Explore SHINOBI: Art of Vengeance with two exclusive bundles that pair the iconic ninja game with a reimagined classic SEGA brand developed by Lizardcube, known for creating high-quality 2D games. Complete your collection of SEGA + Lizardcube reimagined classics! View game page A
Explore SHINOBI: Art of Vengeance with two exclusive bundles that pair the iconic ninja game with a reimagined classic SEGA brand developed by Lizardcube, known for creating high-quality 2D games. Complete your collection of SEGA + Lizardcube reimagined classics!
View game pageAmongst the best beat’em up series ever created, the all-time classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, was a trilogy of games known for timeless gameplay and electronic dance influenced music. Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, beautiful hand drawn visuals and a God tier soundtrack.
View game pageBoasting beautiful, hand-drawn animations and a re-orchestrated soundtrack, the cult classic, Wonder Boy, returns with a unique blend of exploration, action, and adventure! Cursed into a half-human, half-lizard monstrosity by the Meka-Dragon, you are in search for a cure! The only way you can return to human form is to find the Salamander Cross, a magical item with the power to remove curses.
View game pageThe iconic SHINOBI returns! Play as the legendary Joe Musashi, master of the ninja arts, in the new and highly-rated action platformer SHINOBI: Art of Vengeance. After finding your village burned to the ground and your clan turned into stone, you must set off on a quest for vengeance, ready to face an unparalleled evil and avenge your clan. Execute the ninja arts with precision, journey through a stylized world, and master the way of the Shinobi.
Wield the blade, ready your fist, and slay the dragons!
The Epic Games store is handing out two free games this week, and they are Idle Champions of the Forgotten Realms and Wonder Boy: The Dragon's Trap. Both games are free to download and keep today through July 21. The cult-classic Wonder Boy: The Dragon's Trap returns and features
The Epic Games store is handing out two free games this week, and they are Idle Champions of the Forgotten Realms and Wonder Boy: The Dragon's Trap.
Both games are free to download and keep today through July 21.
The cult-classic Wonder Boy: The Dragon's Trap returns and features hand-drawn animations and a re-orchestrated soundtrack. In it, you have been cursed by the Meka-Dragon and turned into a half-human, half-lizard being.
Dotemu, the developer and publisher of beloved 2D revivals of retro franchises such as Streets of Rage and Wonder Boy, announced the release date for its latest revival project, beach sport sequel Windjammers 2 , for January 20, bringing a bit of summer fun to get us through the
Dotemu, the developer and publisher of beloved 2D revivals of retro franchises such as Streets of Rage and Wonder Boy, announced the release date for its latest revival project, beach sport sequel Windjammers 2, for January 20, bringing a bit of summer fun to get us through the cold winter.
Following in the footsteps of Windjammers, the cult classic Data East game for the Neo Geo, Windjammers 2 showcases a unique take on disc-based video game sports, complete with a cast of ten varied characters to play as, ten different courts to battle it out on, and a bevy of new mechanics accompanying an already fully featured game system.
The release date trailer leans hard into the comic book stylings and showcases the high-speed discus action that the original was known for while showing off the different modes like Arcade Mode, Disc Attack, and Hot Dog Distance.
If you enjoyed Wonder Boy: The Dragon's Trap , and until maybe someday we return to Monster Land for a new adventure, you may want to know about those other titles in the series: Wonder Boy: Asha in Monster World is a remake of the beautiful Monster World 4, previously only relea
If you enjoyed Wonder Boy: The Dragon's Trap, and until maybe someday we return to Monster Land for a new adventure, you may want to know about those other titles in the series:
https://store.steampowered.com/app/1420080/Wonder_Boy_Asha_in_Monster_World Wonder Boy: Asha in Monster World is a remake of the beautiful Monster World 4, previously only released in Japan in 1994. Members of the original Westone team such as Ryuichi Nishizawa and Shinichi Sakamoto, among others, worked on this 3D remake.
