Update notes for 6/7/2025
* Platform updates * Fixed performance issues with voice commands on the hand menu

Technical data

* Platform updates * Fixed performance issues with voice commands on the hand menu

* Adjusted grip force threshold for Valve Index controllers to not require as much force. * Happy VR Fest!

- Fixes for Eternal Star mission - Bugfix for issue with picking up items post mission - Performance improvements

In addition to some general fixes, this update includes the following item fixes: Lightning beam should fire more reliably now and has a bigger hitbox. Now that it works better, the cooldown was increased to 15 seconds The Siphon system should work correctly now on player ships i

- Added new "End Mission" voice command to return the bridge after a battle - Fixed achievement issue with being able to earn Endless Mode achievements in Story mode

Greetings captains, Your neural link to the battlefield has been upgraded! Now when you raise your wrist to view the Hand Menu, you'll be able to issue commands to your fighting vessels using your voice*. We've also revamped the menu to improve the ship display and made each sect

Greetings Captains! This update includes the following: Fix for Gen 1 WMR controllers, clicking joystick is now the same as pressing the A button. Simplified Chinese language support

Greetings Captains, This time around we made some under-the-hood upgrades along with a number of fixes and improvements. Here's the full list of improvements: * Game engine upgrades, OpenXR support * Added Pause button to left hand menu for convenience * Added Quit button to hand

Greetings captains! This update includes several important bugfixes and improvements: Improved / buffed Omega beam Improved / fixed fighter bay Fixed ui overlap issue on Grethon Dropship Passive items now have an icon (ex: Shield drone) Made higher level ship upgrades get progres

Make sure ship descriptions in the store don't contain references to equipment they don't always come with Fix bug with failing Protect missions / not being able to advance Increased area around your starting position which is kept clear of asteroids Ship avoidance sometimes resu

This update fixes a few issues uncovered by players in the last build: Fix for issue with the "Clear the asteroids" mission where the asteroids wouldn't explode properly Fixes a bug with the final mission in Story mode which would cause it to not end Fixes the alignment of the mi

The Endless Mode update is rolling out today. It adds a brand new, fully procedural campaign with 5 flagships for you to take command of as you embark on your quest to reach the alien structure known as The Center. We've heard your feedback and we think players will appreciate th

A beta version for Eternal Starlight 1.3 (the Endless Mode update) is available on the Beta channel. This version doesn't yet have the full set of translations and may still see a few tweaks and fixes before launch, but players are welcome to start checking it out. This is our bi

Minor bugfix update: Fix for missing progress info on ship loadout unlocks (when starting a new game) Fixed issue with being unable to see item hover descriptions shortly after moving Fixed 'Fold' icon orientation so it matches your ship orientation

Version 1.2 of Eternal Starlight is now available, adding new language support for German, French, Spanish, Korean and Japanese. This version also adds bHaptics support (Tactsuit X40, Tactosy for arms, Tactal for head) so you can truly feel all those explosions. Also in this upda

Minor fix update: - Rebuilt the game as 64-bit - This seems to fix a SteamVR issue when running the game on Linux under Photon and also an issue with hands not appearing on windows. - Moved Turret asteroid spawn position further away from the center - Removed 'shake to cancel' dr

Greetings commanders! This latest update comes with big updates requested by the community. Check out the change list below: WHAT'S NEW: Added Grip Rotation (optional) The settings menu is now available in starting area Added grip height adjustment feature (to better support seat

Greetings commanders, this update includes one important bugfix and some play-balance changes. What's new: Fixed bug with some weapons not firing Increased money given when destroying enemies Increased rewards on some missions and added more 'repair' rewards Slightly increased st

We started development back in 2016 for the HTC Vive. And now, Eternal Starlight has finally arrived with support for all Steam VR headsets. ES offers a unique experience for fans of sci-fi and strategy / tactics games. This is just the beginning - more updates to come! Drop by o

Eternal Starlight is in Beta testing. We welcome your feedback. Be sure to check out our website at Help is available here: Join our Discord: