11.6.1 Additional Accessories
11.6.1 Additional Accessories New Features: Added 200 rare accessories to treasure chest loot pools.
11.6.1 Additional Accessories
New Features:
Added 200 rare accessories to treasure chest loot pools.

Leif Ian Anderson · Self
11.6.1 Additional Accessories New Features: Added 200 rare accessories to treasure chest loot pools.
11.6.1 Additional Accessories
New Features:
Added 200 rare accessories to treasure chest loot pools.
New Features: Increased accessory slots from 3 to 5. (interacting with the new slots, or clear all button in the equipment menu, will cause an immediate crash on old saves) Slightly improved Katis stores. Balancing: Increased the percentage stat to most of the new rare weapons an
New Features:
Increased accessory slots from 3 to 5. (interacting with
the new slots, or clear all button in the equipment menu,
will cause an immediate crash on old saves)
Slightly improved Katis stores.
Balancing:
Increased the percentage stat to most of the new rare
weapons and armors by 1-2 tiers.
Reduced All Stat increase of all omega armors by 10%.
Final Love now reduces health regen instead of recovery.
Reduced All Stat increase of most omega accessories by 5%.
Removed mana increase from Soul of Balance.
All boss encounters now double item find and triple
enemy gold.
Doubled the effectiveness of spirit against non-ultimate
holy spells.
Increased the magic aspect of non-ultimate gravity spells
by 20%.
Increased the defense aspect of non-ultimate gravity
spells by 50%.
Tripled the effectiveness of spirit against non-ultimate
gravity spells.
Gravity's unique damage bonus to knocked down targets
increased from 50% to 100%.
Increased the dexterity aspect of entropy spells by 33%.
Doubled dexterity aspect of dagger's quick attack and
hamstring.
Doubled attack aspect to dagger's double strike skills.
Lowered confusion chance of Gouge from 100% to 80%.
Increased Eviscerate from 50% attack DoT to 75%.
Increased Hemorrhage from 150% attack DoT to 200%.
Increased magic DoT of Poison Strike from 100% to 150%.
Increased magic DoT of Toxic Strike from 150% to 250%.
Increased magic DoT of Plague Strike from 400% to 500%.
Increased the effectiveness of defense against all dagger
skills by 50-100%.
Misc:
Redesigned party menu screen.
Items and equipment are now in rows of 3 instead of 2.
Opening title screen now scrolls 4 tiles instead of 6.
Fixed message from appearing whenever the spell corrupt
was cast.
8/23/2026 11.5 Additional Armors New Features: Added 125 rare armors to loot tables. Balancing: Increased shard cost of tier 1 omega gear by 25-33%. Increased shard cost of tier 2 omega gear by 25-33%. Increased shard cost of tier 3 omega gear by 33-50%. Slightly increased stats
8/23/2026
11.5 Additional Armors
New Features:
Added 125 rare armors to loot tables.
Balancing:
Increased shard cost of tier 1 omega gear by 25-33%.
Increased shard cost of tier 2 omega gear by 25-33%.
Increased shard cost of tier 3 omega gear by 33-50%.
Slightly increased stats to some of the unique gear in
CC Floor 2.
Misc:
Fixed Monkey Sword graphic.
Fixed spirit summons from being able to use dragon
skills.
Ultimate Party Checker common event now includes summons.
Fixed issue where 125 rare weapons were not showing up
in some loot pools.
New Features: Added 8 battle talents. (these each award a talent point, but increase in strength each time one is defeated) Balancing: Moved corner bypass of Divine Inheritance back to middle section. Created 8 bypasses in corners. Reduced Supply Lines from 50 tech requirement to
New Features:
Added 8 battle talents. (these each award a talent point,
but increase in strength each time one is defeated)
Balancing:
Moved corner bypass of Divine Inheritance back to middle
section.
Created 8 bypasses in corners.
Reduced Supply Lines from 50 tech requirement to 10.
Misc:
Fixed Altar of Depression requirement being applied to
wrong talent.
New Features: Some status effects now affect battle environment. Added 36 talents: Holy Water: Wet Allies are Blessed Wet Enemies are Cursed Divine Mark: Cursed Enemies Receive 50% More Lightning and Holy Damage Blessed Allies Receive 50% Less Lightning and Holy Damage Freezing F
New Features:
Some status effects now affect battle environment.
