Hotfix 1.1.1
Fixes a vital issue where controls would not instantiate correctly and would cause the game to become unplayable.

Developer posts and news about this game.

Fixes a vital issue where controls would not instantiate correctly and would cause the game to become unplayable.

This version of Visual Out contains an extra menu with options for aiding accessibility and speedrunning. This updates adds options for: Map Assist mode that adds placement and item markers to the pause menu map Always-On HUD for people who prefer a more traditional UI experienc

Two updates in this patch: Fixed a backtracking issue at the lower-right part of the map that could cause players to get stuck at a save point. Map tweak to make a late-game powerup more intuitive and provide room for an associated tutorial on the powerup. I don't like making ma

Two updates in this patch: Fixed a backtracking issue at the lower-right part of the map that could cause players to get stuck at a save point. Map tweak to make a late-game powerup more intuitive and provide room for an associated tutorial on the powerup. I don't like making ma

Version 1.0.2 includes the following hotfixes: Fixed a softlock with Boss 2 Fixed a softlock with Boss 4 Fixed hard-lock issue on the title screen for some users Fixed exploit regarding Turret shields Fixed issue where Turret shields appeared on enemies too early Fixed collision

Version 1.0.2 includes the following hotfixes: Fixed a softlock with Boss 2 Fixed a softlock with Boss 4 Fixed hard-lock issue on the title screen for some users Fixed exploit regarding Turret shields Fixed issue where Turret shields appeared on enemies too early Fixed collision