Balance Shrapnel Shot - no longer may choose between targeting units and tiles. The skill will always target units. Smoke Screen - reduced EVA bonus from previous +50 to +25. End Times - reduced DMG dealt from 80% to 40%. Mission “A Second Divorce” now features a new map. Feature
Balance
[Ranger] Shrapnel Shot - no longer may choose between targeting units and tiles. The skill will always target units.
[Reaver] Smoke Screen - reduced EVA bonus from previous +50 to +25.
[Shaman] End Times - reduced DMG dealt from 80% to 40%.
[Scenario] Mission “A Second Divorce” now features a new map.
Features
Improved key rebinding in the Options Menu, allowing for shared keys between Menu Navigation and Movement Navigation. Additionally, the Escape key now allows you to back out of the rebinding process.
Script
Japanese: an entirely new localization has replaced the old one.
Fixed typo in the mission description for “A Final Warning.”
Improved formatting for the contract mission details in “Five Goons Walk Into a Bar.”
UI
Adjusted Item Shop UI loading timing.
Improved Recruiter guest loading & animations.
Bug Fixes
Fixed rare issue in which tile highlight graphics were conflicting with traps.
Removed Act Menu exploit for projectile-based skills.
Improved Title Screen song transition responsiveness.
Improved font atlas resolution for fonts in various languages.
The jazz inspired and acclaimed soundtrack to Arcadian Atlas is now available for nomination in Steam's Best Soundtrack award! And to celebrate you can also now get the Soundtrack through Steam or pre-order the vinyl HERE . Show your support for the vast sounds of Arcadia - from
The jazz inspired and acclaimed soundtrack to Arcadian Atlas is now available for nomination in Steam's Best Soundtrack award!
And to celebrate you can also now get the Soundtrack through Steam or pre-order the vinyl HERE.
Show your support for the vast sounds of Arcadia - from bombastic chorale boss tracks to jaunty shop tunes while you peruse a vast array of swords and armor, it's all in Moritz P.G. Katz's meticulously crafted score - PC Gamer raved it's "an absolute home run" of a soundtrack, and we couldn't agree more.
Nominate Arcadian Atlas for Best Soundtrack today!
In honor of Steam's Turn-Based Carnival Event and the upcoming holiday frivolities we're offering Arcadian Atlas at its lowest price to date! Including all 3 content hotfixes and hours of tactical adventures through a pixel-perfect world, see the far-from-perfect continent of Arc
In honor of Steam's Turn-Based Carnival Event and the upcoming holiday frivolities we're offering Arcadian Atlas at its lowest price to date!
Including all 3 content hotfixes and hours of tactical adventures through a pixel-perfect world, see the far-from-perfect continent of Arcadia torn apart by civil war. Now with new features and balance fixes, experience the turmoil of a country set ablaze like never before. Master unique skills across 12 classes, struggle against man and monster, and pick sides as forces beyond our comprehension seek to make war on humanity itself.
You can also find a developer stream of the game during the Turn-Based Carnival Event HERE
Hello all you tactical RPG lovers! Just wanted to drop a quick update here about some hotfix updates pushed for Arcadian Atlas over the past few weeks. Feature and Balance Improvements For those that may have missed them, hotfixes 1.01, 1.02, and 1.03 are now live on Steam! These
Hello all you tactical RPG lovers! Just wanted to drop a quick update here about some hotfix updates pushed for Arcadian Atlas over the past few weeks.
Feature and Balance Improvements
For those that may have missed them, hotfixes 1.01, 1.02, and 1.03 are now live on Steam! These include some of the following features and balance improvements:
Simplified Chinese language support!
Non-pixel font support for Latin-based languages (easier on some people's eyes!)
HP/SP bars can now be seen over unit's heads at-a-glance with the right bumper/toggle button!
Regional Pricing to make the game more affordable in different world markets!
New, poppier art for attacks, flinches, and more!
Steam cloud saves!
