Lightspeed Frontier

Crowdwork Studios · Riveted Games

Released
Mar 7, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Reworks - Update v1.18

    Hello there! Yes, despite what you may have heard we're not all dead quite just yet. Development's been seriously slow the past few months and it took a while to get the random additions in order for an update release. So let's see what's changed. Weapon Reticles So one of the pr

  2. Developer post

    Deploy Armor! - Update v1.17

    Hello everyone! This update is a bit late if we look at our usual schedule, mostly due to the Nordic Game conference and university work, but also some other things. So sorry about that, but now it's here and it's live! We've got mostly new module additions this time, a slight ov

  3. Developer post

    Hotfix 1.16a

    Hello again so soon! Turns out there were a few rather problematic bugs in the recent update, so here's a fix to iron out all of what we've found. Changelog: Fixes: the main menu news section should now display stuff again fixed an issue where in some cases detaching the last pod

  4. Developer post

    Hotfix 1.16a

    Hello again so soon! Turns out there were a few rather problematic bugs in the recent update, so here's a fix to iron out all of what we've found. Changelog: Fixes: the main menu news section should now display stuff again fixed an issue where in some cases detaching the last pod

  5. Developer post

    POWAH! SPEEED! - Update v1.16

    Good morning/day/evening and welcome! This update is a little bit different than usual, as it focuses primarily on optimizations and performance gains, as well as some building system and ship destruction upgrades. And what performance gains are there you ask? Massive! Insane! Mo

  6. Developer post

    POWAH! SPEEED! - Update v1.16

    Good morning/day/evening and welcome! This update is a little bit different than usual, as it focuses primarily on optimizations and performance gains, as well as some building system and ship destruction upgrades. And what performance gains are there you ask? Massive! Insane! Mo

  7. Developer post

    Anniversary, Control Overhaul and Other Things - Update v1.15

    Hi! Yet another long awaited update is upon us, with way more changes and fixed than additions as it happens. The main probably being the way ships are controlled - for the longest time the main way to fly what are basically capital ships was using jet fighter-like controls with

  8. Developer post

    Anniversary, Control Overhaul and Other Things - Update v1.15

    Hi! Yet another long awaited update is upon us, with way more changes and fixed than additions as it happens. The main probably being the way ships are controlled - for the longest time the main way to fly what are basically capital ships was using jet fighter-like controls with

  9. Developer post

    Hotfix 1.14a

    Hi guys, We've managed to fix some of the stuff in your recent bug reports (and a known issue) - which prompts this quick fix patch. There's also some random stuff that's been added already and there's no reason to not include it. Changelog: Fixes: fixed sound being sometimes mut

  10. Developer post

    Hotfix 1.14a

    Hi guys, We've managed to fix some of the stuff in your recent bug reports (and a known issue) - which prompts this quick fix patch. There's also some random stuff that's been added already and there's no reason to not include it. Changelog: Fixes: fixed sound being sometimes mut

  11. Developer post

    Just-Kidding-We-Are-Not-Dead Update 1.14

    Hello again! It's been a while since the last real update. While I could give you a hundred excuses as to why we've been dead for two months, long story short they're all about university studies and lack of motivation. Not all work has been still however, we've slowly managed to

  12. Developer post

    Just-Kidding-We-Are-Not-Dead Update 1.14

    Hello again! It's been a while since the last real update. While I could give you a hundred excuses as to why we've been dead for two months, long story short they're all about university studies and lack of motivation. Not all work has been still however, we've slowly managed to

  13. Developer post

    Progress News Report

    Hello everyone. There isn't that much to show so far and pretty much none of it is related to the main theme of the next update (which will be passenger modules and more in-depth station management). Here's a short summary of what's we already have however and some of it is in th

  14. Developer post

    Progress News Report

    Hello everyone. There isn't that much to show so far and pretty much none of it is related to the main theme of the next update (which will be passenger modules and more in-depth station management). Here's a short summary of what's we already have however and some of it is in th

  15. Developer post

    Update 1.13a

    Hello space travellers! This is more of a halloween-removal patch, but there are a few things we've managed to add since then, along with some crucial fixes. M-3567 Alligator-Type Ronald Railgun Ah yes, moar dakka! The industrial faction now finally has some bigger guns up its sl

  16. Developer post

    Update 1.13a

    Hello space travellers! This is more of a halloween-removal patch, but there are a few things we've managed to add since then, along with some crucial fixes. M-3567 Alligator-Type Ronald Railgun Ah yes, moar dakka! The industrial faction now finally has some bigger guns up its sl

  17. Developer post

    Halloween Update 1.13

    Doot Doot Hey, we're back and just in time for Halloween! This time we've managed to finish a large portion of the unfinished 3D model backlog, lots of fixes and some special Halloween stuff as well. In this town of Halloween Special stuff first, but I won't go into details for o

  18. Developer post

    Halloween Update 1.13

    Doot Doot Hey, we're back and just in time for Halloween! This time we've managed to finish a large portion of the unfinished 3D model backlog, lots of fixes and some special Halloween stuff as well. In this town of Halloween Special stuff first, but I won't go into details for o

  19. Developer post

    Hotfix 1.12a

    Hello again, due to the increased activity on the forums here we've managed to track down a few critical bugs in the current version. Some are a bit too complex to implement in the current version so you'll have to wait till the next update (which should be soon). Changelog: Fixe

  20. Developer post

    Hotfix 1.12a

    Hello again, due to the increased activity on the forums here we've managed to track down a few critical bugs in the current version. Some are a bit too complex to implement in the current version so you'll have to wait till the next update (which should be soon). Changelog: Fixe