DoTF becoming Free To Play
Hello, I am happy to announce that the game will soon be Free to Play. The change should be applied in the following weeks!

Developer posts and news about this game.

Hello, I am happy to announce that the game will soon be Free to Play. The change should be applied in the following weeks!

Hi all, I can't believe it's been two years already. Unfortunately I am not able update the game regularly due to the lack of time. Moreover, I have not been able to fix the controller issues present on some computers. Unfortunately this is plugin dependent and at the moment I do

Hi fellow Adepts, last months I've been preparing a major update to the game in order to improve the already existing content and to add a bit of something new based on your recommendations. Inventory Overhaul The original slots with equipped items looked quite... outdated. New w

Hello Fellow Adepts :) DoTF is entering Winter Sale with 15% discount. If you haven't bought the game yet, and you feel you are ready to challenge the Fallen, this is a good moment :) The game has been improved a lot since the release so let's sum up all the major changes: Latest

Hi fellow Adepts, I didn't have much time to focus on the game lately but I managed to implement a couple of small patches. First of all you may notice that mana and cooldown indicators have been added to the Spellbook as promised. There is a small bug and Spirit Bow and Judgemen

Hi fellow Adepts, Next week, next patch. Summary of the changes below: Golden Prince services now resets masteries too. Price unchanged. That's how good of a guy he is. Player 2, 3 and 4, can now talk to Golden Prince in order to reset skills and masteries. More responsive UI (th

Hi fellow Adepts, We begin this month with the Great Optimization Patch. Many of you reported fps drops even on some high-spec machines. This shouldn't be a problem anymore. FPS drops fixed - Thanks to the upgrade from DirectX9 to DirectX11 and optimizing the code the game runs s

Hi fellow Adepts, Two patches rolled out recently. Summary of changes below: Balance: 1 point of innate hp/s regeneraition added from lvl 1 Passive HP regeneration stops working after being hit. After 5 seconds, the regeneration starts working again. You will see a green cross ne

Hi fellow Adepts, There were two patches implemented last days. Both very important. Changes: Steam no longer affects the controller - Many of the players reported that they had to either turn off the Steam Controller Configuration or even disable Steam at all to make the control

Hi all, once again, thank you for the feedback. Summary of the patch notes below: Updated tutorial help and menu help texts in all languages Golden Prince offers now a better price for spell respec (Change from 1000 to 50). This will allow new players to test out different builds

Hi all, first of all, thanks for all the nice words about the game and your feedback. There's been a LOT of issues I did not expect at all. I managed to already fix some of them, but other I will adress during a week. Last month I have worked with almost no rest at all and my fam

Ladies and Gentlemen, I proudly announce that Dungeons of the Fallen, the game I have been working over 3 years on, is finally available for public purchase. I hope you will have as much fun playing the game as me making it. The game is complete and yet my work is not over. Over

Hi all, There may be a bit delay since I'm resolving some issue with Steam regarding store page. Thank you for your patience! The Woodsman below is also wondering why it takes forever. Krystian UPDATE: Steam found an issue with my build that concerns controller support. Maybe tha

Hi, some of you may have already noticed that the release day was moved to 4th October. There were some bugs to hunt down and I really did not want to rush it. I just wouldn't be happy releasing the game in such state. Btw we have been testing extensively the four player coop and

Ladies and Gentlemen, I am very excited to announce the official release date for Dungeons of the Fallen. I will spend this time: finishing the local coop feature with gamepad support (maybe even for ps4 pad but no promises) adding Hell mode for players ready for more challenging

Hi all, Soooo I had to delay the relase a bit. Recently I had to focus on lots of private stuff and did not have as much time as I would like to work on the game :C Yet I don't think I will release later than September this year. The story is ready from start to finish and all of

Hello! I would like to thank everyone who has added Dungeons of the Fallen to their wishlist! It is my pleasure to announce that an estimated release date of DoTF is June/July 2019. I am currently beta testing the game and the first feedback is pretty great :) I am really excited