https://store.steampowered.com/app/449610a/Monster_Boy_and_the_Cursed_Kingdom Monster Boy is a whole new game by our friends at Game Atelier / FDG Entertainment, released shortly after our Dragon's Trap. It has been designed in cooperation and includes elements from other Wonder Boy games (such as everyone's favorite pig becoming playable!). This is an ambitious modern take and love letter to the open-world Wonder Boy genre, with large levels, puzzles, playable characters and everything you'd imagine if the Wonder Boy series carried to the 32-bits era with nice 2D graphics!
https://store.steampowered.com/app/1112240/Wonder_Boy_Returns_Remix Wonder Boy Returns Remix is a remake of the original and first Wonder Boy Arcade title, which eventually got features on countless platforms back in the days. Unlike later title with pivoted the series into its action-adventure-rpg blend, this is an old school arcade game involving riding a skateboard, throwing hammers at skate, grabbing fruits and finding secret dolls. A classic well revisited and re-imagined by CFK.
Hope you'll enjoy them!
And in case you didn't hear what Lizardcube and Dotemu was up to after Wonder Boy: The Dragon's Trap, we released Streets of Rage 4 last year, and this year an ambitious DLC "Mr. X Nightmare" this year with a really fun and interesting rogue-lite survival mode: https://store.steampowered.com/app/985890/Streets_of_Rage_4
Greetings everyone, Can you believe that? Streets of Rage 4 has hit your platform three months ago already. Streets of Rage 4 has a bright future going forward. The whole SOR4 team behind the game is working hard to make it happen. For those of you who don't know, we held an Ask
Greetings everyone,
Can you believe that? Streets of Rage 4 has hit your platform three months ago already.
Streets of Rage 4 has a bright future going forward. The whole SOR4 team behind the game is working hard to make it happen.
For those of you who don't know, we held an Ask Me Anything on Reddit two months ago and answered many questions about Streets of Rage 4 development and plans for the future (update, DLC, etc.) and more.
You can read it here: https://www.reddit.com/r/PS4/comments/golg88/we_are_dotemu_lizardcube_and_guard_crush_games/
We can’t thank you enough for your everlasting support but also for all creation (fan arts, video, remix, etc.) you sent us these last months.
Today we decided to highlight a selection of community creations and give a proper shoutout to the creators. Take a look and make sure to drop them a follow!
His Bandcamp: https://chidowhouse-shop.bandcamp.com/
You made some great creations on Streets of Rage 4 and want to be featured in our next community spotlight?
- Tweet your creations using #SOR4 and tag @Dotemu and @Streets4Art. - Post your fan arts in the "Artwork" section on Steam - Post your parodies, gameplay in the "Videos" section on Steam
Keep up with Streets of Rage 4 latest news on:
Join us on Discord: discord.gg/sor4 Streets of Rage 4 website: www.streets4rage.com Streets of Rage 4 Facebook: www.facebook.com/StreetsofRage4
Make sure to drop a follow to the development team on Twitter: @Dotemu, @Lizardcube, @Guard_Crush
Greetings, Wonder Boy: The Dragon's Trap and its gorgeous hand-drawn animations (by Lizardcube) and its enchanting soundtrack has a 60% discount with Steam Summer Sale. Discover the cult classic remake and explore the land’s deepest secret as Hu-Man or Hu-Girl to face the challen
Greetings,
Wonder Boy: The Dragon's Trap and its gorgeous hand-drawn animations (by Lizardcube) and its enchanting soundtrack has a 60% discount with Steam Summer Sale.
Discover the cult classic remake and explore the land’s deepest secret as Hu-Man or Hu-Girl to face the challenge of a lifetime.
Today's Deal: Save 50% on Wonder Boy: The Dragon's Trap !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends October 15 at 10AM Pacific Time
Today's Deal: Save 50% on Wonder Boy: The Dragon's Trap!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Dear adventurers, We have now updated the PC version of the game to support Traditional Chinese! This translation was brought to us by Carlos Chen, a member of the community, and we are very happy to add it into the game today. Thank you! With those in, the pig and nurse now spea
Dear adventurers,
We have now updated the PC version of the game to support Traditional Chinese!
