Crashimals

Rogue Earth LLC · GAMEPUMP

Released
Sep 7, 2017
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Crashimals Retiring

    Unfortunately the cost of maintaining Rogue Earth LLC has significantly exceeded income from sales of our games for several years now. We are left with no choice but to close down Rogue Earth LLC and retire our games from Steam. If you have already purchased our games on Steam, y

  2. Developer post

    Bug Fixes, small tutorial

    I think, now I've gotten the case of the cakes not resetting bug dialed, which as any programmer will tell you means its solved! Bugs never come back... ok that's all sarcasm, I hope to have resolved it. I also added a first pass at a tutorial-ish picture to the back of you. Its

  3. Developer post

    Bug Fixes, small tutorial

    I think, now I've gotten the case of the cakes not resetting bug dialed, which as any programmer will tell you means its solved! Bugs never come back... ok that's all sarcasm, I hope to have resolved it. I also added a first pass at a tutorial-ish picture to the back of you. Its

  4. Developer post

    Physics Stability, & Korean

    Big physics stability improvement. There's now a noticable stability improvement to the puzzles where there used to be a bit to a lot of jittering as the puzzles settled, now there is little to none. Another level of optimization removing a few thousand extra polys, so should run

  5. Developer post

    Physics Stability, & Korean

    Big physics stability improvement. There's now a noticable stability improvement to the puzzles where there used to be a bit to a lot of jittering as the puzzles settled, now there is little to none. Another level of optimization removing a few thousand extra polys, so should run

  6. Developer post

    Bug fix for Oculus Users

    There was a bug in the last update for Oculus users concerning head height that's now corrected.

  7. Developer post

    Bug fix for Oculus Users

    There was a bug in the last update for Oculus users concerning head height that's now corrected.

  8. Developer post

    Chinese Language option

    Added Chinese language option in the start area. If you've played it in English try Chinese! So much better in Chinese if you ask me. Only kidding, but it is kinda fun. Also it was my first time adding another language. TIL I can't proof read my work in another language, hah.

  9. Developer post

    Chinese Language option

    Added Chinese language option in the start area. If you've played it in English try Chinese! So much better in Chinese if you ask me. Only kidding, but it is kinda fun. Also it was my first time adding another language. TIL I can't proof read my work in another language, hah.

  10. Developer post

    16:9 Vive update

    Small update. I updated to the latest version of Unreal which now has 16:9 for vive playback, which is good for streaming w/o those side black bars.

  11. Developer post

    16:9 Vive update

    Small update. I updated to the latest version of Unreal which now has 16:9 for vive playback, which is good for streaming w/o those side black bars.

  12. Developer post

    Day 2 Patch

    It's kinda like a Day 1 Patch, a day later. Some small bug fixes of course. Attempting to further increase physics stability, not 100% there but better. Added an FX that shows why you get the star score you get. Score of over 1500+ = 1st Star, 2500+ = 2nd Star, 3500+ = 3rd Star!

  13. Developer post

    Day 2 Patch

    It's kinda like a Day 1 Patch, a day later. Some small bug fixes of course. Attempting to further increase physics stability, not 100% there but better. Added an FX that shows why you get the star score you get. Score of over 1500+ = 1st Star, 2500+ = 2nd Star, 3500+ = 3rd Star!

  14. Developer post

    Bug fixes

    Think I may have finally found a way around the exploding physx on level loads. This has been a long standing bug thats eluded me. Hooopefully this does the trick. Also some more optimizations and fine tunements.

  15. Developer post

    Bug fixes

    Think I may have finally found a way around the exploding physx on level loads. This has been a long standing bug thats eluded me. Hooopefully this does the trick. Also some more optimizations and fine tunements.

  16. Developer post

    Release Candidate!

    Well its been a long dark road. Dark as in I've been under a rock working my butt off to get this guy out! I'm really excited how it turned out, and hope people like it. Check it out. Lots of new stuff. 5 certified pilots, 1 un-certified one all with there own bomb types. 4 world

  17. Developer post

    Release Candidate!

    Well its been a long dark road. Dark as in I've been under a rock working my butt off to get this guy out! I'm really excited how it turned out, and hope people like it. Check it out. Lots of new stuff. 5 certified pilots, 1 un-certified one all with there own bomb types. 4 world

  18. Developer post

    Update News: Crashimals

    I’ve still actively developing the game full time. I just wanted to explain what’s happening behind the scenes since I’ve not posted any new info about it. The big development change is all pilots have their own weapons. That changed the way the game is balanced, changed the way

  19. Developer post

    Update News: Crashimals

    I’ve still actively developing the game full time. I just wanted to explain what’s happening behind the scenes since I’ve not posted any new info about it. The big development change is all pilots have their own weapons. That changed the way the game is balanced, changed the way

  20. Developer post

    Update: The Animals!

    Added all the Pilots and their Planes with in plane animations. Added them standing idling around the Airport when they're not in plane New UI Improved Environment with bigger trees. Bug Fix: Save function worked but I never loaded the saves so you will now see your saved progres