New CRIT bonuses for Back and Flank attacks! +30% Crit chance for back attacks and +10 for flanks!
Can see Core Class skill descriptions now from the Skill Equip Menu after you advance to an advanced class!
Tons of balance changes to monetary rewards, enemy levels, boss and unit HP, and skills!
Bug fixes and achievement bug fixes!
Lots more!
For everything else, check out the Steam page news page HERE And as always, stay tuned for more exciting updates about porting, sales, and events we'll be a part of as the weeks progress!
Balance Removed equipment requirements for One-Handed Training and Two-Handed Training - level 2 now bestows +2 ATK and +5 Critical Chance - level 2 now bestows +2 ATK and +5% Critical DMG Localization text now reflects these changes - level 2 now bestows +1 MOV and +1 SPD instea
Balance
[Cavalier]
Removed equipment requirements for One-Handed Training and Two-Handed Training
[One-Handed Training] - level 2 now bestows +2 ATK and +5 Critical Chance
[Two-Handed Training] - level 2 now bestows +2 ATK and +5% Critical DMG
Localization text now reflects these changes
[Quicken] - level 2 now bestows +1 MOV and +1 SPD instead of +2 MOV to better balance Cav's new mobility
[Skill Height Tolerance Changes]
Reduced height tolerance for certain Ranger, Monk, Cavalier, and Sorcerer Skills so they no longer can be used with vast height differences between attacker and defender
All units have received a ~15-25% HP increase depending on level, with additional HP increases for certain boss units and monster units.
[Shaman]
[End Times] - Reduced End Times damage from 100% to 80% to account for it hitting all units on the battlefield regardless of Shaman position (but still can only be used once per battle and has high SP cost)
Features
Added language support for Simplified Chinese.
Added support for Non-Pixel Fonts (Latin script languages only) - toggleable through accessibility settings in Options.
Added ability to see skill descriptions from Core Class skills after advancing class in the Skill: Equip submenu.
“Escape to Tile” missions and contracts now are considered victories when killing all enemies on the map.
Script
The Japanese description of the Hunter’s Fire Trap should now list an accurate range.
The English description of Rank 3 Ice Shard now correctly reads 115% instead of 15%.
Fixed issue in which the UI localization for Russian was incorrect on the Overworld screen.
Achievements
Added additional check for “Crowning a New Ruler” achievement while loading the Title Screen.
UI
Polished and improved the text layout of UI elements all across the game.
Added animation polish to most standard UI boxes.
Streamlined menu flow in the Troop Manager > Contracts screen.
The ability to see HP and SP above the heads of all units on the battlefield has been added. Hold down “Switch: Right” (on gamepad, right trigger) during most battle phases to access it.
The turn order overlay (accessed via “Help,” on gamepad the Select button) can now be triggered from more battle phases.
Bug Fixes
Fixed screen tearing issues for high refresh rate monitors.
Units dying from status effects like Burning and Noxious now correctly flinch before dying.
Fixed bug in which the unit information panel would still remain going into the victory/defeat screen.
An issue with the turn order overlay interacting unexpectedly with the Right Mouse button has been fixed.
Fixed issue in which the UI would not correctly refresh the battle objectives and Action Menu after changing a language mid-battle.
Removed the chance of turning oneself Undead as an Inquisitor with Shield Triage.
“Target Unit” skill targeting type no longer mistakenly targets tiles under certain conditions.
Fixed rare instance of Delayed Area-of-Effect skills failing to inflict the full zone of damage when the main target dies prematurely.
Fixed bug in which cutscenes could not progress when skipping through them too quickly.
Balance Reduced monetary rewards across all story and contract battles Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story - (Updated text to reflect this change in Options
Balance
Reduced monetary rewards across all story and contract battles
Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story
- (Updated text to reflect this change in Options screen with the HELP button)
- No more dragons sitting on their hoards of gold!
