In some cases it wasn't possible to unlock the 1% achievement. This problem is solved now. If you had this problem and your "earned Money" stat got stuck, it should now trigger the achievement once you reach the 1 million $.
In some cases it wasn't possible to unlock the 1% achievement. This problem is solved now. If you had this problem and your "earned Money" stat got stuck, it should now trigger the achievement once you reach the 1 million $.
In some cases it wasn't possible to unlock the 1% achievement. This problem is solved now. If you had this problem and your "earned Money" stat got stuck, it should now trigger the achievement once you reach the 1 million $.
In some cases it wasn't possible to unlock the 1% achievement. This problem is solved now. If you had this problem and your "earned Money" stat got stuck, it should now trigger the achievement once you reach the 1 million $.
just a small patch Fixed The coins don't "fall" out of the donations box anymore after clicking on one Added Company Logo (all the cool kids have one now)
just a small patch
Fixed
The coins don't "fall" out of the donations box anymore after clicking on one
just a small patch Fixed The coins don't "fall" out of the donations box anymore after clicking on one Added Company Logo (all the cool kids have one now)
just a small patch
Fixed
The coins don't "fall" out of the donations box anymore after clicking on one
Version 1.11 BugFixes 'bigger storage' option now stays active after loading a game New Stuff the Church now allows donations in exchange for reputation Cosco discovered the internet. You can now buy Items from your computer (for double the price)
Version 1.11
BugFixes
'bigger storage' option now stays active after loading a game
New Stuff
the Church now allows donations in exchange for reputation
Cosco discovered the internet. You can now buy Items from your computer (for double the price)
Version 1.11 BugFixes 'bigger storage' option now stays active after loading a game New Stuff the Church now allows donations in exchange for reputation Cosco discovered the internet. You can now buy Items from your computer (for double the price)
Version 1.11
BugFixes
'bigger storage' option now stays active after loading a game
New Stuff
the Church now allows donations in exchange for reputation
Cosco discovered the internet. You can now buy Items from your computer (for double the price)
Changelog - added 3 options for new games: double the size of the storage building lower the chance for negative events slightly cheaper prize for new zones - the rumor that you ditch corpses in the trash only comes up after you tried to do that
Changelog - added 3 options for new games:
double the size of the storage building
lower the chance for negative events
slightly cheaper prize for new zones
- the rumor that you ditch corpses in the trash only comes up after you tried to do that
Changelog - added 3 options for new games: double the size of the storage building lower the chance for negative events slightly cheaper prize for new zones - the rumor that you ditch corpses in the trash only comes up after you tried to do that
Changelog - added 3 options for new games:
double the size of the storage building
lower the chance for negative events
slightly cheaper prize for new zones
- the rumor that you ditch corpses in the trash only comes up after you tried to do that
Greetings! The first let's play has been made and I saw the first person, not involved in the project or playing the first game (formerly known as Afterlife), fail on their first day as a funeral home owner. I have noticed, that some game mechanics, might not be as plausible to o
Greetings!
The first let's play has been made and I saw the first person, not involved in the project or playing the first game (formerly known as Afterlife), fail on their first day as a funeral home owner. I have noticed, that some game mechanics, might not be as plausible to others, as they are to me (...obviously, because I made them).
For that very reason, I have deceided to implement more details into the ingame help for all those, who might find themselves overwhelmed on their first try (I take that as a compliment btw. ːsteamhappyː).
Should you be interested in watching the Let's Play, you can find it here:
https://www.youtube.com/watch?v=rTFio5-7U7I
Go there, watch it, and tell the man to make more episodes! ;)
Greetings! The first let's play has been made and I saw the first person, not involved in the project or playing the first game (formerly known as Afterlife), fail on their first day as a funeral home owner. I have noticed, that some game mechanics, might not be as plausible to o
Greetings!
The first let's play has been made and I saw the first person, not involved in the project or playing the first game (formerly known as Afterlife), fail on their first day as a funeral home owner. I have noticed, that some game mechanics, might not be as plausible to others, as they are to me (...obviously, because I made them).
For that very reason, I have deceided to implement more details into the ingame help for all those, who might find themselves overwhelmed on their first try (I take that as a compliment btw. ːsteamhappyː).