This translation was brought to us by Carlos Chen, a member of the community, and we are very happy to add it into the game today. Thank you!
With those in, the pig and nurse now speak 12 languages! :)
Christmas may have come early for us 90s Sega kids. French retro developer and publisher DotEmu ( Windjammers 2 ) announced that they’re bringing back Sega’s classic brawler series. Fans of eating chicken-a-la-barrel, 2 Unlimited-inspired beats and whacking stereotypical 90s neon
Christmas may have come early for us 90s Sega kids. French retro developer and publisher DotEmu (Windjammers 2) announced that they’re bringing back Sega’s classic brawler series. Fans of eating chicken-a-la-barrel, 2 Unlimited-inspired beats and whacking stereotypical 90s neon-haired punks with metal pipes have a lot to look forward to with Streets Of Rage 4.
It’s going to be a three-studio collaboration, without Sega’s involvement. DotEmu are taking lead, Lizardcube (Wonder Boy: The Dragon’s Trap) are on art and relative unknowns Guard Crush Games on code. No platforms or release date have been announced yet, but I’d be surprised if this wasn’t PC-bound.
Today's Deal: Save 50% on Wonder Boy: The Dragon's Trap !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
Today's Deal: Save 50% on Wonder Boy: The Dragon's Trap!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Dear adventurers, We've updated the PC version of the game again with 2 new languages: Polish and Swedish, brought us by members of the community. Monster Land is taking over the world, language by language! :) The Swedish version was localized by Anton Regnander! The Polish vers
Dear adventurers,
We've updated the PC version of the game again with 2 new languages: Polish and Swedish, brought us by members of the community. Monster Land is taking over the world, language by language! :)
The Swedish version was localized by Anton Regnander!
The Polish version was localized by Kacper Kozłowski and his group FateSick!
In addition we made some small fixes to the game: - Fixed audio stuttering on some configuration (we changed the default audio buffer value in Settings.cfg, please delete your configuration file if you were affected by this issue!) - Minor display fix in the DirectInput gamepad configuration screen.
With those in, the pig and nurse now speak 11 languages! :)
Good day all :) Because the joy of monster land have no boundaries, we've updated the PC version of the game to support 2 more languages: Russian and Simplified Chinese! Those translations were brought to us by members of the community and we are very happy to add them into the g
Good day all :)
Because the joy of monster land have no boundaries, we've updated the PC version of the game to support 2 more languages: Russian and Simplified Chinese! Those translations were brought to us by members of the community and we are very happy to add them into the game today.
The Russian version was localized by Alex Khayrullin!
The Chinese version was localized by the Project Gutenberg team at Indienova! Big thanks to west, SisseL, Canny, craft and alwaysmadowl for their joint work on this. You can check their other work and projects there: https://indienova.com/corp/gutenberg/en
With those in, the pig and nurse now speak 9 languages! :)
Good day all :) Because the joy of monster land have no boundaries, we've updated the PC version of the game to support 2 more languages: Russian and Simplified Chinese! Those translations were brought to us by members of the community and we are very happy to add them into the g
Good day all :)
Because the joy of monster land have no boundaries, we've updated the PC version of the game to support 2 more languages: Russian and Simplified Chinese! Those translations were brought to us by members of the community and we are very happy to add them into the game today.
The Russian version was localized by Alex Khayrullin!
The Chinese version was localized by the Project Gutenberg team at Indienova! Big thanks to west, SisseL, Canny, craft and alwaysmadowl for their joint work on this. You can check their other work and projects there: https://indienova.com/corp/gutenberg/en
With those in, the pig and nurse now speak 9 languages! :)
Retro Inventory We've now added a Retro-styled Inventory! You can enable it under Options>Retro. We didn't enable it by default as the Retro Inventory only supports English at the moment. Let us know what you think! Language mods We have made some internal change to the engine
Retro Inventory
We've now added a Retro-styled Inventory!
You can enable it under Options>Retro. We didn't enable it by default as the Retro Inventory only supports English at the moment. Let us know what you think!