Added 36 talents:
Holy Water:
Wet Allies are Blessed
Wet Enemies are Cursed
Divine Mark:
Cursed Enemies Receive 50% More Lightning and Holy Damage
Blessed Allies Receive 50% Less Lightning and Holy Damage
Freezing Flame:
Burning Enemies are Freezing
CIRE:
Freezing Enemies are 100% Weak to Paralyze
Ground Game:
Doubles Attack for Knocked Down Allies
Doubles Defense for Knocked Down Allies
Wind Dancer:
+25% Dexterity for First 3 Turns
+25% Evasion and Magic Evasion for First 3 Turns
Magician's Plan:
+30% Magic and Spirit
Removed when Hit
Soldier's Plan:
+30% Attack and Dexterity
Removed when Hit
Prepared Defense:
+50% Damage Reduction when HP is Full
Grit:
+75% Damage Reduction when HP is Less than Half
Cross Contamination:
Infected Enemies Receive Spores
Arcane Spores:
Spored Enemies Receive -30% Magic and Mana
AI Artwork:
Halves Art Level
Increases Item Find by 10% for every Art Level
Artistic Marketplace:
Halves Art Level
Increases Enemy Gold by 25% for every Art Level
Curative Wealth:
+25% Economy
Increases Item Find by 1% for every 100 Economy
Economic Equity:
+25% Happiness and Economy
Increases Enemy Gold by 1% for every 25 Economy
Stone Warrior:
If Humidity is Tier 0...
+25% Attack, Defense, and Damage Reduction
Perfect Climate:
If Humidity is Tier 3...
+25% Magic, Spirit, and Health Regen
Expansive Connection:
Increase Hotel Level by Town Level
Bright Eyes:
If Brightness is Tier 3...
+30% Magic, Spirit, and Accuracy
Dark Eyes:
If Darkness is Tier 3...
+30% Attack, Magic, and Accuracy
Burning Warrior:
If Heat is Tier 3...
+30% Attack, Magic, and Dexterity
Frozen Warrior:
If Cold is Tier 3...
+30% Attack, Magic, and Defense
Supply Lines:
If Enemy Tech is Below 50...
Enemies Receive -20% to All Stats
Destructive Rampage:
If at least 1 Enemy Base is Destroyed...
+25% Attack, Magic, and Dexterity
Something to Protect:
If Less than 3 Towns are Destroyed...
+25% Defense, Spirit, and Damage Reduction
Hoarder:
If Clutter is Tier 3...
+25% Defense, Spirit, and Damage Reduction
Pristine:
If Clutter is Tier 0...
+30% Spirit, Dexterity, and Mana
Experimental Weaponry:
Triple Tech Bonus on Bombs
Double Tech Bonus on Rifles
Mana Battery:
+10% Mana and Mana Regen
(double effect if tech is 100)
Mana Infusion:
+20% to All Stats
-10% Mana Regen
Untouchable:
If Bank Account is at least 1,000,000,000...
+50% Damage Reduction
Too Big to Fail:
Reopens Bank
(requires altar of depression)
Construction Economy:
Each Construction Worker Increases Economy by 1
Each Ship Builder and Engineer increases Economy by 1
Imports:
If Ghostship is at least 20...
Double Construction, Engineering, and Economy
Romantic Works:
If Art Level is at least 20...
+15% to All Stats
Balancing:
Redesigned Romantic talent to increase item find
and enemy gold based on Hotel level.
Moved Ruthless Strategist talent to a new location.
Moved Frontline Commander talent to a new location.
Empathetic Education and Venture Capitalism switched
places.
Improved Rifling now triples instead of doubles.
Increased base damage of Magic Rifles by 5-10%.
Misc:
Stretched out talent tree.
1 talent point given to old saves that are at least
level 10. (this was done due to some talents being
moved around)
Fixed multiple talents from being applied to summons
twice.
Balancing: Buffed 200 rare weapons and 75 rare armors.
Balancing:
Buffed 200 rare weapons and 75 rare armors.
New Features: Added 125 rare weapons to loot tables. Misc: Renamed the rare equipment in 11.0 to be tier focused. (stats and effects are unchanged) Updated Violet's graphic at title screen. Fixed initialization event from not occurring for Disco Spider, Melting Calamity, and Demo
New Features:
Added 125 rare weapons to loot tables.
Misc:
Renamed the rare equipment in 11.0 to be tier
focused. (stats and effects are unchanged)
Updated Violet's graphic at title screen.
Fixed initialization event from not occurring for
Disco Spider, Melting Calamity, and Demon Gate.