Rangers/Hunters/Reavers
Nerf: Reduced Bow Attack DMG by 15%, affecting all skills
Nerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
Updated item descriptions for all Bows and Crossbows to reflect this change across all languages
Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA
Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD
Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
Warmancer
Nerf: Reduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)
Cavalier/Inquisitor
Buff: Buffed all Shield EVA bonuses
Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%
Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.
Equipment
Increased base EVA bonuses for all Light, Medium, and Mage armor classes
Bosses
Increased HP on certain bosses throughout the story
Enemy & Ally Level
Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.
Features
Steam Cloud Saves are now available!
- Please back up your save files on your primary device.
- In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!
Flank / Back Attack Crit Bonus
Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical
Updated text to reflect this change in Tutorial screen for entry on Facing Direction
Target of Delayed Skills in HELP Turn Order Details
- You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay
Art
More expressive flinching animations for all units, including:
All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.
All bosses
All monsters
More expressive attack animations for sword strikes for all units, including:
All uniques (Desmond, Vashti, Eda, etc.)
All cavaliers, ronins, and inquisitors
All monsters that use swords
More expressive attack animations for bow shots for all units, including:
All uniques (Desmond, Vashti, Eda, etc.)
All rangers and hunters
All monsters that use bows
More expressive cast animations for magic classes, including:
All druids, shamans, sorcerers, and warmancers
Script
Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.
Fixed typo in chapter 1 script where quickly was missing the "l."
Input
Increased polling rate on gamepad to make controls more responsive.
Loading
“Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen.
Load times have been slightly improved.
Achievements
Localization has been added for all Achievements.
“Book Worm” Achievement should now properly unlock when all chatter items have been read
Players with the chatter count hanging may need to read through all Chatter once more to trigger
“Two for One Deal” Achievement should now only unlock via player-controlled units.
Bug Fixes
Fixed height tolerance not working for certain basic melee attack skills.
- So Cavaliers can no longer attack units on above a sheer cliffside above them
Fixed attack announcement box not appearing during enemy skills.
Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.
Fixed issue with Ronin animations not displaying correctly while using shield skills.
For those in other regions, we wanted to flag that new regional pricing should now be live for Arcadian Atlas in the Steam Store. This means pricing that better matches each region's economy. Thank you all for bearing with us as we implemented this change on the backend and gathe
For those in other regions, we wanted to flag that new regional pricing should now be live for Arcadian Atlas in the Steam Store.
This means pricing that better matches each region's economy. Thank you all for bearing with us as we implemented this change on the backend and gathered all the regions affected, and we hope it will mean the game is more accessible across the globe!
We're thrilled to announce that Arcadian Atlas has been selected to be featured in Steam's Tiny Teams Festival, running August 3rd 6PM BST - August 10th 6PM BST! This means you can find it being streamed alongside other projects built by tiny teams like our own, and Arcadian Atla
We're thrilled to announce that Arcadian Atlas has been selected to be featured in Steam's Tiny Teams Festival, running August 3rd 6PM BST - August 10th 6PM BST!
This means you can find it being streamed alongside other projects built by tiny teams like our own, and Arcadian Atlas will also be featured on the Tiny Teams Festival page here on Steam at the link below:
And a big shout-out to our tiny team: Becca Bair - Art and Design Director Taylor Bair - Story Producer and Animation Lead Moritz P. G. Katz - Composer and Audio Lead Paddy Otterness - Programming and Systems Engineer
Arcadian Atlas is a 2D isometric tactical role playing game about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom. Read the full article here:
Arcadian Atlas is a 2D isometric tactical role playing game about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.