Language mods
We have made some internal change to the engine to make it easier for people to provide and maintain language mods. Some third-party mods have been in the work for Russian, Chinese Simplified, etc. Check out for the modding/hacking discussion forum where current and future creator may post them!
Retro Inventory We've now added a Retro-styled Inventory! You can enable it under Options>Retro. We didn't enable it by default as the Retro Inventory only supports English at the moment. Let us know what you think! Language mods We have made some internal change to the engine
Retro Inventory
We've now added a Retro-styled Inventory!
You can enable it under Options>Retro. We didn't enable it by default as the Retro Inventory only supports English at the moment. Let us know what you think!
Language mods
We have made some internal change to the engine to make it easier for people to provide and maintain language mods. Some third-party mods have been in the work for Russian, Chinese Simplified, etc. Check out for the modding/hacking discussion forum where current and future creator may post them!
The sale event to end all sale events is here. That’s right, folks, Black Friday 2017 is here, and this year’s sales frenzy is set to be bigger than ever as we head into the Christmas shopping period. In all honesty, they should just rename it Black November, as there have been d
The sale event to end all sale events is here. That’s right, folks, Black Friday 2017 is here, and this year’s sales frenzy is set to be bigger than ever as we head into the Christmas shopping period. In all honesty, they should just rename it Black November, as there have been deals going on throughout the month in preparation for the big day.
To save you trawling through the web in search of a good bargain, we’ve created this handy guide containing everything you need to know about Black Friday 2017. If you’re on the hunt for a new graphics card, a bigger and better monitor, want to splash out on a fast SSD or upgrade your gaming headset and get a more reliable mouse and keyboard, this is the place to be. We’ll be updating this hub page on a regular basis as new deals get announced, too, so make sure to keep it in your bookmarks if you fancy grabbing yourself a bit of a bargain before Christmas. We’ve also got tips on the best places to browse, and how to find out if those hot discounts are really as good as they seem.
The sale event to end all sale events is here. That’s right, folks, Black Friday 2017 is here, and this year’s sales frenzy is set to be bigger than ever as we head into the Christmas shopping period. In all honesty, they should just rename it Black November, as there have been d
The sale event to end all sale events is here. That’s right, folks, Black Friday 2017 is here, and this year’s sales frenzy is set to be bigger than ever as we head into the Christmas shopping period. In all honesty, they should just rename it Black November, as there have been deals going on throughout the month in preparation for the big day.
To save you trawling through the web in search of a good bargain, we’ve created this handy guide containing everything you need to know about Black Friday 2017. If you’re on the hunt for a new graphics card, a bigger and better monitor, want to splash out on a fast SSD or upgrade your gaming headset and get a more reliable mouse and keyboard, this is the place to be. We’ll be updating this hub page on a regular basis as new deals get announced, too, so make sure to keep it in your bookmarks if you fancy grabbing yourself a bit of a bargain before Christmas. We’ve also got tips on the best places to browse, and how to find out if those hot discounts are really as good as they seem.
The sale event to end all sale events is here. That’s right, folks, Black Friday 2017 is upon us, and this year’s sales frenzy is set to be bigger than ever as we head into the Christmas shopping period. In all honesty, they should just rename it Black November, as you’ll find de
The sale event to end all sale events is here. That’s right, folks, Black Friday 2017 is upon us, and this year’s sales frenzy is set to be bigger than ever as we head into the Christmas shopping period. In all honesty, they should just rename it Black November, as you’ll find deals happening literally RIGHT NOW in the run-up to Black Friday proper.
To save you trawling through the web in search of a good bargain, we’ve created this handy guide containing everything you need to know about Black Friday 2017. If you’re on the hunt for a new graphics card, a bigger and better monitor, splash out on a fast SSD or upgrade your gaming headset, this is the place to be. We’ll be updating this hub page on a regular basis as new deals get announced, too, so make sure to keep it in your bookmarks if you fancy grabbing yourself a bit of a bargain before Christmas. We’ve also got tips on the best places to browse, and how to find out if those hot discounts are really as good as they seem.