Balancing: Increased stats to Epitaph and above by 25%. Epitaph now shows up at encounter strength 750,000 instead of 600,000. (redacted) now shows up at encounter strength 1,000,000 instead of 900,000. (redacted) now shows up at encounter strength 1,500,000 instead of 1,200,000.
Balancing:
Increased stats to Epitaph and above
by 25%.
Epitaph now shows up at encounter
strength 750,000 instead of 600,000.
(redacted) now shows up at encounter
strength 1,000,000 instead of 900,000.
(redacted) now shows up at encounter
strength 1,500,000 instead of 1,200,000.
Misc:
Improved victory screen so maximum stats
can fit.
Fixed ghosts from being removable at
Hotel Maintenance building.
New Features: Increased stat limits by 1 digit. Misc: All text is now bold. (increased the size of dialog windows to compensate) Improved status menu and equipment menu so maximum stats can fit. Fixed Fire Eidolon from summoning Fire Pneuma.
New Features:
Increased stat limits by 1 digit.
Misc:
All text is now bold. (increased the size of
dialog windows to compensate)
Improved status menu and equipment menu
so maximum stats can fit.
Fixed Fire Eidolon from summoning Fire
Pneuma.
Misc: Fixed equipment that increased item find. Fixed Mass Battery Soul from not applying to all allies. Fixed certain status effects from being applied to CC enemies at start.
Misc:
Fixed equipment that increased item find.
Fixed Mass Battery Soul from not applying to
all allies.
Fixed certain status effects from being
applied to CC enemies at start.
New Features: "Double Enemy Drops" has been replaced with +X% Enemy Item Find. "Double Enemy Gold" has been replaced with +X% Enemy Gold. (both of these effects stack, including if they're the exact same piece of gear, but due to engine limitations, they will not stack if the exa
New Features:
"Double Enemy Drops" has been replaced with
+X% Enemy Item Find.
"Double Enemy Gold" has been replaced with
+X% Enemy Gold. (both of these effects
stack, including if they're the exact
same piece of gear, but due to engine
limitations, they will not stack if the
exact same piece of gear is on the exact
same character) (neither of these effects
apply to treasure chests)
Enemy drop rates are further randomized
and affected by knowledge and NG+.
Enemy gold is now randomized and affected
by town economy and violet's level.
Balancing:
Enemies now drop twice the gold. (with a
random chance to drop even more)
Reduced enemy drop rate of candy boxes by
66%.
Reduced enemy drop rate of cosmic keys by
25%.
Redesigned Single Chance from +50% Luck to
+30% Luck and Enemy Item Find.
Misc:
Created failsafes for enemy tech rate.
Fixed descriptions to some of the new
equipment.
Fixed enemies from having reduced health
at start of battle.
New Features: Redesigned Altar selection screen. Balancing: Lowered dexterity to all fates by 5-10%. Redesigned healing machine to battle support. (its healing spells were sometimes crashing the game) Misc: Fixed certain sugar spells from not acting twice. Fixed some sugar spells
New Features:
Redesigned Altar selection screen.
Balancing:
Lowered dexterity to all fates by 5-10%.
Redesigned healing machine to battle
support. (its healing spells were sometimes
crashing the game)
Misc:
Fixed certain sugar spells from not acting
twice.
Fixed some sugar spells from not dealing
damage.
Created summon removal failsafe for
multiple scenes.
Fixed scene from crashing in Morado Castle.
Title screen loads 2 seconds faster.
Fixed text to Voodoo Stick.
Balancing: Increased stats to (redacted character) in chapter 7. Misc: Fixed pathing issue to Morado Castle's exterior. Fixed crash when a status animation is carried over to another immediate fight. (credit to "Kenny Not Forman")
Balancing:
Increased stats to (redacted character)
in chapter 7.
Misc:
Fixed pathing issue to Morado Castle's
exterior.
Fixed crash when a status animation is
carried over to another immediate fight.
(credit to "Kenny Not Forman")
New Features: Morado Castle can now be entered. Added 150 new weapons and armor to random loot pools. Store prices are now affected by charisma. 0 charisma = 10% Selling Price and 100% Purchasing Price. 100 Charisma = 50% Selling Price and 50% Purchasing Price. Balancing: Tool co
New Features:
Morado Castle can now be entered.
Added 150 new weapons and armor to
random loot pools.
Store prices are now affected by
charisma.
0 charisma = 10% Selling Price and 100%
Purchasing Price.
100 Charisma = 50% Selling Price and 50%
Purchasing Price.
Balancing:
Tool costs received an additional 25%
increase at levels 5, 10, and 20.