Read the full article here: https://www.gamingonlinux.com/2023/07/tactical-rpg-arcadian-atlas-is-out-now
Balance Cavalier - increased HP bonus from 7HP to +14HP for LVL 1, and LVL 2 from 14HP to +28HP Cavalier - altered bonus from SPD to MOV, so LVL 1 is +1 MOV, LVL 2 is + 2 MOV Ronin - increased HP bonus from +28 to +38 HP for LVL 1, and from +38 to +50HP for LVL 2 This should help
Balance
Cavalier [Sponge] - increased HP bonus from 7HP to +14HP for LVL 1, and LVL 2 from 14HP to +28HP
Cavalier [Quicken] - altered bonus from SPD to MOV, so LVL 1 is +1 MOV, LVL 2 is + 2 MOV
Ronin [Spongier] - increased HP bonus from +28 to +38 HP for LVL 1, and from +38 to +50HP for LVL 2
This should help Cavalier have more movement options and be a more viable front-line defender/powerhouse as intended (and like their mamma raised them to be)
Art
More expressive flinching animations for select units:
- All uniques (Desmond, Vashti, Poncho, Eda, Lucretia, etc.)
- Select monsters
Bug Fixes
Fixed a bug that prevented alternating of battle music tracks for certain users.
Arcadian Atlas is now live and available to download! And to celebrate we've got a brand new launch trailer to show off! Soundtrack Preorder - If you haven't heard some of the tracks from Moritz's fantastic OST, find those over at Bandcamp where you can also preorder the digital
Arcadian Atlas is now live and available to download! And to celebrate we've got a brand new launch trailer to show off!
Soundtrack Preorder - If you haven't heard some of the tracks from Moritz's fantastic OST, find those over at Bandcamp where you can also preorder the digital album!
See a Bug, Report a Bug - it happens, sometimes a bug crawls out of the woodworks and hits you by surprise! Help us track them down and squash them alongside our post-launch support by filling out the linked bug report!
But otherwise, WHAT ARE YOU STILL DOING HERE?! Go play! Or pretend like you're working so you can go play!
If you love your turn-based tactical RPGs with an interesting story to follow, anything perhaps like Final Fantasy Tactics and the like you'll want to take a look at Arcadian Atlas. Read the full article here:
If you love your turn-based tactical RPGs with an interesting story to follow, anything perhaps like Final Fantasy Tactics and the like you'll want to take a look at Arcadian Atlas.
Read the full article here: https://www.gamingonlinux.com/2023/07/character-driven-tactical-rpg-arcadian-atlas-releasing-july-27th
If you were wondering what all our Advanced Class highlights were building up to - wonder no more! We're finally ready to reveal the official release date of Arcadian Atlas on Steam! Release Date Reveal Trailer Why are you even reading still?! Click to watch the trailer you gorge
If you were wondering what all our Advanced Class highlights were building up to - wonder no more!
We're finally ready to reveal the official release date of Arcadian Atlas on Steam!
Release Date Reveal Trailer
Why are you even reading still?! Click to watch the trailer you gorgeous people you!
This will keep you notified about the game going live, news, and upcoming announcements!
Save The Date: July 27th, 2023
After a wild ride together, Arcadian Atlas is officially launching on Steam July 27th and we couldn't be more excited to see our passion project in the hands of the people!
The story of Lucretia's struggle for the crown, Annalise's search for power in a world that's only marginalized her, and of course Vashti and Desmond's fight to hold onto each other - and their humanity - through it all have become so much more to us than the sum of its parts. And then there's Poncho. Dear, sweet, furry Poncho - you've stolen our hearts, and probably our wallets.
The prospect of seeing others share in the tense tactical battles, enjoy the rich character-driven narrative, and delve into their min/maxing fantasies through hundreds of skills, item combinations, and tomes of lore is on the forefront of our minds and hearts as the next month brings us closer to release.
Vinyl Soundtrack Preorders Open
We're also extremely excited to announce our first physical good collaboration with Moritz's German Wahnsinn Studio for a vinyl soundtrack! You can find the preorder page HERE.
And a rendering of the final product below:
Looking Forward
We're so close to release we can taste it, and don't forget you can find even more updates on our socials below::
We're ecstatic to finally share this huge news that we've had to sit on for the last couple of months - look forward to more updates as we draw closer to July 27th!
