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11.2 Item Find

New Features:
"Double Enemy Drops" has been replaced with
+X% Enemy Item Find.
"Double Enemy Gold" has been replaced with
+X% Enemy Gold. (both of these effects
stack, including if they're the exact
same piece of gear, but due to engine
limitations, they will not stack if the
exact same piece of gear is on the exact
same character) (neither of these effects
apply to treasure chests)
Enemy drop rates are further randomized
and affected by knowledge and NG+.
Enemy gold is now randomized and affected
by town economy and violet's level.

Balancing:
Enemies now drop twice the gold. (with a
random chance to drop even more)
Reduced enemy drop rate of candy boxes by
66%.
Reduced enemy drop rate of cosmic keys by
25%.
Redesigned Single Chance from +50% Luck to
+30% Luck and Enemy Item Find.

Misc:
Created failsafes for enemy tech rate.
Fixed descriptions to some of the new
equipment.
Fixed enemies from having reduced health
at start of battle.