Version Reverting
Reverting build back to non pixelated version.

Developer posts and news about this game.

Reverting build back to non pixelated version.

This build has a new aesthetic to give it a grungy pixel style. New trailer and screenshots will be added over time to accurately show the gameplay. Ideas and feedback are welcome!

Improved the UX on the main menu, level select and ending menu. (Controller input now selects the correct button with the player having to click the screen/button to allow the controller use. Plugging or unplugging the controller toggles between the mouse being active and visible

Fixes and Updates in Version 1.1.46 New inventory with items: Bait & Color Changing items. Some items can be merged (2 at a time). New color changing items are hidden in specific places across certain levels. SLIDING ENEMIES FIXED! (This was a big gameplay bug.) Sharkbirds no

A walkthrough of level one to show upcoming features for future updates.

Small but crucial improvements: Walking down slopes no longer makes the playercontroller "studder" & "jitter" Enemies now stop chasing when player is reading dialog Player cannot move while talking Player cannot shoot while talking Improved explosion particle effects Light se

Enemy aliens now shrink into teleportation rather than just popping out of existence. More dialog added here and there. Some bugs that would trigger when objects exploded. 2 new enemy aliens to encounter.

Two very big game breaking bugs were found and fixed: -Some of the levels would reset after leaving the level. This is against how the game is supposed to flow. -The pause functionality would lock the player in place. Causing the game to have to be reset. Here's a list of some of

-Flashlight has delay-offset effect. -3d text appears when collecting coins or other items. -Dialog text sfx have been replaced. -Some lighting and environment improvements.

New Content & New Polish The game has new polish, new dialog and new levels. If you're looking for a crazy weird indie sci-fi experience, now is the time.