Welcome back to another Arcadian Atlas update as we creep ever closer to release! This month we have a sneak peak at our final advanced class: Reaver, along with some of the finishing touches as we draw closer to our Gold build! Squashing Bugs and Picking Fonts As we near gold, w
Welcome back to another Arcadian Atlas update as we creep ever closer to release!
This month we have a sneak peak at our final advanced class: Reaver, along with some of the finishing touches as we draw closer to our Gold build!
Squashing Bugs and Picking Fonts
As we near gold, we're doing some of the final stage polish and bug squishing, putting a fine sheen on everything and seeing it come to vivid life! A few of the highlights:
Bugs:
We're now up to 270 bugs squashed just in the last 2 months alone - Paddy has been fixing them as quickly as we can find them. A huge thanks to everyone who play tested builds at GDC, Pax East, and Steam Fest - your bug reports have been invaluable to finding and squishing those quickly!
Localization:
we've begun testing out some lovely fonts for Japanese, Chinese, and Russian fonts, as well as adding specialized characters to all our current fonts to ensure accent marks and other special characters are fully supported!
Achievements:
We've completed testing of achievement unlocks for all 40 unlockable achievements to ensure their triggers are all in place and functioning properly!
Polish:
And last but certainly not least, we've refined many aspects of the game including a revamp of the Title Screen and logos, with 29 tutorials, over 30 tavern chatter entries, over 80 cutscenes, and over 40 compendium entries - this is well and truly a labor of love come to life!
The Reaver
The Reaver lives their life in the shadows, mastering the art of one-on-one combat and quickly slinking back into stealth to survive another day. Those studied in the Dagger Arts tree have honed their reflexes with tiny blades, delivering a flurry of blows to deal status effects with every strike, while those of the Hired Assassin tree favor critical backstabs and recruiting the shadows to fight for them, leaving their foes broken both physically and mentally.
Delaying Strike
Need to push a unit further back in the turn order to perfectly time a delayed skill? Delaying Strike does just that, while also dealing damage!
Heart Stop
While it doesn't deal much damage, Heart Stop is guaranteed to inflict Stun Status on a foe, ensuring they miss their next turn.
Smoke Screen
Not all traps are bad! The Reaver's Smoke Screen actually bestows a huge bonus to EVADE on any friendly units ending their turn in its radius.
Backstab
While the SP cost is high, Backstab is a hugely powerful skill guaranteed to critical against the Reaver's target.
Find the Latest on our Socials!
And don't forget to check out our socials for all the latest information, gifs, videos, and sneak peaks:
We're nearing that shiny, shiny gold status and very excited to share even more as we get closer to that point. Stay tuned for more as we can reveal it, and thanks so much for following us on this journey!
(apologies for the slight delay, I lost track of time! - Becca) It's that time again! Welcome to another monthly Arcadian Update! This month we've got a new advanced class to show off in the Ronin, along with news on achievements and localization - so get your katanas at the read
(apologies for the slight delay, I lost track of time! - Becca)
It's that time again! Welcome to another monthly Arcadian Update!
This month we've got a new advanced class to show off in the Ronin, along with news on achievements and localization - so get your katanas at the ready and let's dive right in!
Achievements & Localization
As we near completion on the gold build of Arcadian Atlas, we've turned our eye to all the bells and whistles that come along with game development.
Localization
We've begun our localization search for the perfect translators to the Arcadian Atlas script - which is huge, running the gamut from cutscene dialogue, skill & item descriptions, tavern contracts, chatter, compendium entries, and tutorials.
We'll keep you all posted as we secure additional language translators so we can see the full spectrum of languages available upon launch - so stay tuned!
Achievements
Who doesn't love a little recognition for their hard work!? That's why we're chipping away at some of the creatively implemented achievements to make sure not just story progress but also mastery of the skill and battle systems are rewarded. Find a sneak peak of some of the achievements below:
"No Think, Only Smash"
- Inflict Rage on a single unit in battle.