Increased Craftsman talent from 75% to 90%.
Psychic debuffs now also scan the target.
Brain Mold now secretly scans the target.
Reduced spirit of all Fate enemies and all
Prophet enemies by 5-10%.
Misc:
Slightly reduced volume to menu sounds.
Fixed Dragon Priest from showing up in
store level 1.
6/19/2026 10.14.6 Misc New Features: Added 2 small boxes of candy to Forgotten Horror. Slightly expanded the size of Devil's Dungeon and added 1 town ghost. Moderately expanded the size of Northern Hero and added 2 town ghosts. Moderately expanded the size of Southern Hero and ad
6/19/2026
10.14.6 Misc
New Features:
Added 2 small boxes of candy to
Forgotten Horror.
Slightly expanded the size of Devil's
Dungeon and added 1 town ghost.
Moderately expanded the size of Northern
Hero and added 2 town ghosts.
Moderately expanded the size of Southern
Hero and added 2 town ghosts.
Balancing:
Egg Medics no longer increase recovery,
but now give Cortical Wall at the start
of battle. Greatly increased base stats
to Alcoholic, Raging Alcoholic, Lost
Wine, Upper Class, Elite, Owner,
Gravity Stone, Psychic Stone, Lost
Network, Green Heart, Green Soul, and
Green Purpose.
Redesigned holy spells to only rely on
the caster's spirit. (this also removes
the chance of crashes if the enemy uses
these spells)
Misc:
As a temporary fix to auto-summons
sometimes crashing the game, they are
now removed at the respec statue in
Ghost Town. (however, to prevent further
issues, they are currently not banished,
so the next summon spell will banish)
Fixed Ghost's Summon from being twice
as strong. (not sure what caused this,
so in the coding, their stats are
currently halved)
Improved wording to Ghost Potions.
Fixed Blood Ring from not giving carbon
magic.
Fixed stats to Authentic Reaper.
Fixed tech door in Lost Refuge from
being walked around.
Auto-battle animations are now removed
at the end of battle.
Fixed hunter quest from being added
when completing Hidden Struggle.
Fixed multiple pathing issues throughout
game.
Fixed Poetry of Bloods 24 and 25 from
both using the same switch as Poetry of
Blood 5.
5/29/2026 10.14.5 Improved Dragon Gear New Features: 2 treasure chests added to area west of Northern Katis. 1 sweet candy added to Water Temple. 1 sweet candy added to Mezra Temple. 1 soft candy added to Divine Tower. 3 small candy boxes added to forestry around Wooden Road. (ma
5/29/2026
10.14.5 Improved Dragon Gear
New Features:
2 treasure chests added to area
west of Northern Katis.
1 sweet candy added to Water Temple.
1 sweet candy added to Mezra Temple.
1 soft candy added to Divine Tower.
3 small candy boxes added to forestry
around Wooden Road. (maps are wooden
forest 3, 7, and 10)
3 small candy boxes added to Red
Temple buildings.
3 candy boxes added to Red Temple
buildings.
3 small candy boxes added to Bronze
Temple rooms.
3 candy boxes added to Bronze Temple
rooms.
Balancing:
Increased starting mana by 5. (this
is retroactive)
Increased mana growth by 20%. (this
is retroactive)
Dragon Plate now gives fire immunity.
Dragon Plate now gives +60% defense,
and +30% to all stats.
Increased weight of Dragon plate from
50 to 80.
Halved base stats to Dragon Plate.
Redesigned a second set of Dragon
Armor into Dragon Priest. (halves
mana costs and increases dragon
summoning by 50%)
Dragon Armor now gives +15% to all
stats instead of +10%.
Dragon Armor now also gives +30% to
defense.
Void Dragon Armor now gives +20% to
all stats instead of +15%.
Void Dragon Armor now also increases
defense and dragon summoning by 30%.
Increased magical damage reduction
of Crystal Armor from 25% to 60%.
Increased defense of Crystal Armor
from 25% to 30%.
Increased Hotel Plate from 60% to
80%.
Increased weight of Hotel Plate from
40 to 50.
Increased weight of Hotel Leather
from 5 to 10.
Dragon Priest and Dragon Plate armor
now show up at store level 3 instead
of store level 2.
Dragon Plate's upgrades now show up
at store levels 5, 10, 15, and 20.
Misc:
Fixed Superior Dragon Priest from
showing up in store before the
normal one. (as well as fixed its
price)
Fixed charisma check for a turtle
guy in the woods.