In just seven months, Nintendo has sold more than 7.5 million Switch consoles , half what the Wii U sold in its entire lifetime. It's been flying off the shelves and so have Nintendo's big games. But, then, they almost always do. More surprising is how much success smaller indie
In just seven months, Nintendo has sold more than 7.5 million Switch consoles, half what the Wii U sold in its entire lifetime. It's been flying off the shelves and so have Nintendo's big games. But, then, they almost always do. More surprising is how much success smaller indie games are finding on the Switch.
With heavy hitting indies like Super Meat Boy Forever and Rocket League still to come, we got in touch with some of these teams to find out what they think about the success of indie games on the Switch, and what it could mean for the future of indie games on PC.
A hungry audience
Many developers attribute some of the Switch's success to the console still being in a honeymoon period. Mauro Fanelli, CEO of the team behind Forma.8, Mixed Bag, said that's expected from most new platforms. The Switch is still undercrowded, and people are still excited to play games on it.
"First the platform is very young and the player base is hungry for new content, and that’s true for each new game platform that launches on the market. Then the eShop is currently extremely democratic, with no special spots to highlight new games: basically, each new game launching on the platform get the same amount of exposure, and that’s great."
Death Squared publisher SMG Studios pointed out that the limited number of games means new ones aren’t as easily lost. Ultimately, "it's that purity of the console right now that helps," said SMG's founder Ashley Ringrose.
Mixed Bag's lush Metroidvania forma.8
Is the option for portability a big part of a game’s success on Switch? Maybe—but more than once Sony’s Vita was cited as a cautionary tale. Omar Cornut of Wonder Boy developer Lizardcube, who also worked on the Vita exclusive Tearaway, explains "the Vita had that for a while, it was the indie's handheld for a long while. But Sony didn’t support it with enough unique first-party titles so it felt too much like a secondary console and lost some traction."
Despite this reason for wariness, indie developers are still fairly confident in Nintendo's ability to provide for its own console and secure other big-budget developers, which will help drive support and in turn more indie sales.
Jeremy Dunham, vice president of publishing for Rocket League developer Psyonix, said "More than anything, it's Nintendo's active decision to support and promote the indie scene that's exciting the fans and teams involved."
Lizardcube's remake of classic platformer Wonder Boy: The Dragon's Trap
It's very easy to develop on the Switch
Tommy Refenes, Team Meat
Admiration for Nintendo is what drew many studios to work with the Switch in the first place. Philipp Döschl, co-founded and executive producer of Oceanhorn’s publisher FDG, for example, said they decided to work with Nintendo because of their regard for both the Switch and the company behind it.
"We love Switch!" he said. "It's the perfect gaming platform to date. You can play anywhere and anytime, either on TV or on the go. That being said, we've always been a bit of Nintendo fanboys and it was a childhood dream to make games for a Nintendo platform."
Hard platformers like Super Meat Boy are an obvious fit for a Nintendo console
Team Meat’s Tommy Refenes agreed that the intrigue of new hardware drove his decision to port to the Switch. He also gave some insight into the simplicity of the process. "It's very easy to develop on the Switch, and I say this not working with any middleware. I ported the game which is my own custom engine to the Switch in three days… one day was for reading documentation," he explained.
Lizardcube, on the other hand, were simply taking their game everywhere they could, with Cornut saying, "as game developers it’s our job to port to as many platforms as we can, provided it makes sense in term of performance and controls."
And while the difference in specs and hardware were a potential boundary for Rocket League to come to Switch, the success of other indies on the console has positioned Psyonix to be excited for the release. "The fact that they're buying other indie experiences leads us to believe that they'll want to buy ours too."
Rocket League is another PC mainstay finding a home on the Switch
Looking ahead
When asked whether they'd consider developing exclusively for Switch, the answer changed depending on the size of the studio. Many of the smaller devs thought exclusivity deals with compensation from Nintendo would be out of reach, and without that kind of deal, exclusivity would only make sense if a game was built around the Switch's unique features.
PC gamers already have it pretty good.
Ashley Ringrose, SMG
"Developing an exclusive game has its own advantages: you can fully focus on the platform and on its peculiar strengths. The Switch offers some unique capabilities we would like to fully exploit: the Joy-Cons sure are lovely piece of technology!" said Forma.8 developer Fanelli.