"Jack of All Trades"
- Learn all skills in a single skill tree in one playthrough.
"Created In Our Image"
- Respec any unique unit (Desmond, Vashti, Eda) using CMD Point rewards.
The Ronin
The Ronin is wholly aligned with honorable warriors of the past, harnessing their spirits in the Wandering Soul tree to bestow healing on allies and cripple foes while channeling the unrelenting rage of their time on the battlefield in their Battle Trance tree, losing all control for huge bonuses to ATK, Criticals, and self-preservation.
Possessing Spirit is one of the few skills that inflicts Charm Status on a foe, turning them to your side for a brief period of time, while leaving the Ronin weakened as a trade-off.
The bread and butter of the Ronin's Battle Trance tree, this skill inflicts a rage on the Ronin, restricting all skills for 3 turns to Basic Attacks, while bestowing huge bonuses to Critical Chance, Critical Power, and Attack.
A powerful trap skill, Enraging Field lays down a 3 tile square that inflicts Rage Status (preventing all but Basic Attacks) to those ending their turn within it.
Find the Latest on our Socials!
And don't forget to check out our socials for all the latest information, gifs, videos, and sneak peaks:
Hello again to the wonderful world of Arcadian Atlas updates! It's a new month which means a new Arcadian Update, where we share new features, skills, maps, and everything Arcadian Atlas from the Twin Otter team! But we've got a lot of fun Pax East updates and new class skills to
Hello again to the wonderful world of Arcadian Atlas updates!
It's a new month which means a new Arcadian Update, where we share new features, skills, maps, and everything Arcadian Atlas from the Twin Otter team! But we've got a lot of fun Pax East updates and new class skills to show off - so off we go!
PAX East Updates
We wanted to extend another giant thank you to everyone who played the newest Arcadian Atlas demo at PAX East! We had a blast seeing all the cool cosplay and gained even more feedback and bug reports!
We'll share a few of our favorite pictures below, and stay posted for future shows you can find the game at as we near our summer release!
We think you'll notice the gorgeous new art from Jasmin Darnell - find her on instagram @ya.hime , and we hope everyone who had a chance to come by the booth had a blast!
The Hunter
The Hunter knows that man’s greatest foe is one that strikes from above, catching them unawares. With their Death From Above tree, the Hunter and their Animal Companion rain deadly strikes from the skies, while the Guerrilla Tactics tree turns the battlefield into a minefield, laying traps and making foes regret ever stepping foot into Hunter territory.
Slumber Trap lays a 3 radius trap that causes all foes within its range to fall asleep, and affects any enemies entering the trap for the next 3 turns. Just don't attack them or they'll wake up!
The Hunter sends their companion to lay flaming traps on the battlefield in a 3 tile radius that burns all within, and inflicts Burn Status on any entering the trap afterwards.
Find the Latest on our Socials!
And don't forget to check out our socials for all the latest information, gifs, videos, and sneak peaks:
Howdy once again you gorgeous people! It's a new month which means a new Arcadian Update, where we share new features, skills, maps, and everything Arcadian Atlas from the Twin Otter team! But let's not wait - we're diving on in! Steam Next Fest Improvements We wanted to extend a
Howdy once again you gorgeous people!
It's a new month which means a new Arcadian Update, where we share new features, skills, maps, and everything Arcadian Atlas from the Twin Otter team! But let's not wait - we're diving on in!
Steam Next Fest Improvements
We wanted to extend a huge thank you to everyone who played the Arcadian Atlas demo for Steam Next Fest and provided a wealth of improvement ideas and bug reports! It was truly a humbling experience seeing the outpouring of support from fans and newcomers alike, and we've been working away at all the feedback to ensure the game is even better! A sneak peak at what's in the works below:
The Heavens Roll In
Many of you wanted to see a more vibrant, active world map - so we've listened! Now you'll find billowy clouds rolling in and a gentle breeze blowing across Arcadia!
