over time. Manual

  15. Developer post
  16. Developer post