Dunham agreed there's potential there, but generally it doesn’t fit in with Psyonix's ideals. "I wouldn't say it's impossible, but given our approach to community-friendly design and development, I don't think it's likely. We want our games to be available to as many players as possible and limiting a title to only one platform runs counter to that approach."
SMG's co-op puzzler Death Squared
While exclusivity could be a great way for smaller studios to get help from a larger company, the level of compensation better-known studios like Team Meat would need to make money in a deal like this would probably be too high for a game that isn’t a system-seller, according to Refenes.
"Super Meat Boy is a known franchise, but it's not known like a Call of Duty, Mario or a Minecraft, but it's a game that's extremely popular with a multi-million user fan base. Therefore, it falls into a grey area when it comes to what a platform holder is willing to provide. I think a lot of indies get preferential marketing treatment in exchange for exclusivity which doesn't put any money in their pockets initially but instead gets them guaranteed exposure which in turn gives them money via sales. For a first-timer or a lesser known franchise, this can be a pretty great deal. That wouldn't be a great deal for Super Meat Boy Forever."
We also asked if there was a fear of alienating PC gamers by turning to Switch exclusively. Most doubted that would be an issue, especially if it was a case of requiring the Switch’s hardware. Others cited the plethora of games already available on PC as a reason not to worry. "No, PC gamers already have it pretty good," said SMG's Ringrose.
Published by FDG, Oceanhorn fills the gap left by The Legend of Zelda: Wind Waker
In the case of Lizardcube’s game, Wonder Boy: The Dragon's Trap released late on PC due to technical issues but Cornut doesn’t believe that was a reason for lower sales than on Switch. "Eventually what happened is that we sold much less on PC than on consoles, but honestly it isn't very surprising. We’re still happy we developed for PC and we’ll probably release our next game for PC."
To me, Steam is completely broken and I almost stopped buying games there
Philipp D schl, FDG
He went on to explain that for Lizardcube, developing for PC was actually more difficult than console due to their custom engine. "Curiously, if you are using a custom engine and you are a small developer, developing for PC has become really difficult. It became easier to target PS4 or Switch than PC. That’s because the software, hardware, and drivers ecosystem are a minefield. Engines like Unity are taking care of lots of that minefield for you, but if you are running your own code, shipping even the simplest 2D game is really tough and stressing."
SMG think that the Switch might be able to overtake PC as a home for indies given the current success of the platform. "It has that potential right now," said Ringrose. "Not for all types of games but it's only six months old so it'll be an interesting holiday period as the Switch continues to grow. On PC there's just too many games and they are all so cheap. So many people have a backlog of games they don't play. I've been playing more games thanks to the Switch as it lets me play while hiding from the wife and kids!"
"It’s a very tough question," agreed Fanelli, adding "PC is currently overcrowded and has huge discoverability problems, but it still is and it will continue to be the biggest platform out there. I think we’ll continue to see amazing success stories for PC-only indies. But if you’re an indie developer you just have to be on Switch right now: it’s the hottest platform around for indie developers."
Approached for comment the makers of Golf Story said, "It's pretty much only Switch at the moment. We haven't thought about any others at this point."
Others think PC is fine, so long as it evolves. FDG's Philipp Döschl sees Steam as the chink in PC’s nigh-impenetrable armor. "To me, Steam is completely broken and I almost stopped buying games there," he said. "From pricing (massively sale driven) to discoverability (harder and harder to find games), Steam has so many problems right now that have to be fixed in order to make it an attractive platform again for players and devs alike. And if Valve will not fix these problems, somebody else may come around and take over leadership. Now's the time for Amazon, Microsoft, GOG or maybe others to rise up."
For the most part, everyone agreed that while the Switch may be a fantastic new indie machine, PC is likely safe as the main home for indies in the future with its huge player base and ability to upgrade as time moves on. The unsurprising consensus from an industry standpoint was to develop for as many systems as possible and, if making a game exclusively for Switch, make it one that uses the unique features to get the full benefit of the system.