New Button Prompts
Want to know when more information is available on options, items, unit promotions and when you can undo movement? Look no further! We've been adding additional callouts for Undo Movement and More Info Boxes on top of existing skill tooltips to put more features at your fingertips
Bug Fixes Galore
We've gathered all the detailed bug reports from the countless demo players and already gotten to work squashing those pesky guys - a huge thanks to everyone who documented bugs for us!
New Key Art
We commissioned the extremely talented artist Jasmin Darnell to hand-craft some lovely new key art for the game. You’ll see this art on Steam and other sites as our MAIN advertising illustration from here on out.
We’re extremely excited to present to you….
Catch us online with this new advertising artwork from here on out!
The Monk
The Monk, one of Apothecary's advanced jobs, has spent years rigorously training their body and pouring over books of the arcane, using their Furious Blows tree to strike so quickly and so often that they bypass DEF, only considering the MDEF of their foes and attempting to chain their skills endlessly one into another, while those of the Arcane Energies tree channel that energy into powerful bolts to heal or harm and alter time itself to haste allies or slow their foes.
Arcane Bolts
Arcane Bolts sends 4 bolts of pure, element-free energy towards the target, not only damaging them but guaranteed to inflict Slow Status, ensuring their turn is delayed in combat.
Blinding Spin
Blinding Spin is an invaluable AoE skill for damaging units directly around the Monk while also making it more difficult to hit them by inflicting the Blind Status effect.
Martyr
A Monk's last - and most powerful - resort, Martyr deals the full Max HP value of the Monk to their foes, but leaves the monk completely drained, with only 1 HP and 1 SP remaining.
New Social!
And for all of those who want the latest videos and info, we've got a brand new Instagram to add to the usual socials. Find us at:
Stay tuned for more in the coming months as we get ever closer to that Summer 2023 release - everything from contracts, secrets, more advanced classes, story sneak peaks and improvements! - by Taylor Bair
Heya, folks! Welcome to Arcadian Updates, where we share exciting tidbits about Arcadian Atlas that the Twin Otter team is working on, including new maps, classes, mechanics, and much more! Continue to tune in for further goodies! Steam Next Fest Ask and you shall receive! Arcadi
Heya, folks!
Welcome to Arcadian Updates, where we share exciting tidbits about Arcadian Atlas that the Twin Otter team is working on, including new maps, classes, mechanics, and much more! Continue to tune in for further goodies!
Steam Next Fest
Ask and you shall receive! Arcadian Atlas is participating in Steam Next Fest (February 6th - 13th) where you’ll be able to play our demo!
However, we're a smidge early to the party....
Just couldn’t wait any longer for everyone to get a taste of Arcadian Atlas, so we are making the demo live today!!
Keep going for a sneak peak at what's included:
Opening Cinematic
Enjoy the game’s opening cinematic to get an idea of the history and turmoil that fill the land of Arcadia. The opening sets the scene for Arcadian Atlas’ story, preparing you for the many trials to come.
Inside the Throne Room
Lucretia is caught by Wulff while attempting to sneak into the castle to prove the King, her father, is being poisoned. After a brief exchange of not-so-pleasantries, Lucretia slips away while her guards buy her time.
Throne Room Battle
Taking control of Vashti, Desmond, and Eda, fight against Lucretia’s secret guards and defend Queen Venezia. Experience the basics of battle in Arcadian Atlas as you bloody the halls of the castle.
Improvements
If you’ve played any of our previous demos and provided us with feedback, you might notice we’ve made some improvements based on your suggestions. We are most excited about the skill tooltips we’ve implemented, so keep an eye out for the Skill Info Box and Skill Range and let us know what you think! There are tons of other Quality Of Life improvements and tweaks we've made based on your suggestions, so please continue to help us make this game the absolute best it can be!
Play It for Yourself
We don’t want to give away everything now, so go experience the demo for yourself!
