Wooden Ocean

Leif Ian Anderson · Self

Released
Jun 10, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    11.6.1 Additional Accessories

    11.6.1 Additional Accessories New Features: Added 200 rare accessories to treasure chest loot pools.

  2. Developer post

    11.6 Additional Accessory Slots

    New Features: Increased accessory slots from 3 to 5. (interacting with the new slots, or clear all button in the equipment menu, will cause an immediate crash on old saves) Slightly improved Katis stores. Balancing: Increased the percentage stat to most of the new rare weapons an

  3. Developer post

    11.5 Additional Armors

    8/23/2026 11.5 Additional Armors New Features: Added 125 rare armors to loot tables. Balancing: Increased shard cost of tier 1 omega gear by 25-33%. Increased shard cost of tier 2 omega gear by 25-33%. Increased shard cost of tier 3 omega gear by 33-50%. Slightly increased stats

  4. Developer post

    11.4.1 Battle Talents

    New Features: Added 8 battle talents. (these each award a talent point, but increase in strength each time one is defeated) Balancing: Moved corner bypass of Divine Inheritance back to middle section. Created 8 bypasses in corners. Reduced Supply Lines from 50 tech requirement to

  5. Developer post

    11.4 Expanded Talent Tree

    New Features: Some status effects now affect battle environment. Added 36 talents: Holy Water: Wet Allies are Blessed Wet Enemies are Cursed Divine Mark: Cursed Enemies Receive 50% More Lightning and Holy Damage Blessed Allies Receive 50% Less Lightning and Holy Damage Freezing F

  6. Developer post
  7. Developer post

    11.3 Additional Weapons

    New Features: Added 125 rare weapons to loot tables. Misc: Renamed the rare equipment in 11.0 to be tier focused. (stats and effects are unchanged) Updated Violet's graphic at title screen. Fixed initialization event from not occurring for Disco Spider, Melting Calamity, and Demo

  8. Developer post

    11.2.3 Misc

    Balancing: Increased stats to Epitaph and above by 25%. Epitaph now shows up at encounter strength 750,000 instead of 600,000. (redacted) now shows up at encounter strength 1,000,000 instead of 900,000. (redacted) now shows up at encounter strength 1,500,000 instead of 1,200,000.

  9. Developer post

    11.2.2 Improved Interface

    New Features: Increased stat limits by 1 digit. Misc: All text is now bold. (increased the size of dialog windows to compensate) Improved status menu and equipment menu so maximum stats can fit. Fixed Fire Eidolon from summoning Fire Pneuma.

  10. Developer post

    11.2.1 Hotfix

    Misc: Fixed equipment that increased item find. Fixed Mass Battery Soul from not applying to all allies. Fixed certain status effects from being applied to CC enemies at start.

  11. Developer post

    11.2 Item Find

    New Features: "Double Enemy Drops" has been replaced with +X% Enemy Item Find. "Double Enemy Gold" has been replaced with +X% Enemy Gold. (both of these effects stack, including if they're the exact same piece of gear, but due to engine limitations, they will not stack if the exa

  12. Developer post

    11.1 Improved Altars

    New Features: Redesigned Altar selection screen. Balancing: Lowered dexterity to all fates by 5-10%. Redesigned healing machine to battle support. (its healing spells were sometimes crashing the game) Misc: Fixed certain sugar spells from not acting twice. Fixed some sugar spells

  13. Developer post

    11.0.1 Hotfix

    Balancing: Increased stats to (redacted character) in chapter 7. Misc: Fixed pathing issue to Morado Castle's exterior. Fixed crash when a status animation is carried over to another immediate fight. (credit to "Kenny Not Forman")

  14. Developer post

    11.0 Morado Castle

    New Features: Morado Castle can now be entered. Added 150 new weapons and armor to random loot pools. Store prices are now affected by charisma. 0 charisma = 10% Selling Price and 100% Purchasing Price. 100 Charisma = 50% Selling Price and 50% Purchasing Price. Balancing: Tool co

  15. Developer post

    10.14.6 Misc

    6/19/2026 10.14.6 Misc New Features: Added 2 small boxes of candy to Forgotten Horror. Slightly expanded the size of Devil's Dungeon and added 1 town ghost. Moderately expanded the size of Northern Hero and added 2 town ghosts. Moderately expanded the size of Southern Hero and ad

  16. Developer post

    10.14.5 Improved Dragon Gear

    5/29/2026 10.14.5 Improved Dragon Gear New Features: 2 treasure chests added to area west of Northern Katis. 1 sweet candy added to Water Temple. 1 sweet candy added to Mezra Temple. 1 soft candy added to Divine Tower. 3 small candy boxes added to forestry around Wooden Road. (ma

  17. Developer post

    10.14.4 Improved EXP Scaling

    10.14.4 Improved EXP Scaling 5/25/2026 Balancing: Removed damage variance. Difficulty encounters 500 and above now give a hidden +10% exp buff. Difficulty encounters 2000 and above now give a hidden +10% exp buff. Difficulty encounters 5000 and above now give a hidden +10% exp bu

  18. Developer post

    10.14.3 Hotfix

    5/21/2025 10.14.3 Hotfix Balancing: Cartilage, Hernia, Heart Attack, and Aneurysm all increase carbon damage taken by 10%. Eviscerate increases Bacteria damage taken by 50%. Eviscerate increases Mold damage taken by 25%. Bleed increases Bacteria damage taken by 25%. Bleed increas

  19. Developer post

    10.14.2 Stronger Dragons

    5/17/2026 10.14.2 Stronger Dragons Balancing: Increased stat cost to tier 1 summons from 20% to 25%. Increased stat cost to tier 2 summons from 40% to 50%. Increased stat cost to tier 3 summons from 60% to 75%. Increased Pneumas from 40% to 50%. Increased Eidolons from 80% to 100

  20. Developer post

    10.14.1 Transmitter Control

    5/14/2026 10.14.1 Transmitter Control New Features: Added new side area to chapter 6. Misc: Fixed 5 radiation summons from not being learnable. Fixed Violent Artist from not reducing cosmic fatigue. Fixed icon to Pillar Fuel.