"The best advice I'd give to any indie developer is to build your game in a way that lets you put it on as many platforms as possible without needing major port work," Dunham said.
Rather than competing, it seems likely the two systems can complement each other with the boom on Switch allowing for more indie development on all platforms. Games that do come exclusively to Switch are most likely to be designed for Nintendo’s controllers, and those that don't will probably release on PC after a delay rather than leave such a large audience and so many potential sales on the table. It seems likely the success of indie games on Switch will be a good thing for the future of indie games everywhere.
Hello all :) Mac/Linux out on July 18th! The game will be available as native Mac and Linux apps on July 18th! Ported by Ethan Lee (flibitijibibo.com), who brought plenty of games to those systems (FEZ, Flinthook, Bastion, Transistor, Shenzen I/O or Super Hexagon…), the game will
Hello all :)
Mac/Linux out on July 18th!
The game will be available as native Mac and Linux apps on July 18th!
Ported by Ethan Lee (flibitijibibo.com), who brought plenty of games to those systems (FEZ, Flinthook, Bastion, Transistor, Shenzen I/O or Super Hexagon…), the game will be available next week for both Mac and Linux! You can wishlist the game on Steam, and if you already bought it for Windows it will work on your other computer platforms.
Soundtrack now available… with an hour long Bonus Disc!
The long awaited and much requested Soundtrack arrives today on Steam and Bandcamp (and soon on PlayStation 4)! Mr Nishizawa helped us sort out the rights for a standalone release :)
And because we are mad and we love you, we made it a two hours long, voluptous 89-tracks album, and it is only $4.99! If you buy or already bought the Steam version it is $3.99. On Bandcamp it is €5 + pay what you want.
OST on Bandcamp > https://dotemu.bandcamp.com/album/wonder-boy-the-dragons-trap
OST on Steam > http://store.steampowered.com/app/649330/Wonder_Boy_The_Dragons_Trap__Original_Soundtrack/
Both are DRM free (on Steam you get both MP3 and FLAC, on Bandcamp you can choose from a variety of formats). The Steam MP3+FLAC package is about 1 Gigabyte, so if you only want MP3 you can download it, copy the files out of the Steam folder and then disable the DLC.
The 33 main tracks total over an hour of the game’s music, featuring live musicians performing with a wide variety of styles and instruments. The 56 bonus tracks comprise an exclusive extra hour of alternate versions, sketches, unused and/or rejected material, offering insight into the maddening creative process that has hit the team during development.
TRACK LISTING
DISC 1 Wonder Boy: The Dragon's Trap - Original Soundtrack from the Video Game Length: 01:04:26
01 - Title 02 - Intro 03 - The Last Dungeon 04 - Vs. Dragon Meka 05 - And now... 06 - Monster-Town 07 - It's a Treasure Box 08 - Shop 09 - Hospital 10 - Mind of Hero - Beach 11 - Desert Zone 12 - The Monster's Lair - Pyramid 13 - Vs. Dragon Mummy 14 - Adventure Zone 15 - The Monster's Lair - Tower 16 - Monsterland 17 - Vs. Dragon Zombie 18 - The Monster's Lair - Sunken Ship 19 - Vs. Dragon Captain 20 - Daimyo Garden 21 - The Monster's Lair - Daimyo Temple 22 - Vs. Dragon Daimyo 23 - The Last Dungeon - Encore 24 - The Monster's Lair - Palace Part 1 25 - The Monster's Lair - Palace Part 2 26 - Vs. Dragon Vampire 27 - Endless War 28 - The Dragon's Trap - Staff Roll 29 - Get Item 30 - The Unknown 31 - Game Over 32 - Gallery 33 - Reveal Trailer