Feel free to stream/record your playthrough, you might even get a shout-out from us & our fans sent your way!
We’d Love Your Honest Feedback
Once you get your hands on the demo, we’d love to know what you think! We are nearing the end of development on Arcadian Atlas and this will likely be the last chance for us to implement player feedback into the final game. Comment your thoughts about the demo on this update, tag us on social media, and feel free to stream your playthrough (we’ll be dropping by streams to see your reactions). Pop into our Discord and share your feedback in the #support channel, the team is looking forward to hearing from ya!
We can't wait to show off more Arcadian Atlas content in February! Stay tuned for more on our socials!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out! The Inqu
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
The Inquisitor
The Inquisitor is a mage killer. They sacrifice DEF to gain additional MDEF, getting in close to mages as quickly as possible and attempting to turn foes Undead, dispatching them with Holy Element damage and SP crippling skills while bestowing huge bonuses to their allies through Grand Auras. The Inquisitor uses the strength of their faith to fight back the darkness in the world. A true shining light, perfect for this holiday season.
Silencing Ray Silencing Ray deals damage and inflicts Silence. As a mage-killer, inflicting Silence and preventing magic use is a crucial tactic for the Inquisitor.
Smiting Blow This skill deals a large amount of HP Damage, but also damages a target's SP based on the Inquisitor's MDEF stat, helping to cripple magic users in two ways. The Inquisitor has many different ways of disarming magic users.
Grand Aura Grand Aura increases both the MDEF and DEF stat of all friendly units within the trap area, and this effect persists for 2 turns and can be further modified by other skills to bestow even more benefits. In addition to crippling enemy mages, Inquisitors can also shield their party from enemy magic.
Happy New Year!
We hope everyone had a happy holiday season and we are wishing everyone a safe and successful new year! We deeply appreciate all of your support throughout Arcadian Atlas’ development and to celebrate the start of 2023 (our release year) we have a bonus skill and a nice surprise to show off as a special treat!
Rapture Drop holy wrath on a foe to deal 110% Holy Element DMG with a 30% chance to inflict Stun Status. Cleanse the battlefield of your vile foes with this powerful Holy attack!
Skill Tooltips You might have already caught a glimpse of this new UI addition in the gifs included in this update, but we have added skill tooltips! Thanks to all of the valuable feedback we received from our PAX West demo, we have implemented a Skill Info Box that appears in the top left corner of the screen to describe what a skill does, along with a Skill Range display which will show you the range of a skill on the battlefield as you hover over it in the Action List.
We can't wait to show off more Arcadian Atlas content in 2023! Stay tuned for more on our socials!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out! The Drui
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
The Druid
The Druid has become so enmeshed with the natural elements only dreamt of in their Warmancer days that they’re able to create phenomena from nothing. With the ability to harness the power of Ice, Fire, Lightning, and Earth to their benefit, let’s dive deeper into the Druid’s skills.
Blinding Light This skill deals a large amount of Holy Element damage and is guaranteed to Blind the selected target. Pack a punch and gain a tactical advantage over your enemy all in one move!
Blizzard Blizzard deals a medium amount of Ice Element damage to all units in a large radius with a chance to Slow and Freeze all caught within its blast. This is a moderately powerful AoE attack that can also slow your enemies’ attack, buying your units extra time on the battlefield.
Prepare Casting A self buff usable once per battle, Prepare Casting gives the Druid drastically faster cast speed for five full turns - a perfect intro move before unleashing a wave of elemental spells.
Earthquake Similar to Blizzard, this skill deals a medium amount of Earth Element damage over a large radius with a chance to Stun all enemies within the blast.
Forest Spirit
The Forest Spirit is a powerful, ethereal being without known origin that weighs the actions of humans and passes judgment on those attempting to harm the one who summons it. Also, if your Thanksgiving turkey looked like this, it was probably overcooked.
We can't wait to show off more Arcadian Atlas content in December! Stay tuned for more on our socials!