Should you be interested in watching the Let's Play, you can find it here:
https://www.youtube.com/watch?v=rTFio5-7U7I
Go there, watch it, and tell the man to make more episodes! ;)
You might ask yourself: "Why do I have a game called Undertaker's in my followed games? ...and where is this Afterlife 2 everybody is talking about?!" Because I am very creative and thought the name Afterlife 2 is too simple, I've decided to change it. The reason totally isn't, t
You might ask yourself: "Why do I have a game called Undertaker's in my followed games? ...and where is this Afterlife 2 everybody is talking about?!"
Because I am very creative and thought the name Afterlife 2 is too simple, I've decided to change it. The reason totally isn't, that there apparently was a game called Afterlife, made by Lucas Arts in 1996 (oops) that was an economy simulation (double oops). Who could have known? Well... I admit that I should have known... using the search engine of choice to simply google the name isn't that complicated is it?
The games are not really similiar but you know... 'Scrolls' and 'The Elder Scrolls' aren't either.
A lovely Steam moderator gave me a hint, that this might cause legal troubles (I know that is your job... but thanks for that ;) ).
The name is changed, the shopsite is changed, and I hope I have found every little piece of artwork and text that was in the game.
You might ask yourself: "Why do I have a game called Undertaker's in my followed games? ...and where is this Afterlife 2 everybody is talking about?!" Because I am very creative and thought the name Afterlife 2 is too simple, I've decided to change it. The reason totally isn't, t
You might ask yourself: "Why do I have a game called Undertaker's in my followed games? ...and where is this Afterlife 2 everybody is talking about?!"
Because I am very creative and thought the name Afterlife 2 is too simple, I've decided to change it. The reason totally isn't, that there apparently was a game called Afterlife, made by Lucas Arts in 1996 (oops) that was an economy simulation (double oops). Who could have known? Well... I admit that I should have known... using the search engine of choice to simply google the name isn't that complicated is it?
The games are not really similiar but you know... 'Scrolls' and 'The Elder Scrolls' aren't either.
A lovely Steam moderator gave me a hint, that this might cause legal troubles (I know that is your job... but thanks for that ;) ).
The name is changed, the shopsite is changed, and I hope I have found every little piece of artwork and text that was in the game.
So we have a nice 30°C, no air conditioning... but at least a fan (like in.. the rotating-air-thing). Still making progress. The current release date doesn't look unreachable. Achievements are implemented. 6 for now but might end up with about 2 or 3 more. while you are waiting,
So we have a nice 30°C, no air conditioning... but at least a fan (like in.. the rotating-air-thing). Still making progress. The current release date doesn't look unreachable.
Achievements are implemented. 6 for now but might end up with about 2 or 3 more.
So we have a nice 30°C, no air conditioning... but at least a fan (like in.. the rotating-air-thing). Still making progress. The current release date doesn't look unreachable. Achievements are implemented. 6 for now but might end up with about 2 or 3 more. while you are waiting,
So we have a nice 30°C, no air conditioning... but at least a fan (like in.. the rotating-air-thing). Still making progress. The current release date doesn't look unreachable.
Achievements are implemented. 6 for now but might end up with about 2 or 3 more.
So we made it through Greenlight with a bunch of other games. That's good. Now we need to take care for the shopsite and implementation of Steam features. That's not so good. I mean, it's no problem. It's not overly complicated. It's just time-intensive. ...and if you already sin
So we made it through Greenlight with a bunch of other games. That's good. Now we need to take care for the shopsite and implementation of Steam features. That's not so good.
I mean, it's no problem. It's not overly complicated. It's just time-intensive. ...and if you already sink your time in the coding, the drawing and the balancing... it seems there are not enough hours a day.
I am not whining (maybe a little), this is just a little notification for everyone, that work on the game continues.. and actually shows results.
While you are waiting, here is a picture of the Jobcenter
So we made it through Greenlight with a bunch of other games. That's good. Now we need to take care for the shopsite and implementation of Steam features. That's not so good. I mean, it's no problem. It's not overly complicated. It's just time-intensive. ...and if you already sin
So we made it through Greenlight with a bunch of other games. That's good. Now we need to take care for the shopsite and implementation of Steam features. That's not so good.
I mean, it's no problem. It's not overly complicated. It's just time-intensive. ...and if you already sink your time in the coding, the drawing and the balancing... it seems there are not enough hours a day.
I am not whining (maybe a little), this is just a little notification for everyone, that work on the game continues.. and actually shows results.
While you are waiting, here is a picture of the Jobcenter