Removed a place holder card that
could show in Rakenzie.
10.14.4 Improved EXP Scaling 5/25/2026 Balancing: Removed damage variance. Difficulty encounters 500 and above now give a hidden +10% exp buff. Difficulty encounters 2000 and above now give a hidden +10% exp buff. Difficulty encounters 5000 and above now give a hidden +10% exp bu
10.14.4 Improved EXP Scaling
5/25/2026
Balancing:
Removed damage variance.
Difficulty encounters 500 and above
now give a hidden +10% exp buff.
Difficulty encounters 2000 and above
now give a hidden +10% exp buff.
Difficulty encounters 5000 and above
now give a hidden +10% exp buff.
Reduced Violet's Cosmic Color EXP
bonus from x20 to x15. (other party
members remain at x10)
Misc:
Fixed crashing issue involving
spirit summons.
Fixed animations from being
randomly played at the start of
battle due to summons. (this can
still occur if other party members
auto-battle)
Fixed Morado Valley from having
less encounter strength when area
is entered a second time.
Fixed cooldowns to Sugar summons.
Fixed Electron Eidolon and Proton
Avatar from not being auto-summoned.
5/21/2025 10.14.3 Hotfix Balancing: Cartilage, Hernia, Heart Attack, and Aneurysm all increase carbon damage taken by 10%. Eviscerate increases Bacteria damage taken by 50%. Eviscerate increases Mold damage taken by 25%. Bleed increases Bacteria damage taken by 25%. Bleed increas
5/21/2025
10.14.3 Hotfix
Balancing:
Cartilage, Hernia, Heart Attack, and
Aneurysm all increase carbon damage
taken by 10%.
Eviscerate increases Bacteria damage
taken by 50%.
Eviscerate increases Mold damage taken
by 25%.
Bleed increases Bacteria damage taken
by 25%.
Bleed increases Mold damage taken by
10%.
Reduced enemy drop rate of all candy
boxes by 33-50%.
Misc:
Fixed Sugar Nuke from crashing. (there
was a 2nd audio file that didn't exist)
Fixed Sugar walls from dealing 1 damage
to party.
Fixed Sugar heals from not working.
Fixed Dough, Bacteria, Mold, and Sugar
spells from being castable outside of
combat.
Improved text color description to
candies. (spicy candies now say attack
instead of strength)
5/17/2026 10.14.2 Stronger Dragons Balancing: Increased stat cost to tier 1 summons from 20% to 25%. Increased stat cost to tier 2 summons from 40% to 50%. Increased stat cost to tier 3 summons from 60% to 75%. Increased Pneumas from 40% to 50%. Increased Eidolons from 80% to 100
5/17/2026
10.14.2 Stronger Dragons
Balancing:
Increased stat cost to tier 1 summons
from 20% to 25%.
Increased stat cost to tier 2 summons
from 40% to 50%.
Increased stat cost to tier 3 summons
from 60% to 75%.
Increased Pneumas from 40% to 50%.
Increased Eidolons from 80% to 100%.
Increased Avatars from 120% to 200%.
Increased Drakes from 60% to 125%.
Increased Wyverns from 120% to 250%.
Increased Dragons from 180% to 500%.
Increased Golem's stamina regen by 5%.
Increased PoB 8 encounter difficulty
from 110 to 120.
Increased PoB 9 encounter difficulty
from 200 to 220.
Increased PoB 10 encounter difficulty
from 275 to 300.
Misc:
Fixed banish summon from not working
properly for Alex, Amelia, and Ghost.
Fixed talent description to Spiritual
Connection and Draconic Connection.
Renamed the old sacrifice talent,
the one that increased attack and
magic, to Dark Methodology. (this
will be redesigned when undead are
eventually introduced as summons)
Fixed wall issues in PoB 12.
Title screen loads a second and a half
faster.
Fixed graphic and sound issue involving
basic wind spells.
Improved Tornado animation from no
longer hitting each enemy individually.
Fixed audio issue that was causing
Sugar Nuke to crash.
5/14/2026 10.14.1 Transmitter Control New Features: Added new side area to chapter 6. Misc: Fixed 5 radiation summons from not being learnable. Fixed Violent Artist from not reducing cosmic fatigue. Fixed icon to Pillar Fuel.
5/14/2026
10.14.1 Transmitter Control
New Features:
Added new side area to chapter 6.
Misc:
Fixed 5 radiation summons from not
being learnable.
Fixed Violent Artist from not reducing
cosmic fatigue.
Fixed icon to Pillar Fuel.