DISC 2 Wonder Boy: The Dragon's Trap Bonus Disc - The good, the bad and the unused Length: 01:01:06
34 - Bonus - Adventure Zone (16-bit FM) [2015-08] 35 - Bonus - Adventure Zone (Underground) [2017-01] 36 - Bonus - And Now... (Electro) [2015-11] 37 - Bonus - And Now... (Piano) [2014-11] 38 - Bonus - Desert Zone (Arrasta P‚) [2015-12] 39 - Bonus - Desert Zone (Baritone) [2015-12] 40 - Bonus - Desert Zone (Fanfare) [2015-08] 41 - Bonus - Desert Zone (Hard) [2014-11] 42 - Bonus - Desert Zone (Hell) [2015-08] 43 - Bonus - Desert Zone (Jazz) [2015-09] 44 - Bonus - Endless War (Nanana) [2016-06] 45 - Bonus - Endless War (Piano) [2014-11] 46 - Bonus - Endless War (Rhodes, Accordion) [2015-11] 47 - Bonus - Game Over (Piano) [2014-11] 48 - Bonus - It's a Treasure Box (Piano) [2014-11] 49 - Bonus - Mind of Hero - Beach (1st of April) [2017-04] 50 - Bonus - Mind of Hero - Beach (Baiao) [2015-01] 51 - Bonus - Mind of Hero - Beach (Forro) [2015-11] 52 - Bonus - Mind of Hero - Beach (Lounge) [2015-11] 53 - Bonus - Mind of Hero - Beach (Salsa) [2016-04] 54 - Bonus - Mind of Hero - Beach (Samba) [2015-12] 55 - Bonus - Mind of Hero - Beach (Ukulele) (by Romain Gauthier) [2016-12] 56 - Bonus - Monster-Town (Accordion) [2014-11] 57 - Bonus - Monster-Town (Afternoon TV show) [2015-11] 58 - Bonus - Monster-Town (Celtic) [2016-04] 59 - Bonus - Monster-Town (Jazz) [2015-11] 60 - Bonus - Monster-Town (Marching band) [2015-09] 61 - Bonus - Monster-Town (Musette) [2016-02] 62 - Bonus - Monster-Town (N'goni Kora Base) [2015-10] 63 - Bonus - Monster-Town (N'goni Kora Moog) [2015-12] 64 - Bonus - Monster-Town (Piano) [2014-11] 65 - Bonus - Monster-Town (Recorder) (by Romain Gauthier) [2015-01] 66 - Bonus - Monster-Town (Toy) [2015-12] 67 - Bonus - Monster-Town (Violin) [2015-11] 68 - Bonus - Monsterland (Piano) [2016-04] 69 - Bonus - Shop (909) [2016-04] 70 - Bonus - Shop (Electro) [2015-12] 71 - Bonus - Shop (Elevator) [2016-02] 72 - Bonus - Shop (Funky) [2015-10] 73 - Bonus - Shop (Mystical password) [2016-12] 74 - Bonus - Shop (Pork Shop Suey) [2015-12] 75 - Bonus - Shop (Raduga) [2015-12] 76 - Bonus - Shop (Tinkerer) [2015-02] 77 - Bonus - The Last Dungeon (Hard Electro) [2015-08] 78 - Bonus - The Last Dungeon (Outsider) [2016-08] 79 - Bonus - The Monster's Lair (Fugue) [2015-12] 80 - Bonus - The Monster's Lair (Japan 1) [2015-03] 81 - Bonus - The Monster's Lair (Japan 2 Don Don) [2015-03] 82 - Bonus - The Monster's Lair (Piano) [2014-11] 83 - Bonus - The Monster's Lair (Pyramid Alt) [2015-03] 84 - Bonus - The Monster's Lair (Pyramid Yalili) [2016-08] 85 - Bonus - The Monster's Lair (Synth Pop) [2015-12] 86 - Bonus - Title (Alt) [2016-11] 87 - Bonus - Vs. Dragon (Latin Jazz) [2016-04] 88 - Bonus - Vs. Dragon (Prog Rock) (by Kenneth C M Young) [2016-04] 89 - Bonus - Vs. Dragon (Square) [2014-11]
CREDITS
Music by: Michael Geyre Based on original work by: Shinichi Sakamoto Additional Arrangements by: Romain Gauthier
Direction, Arrangements, Programming, Accordion, Piano, Synthesizers: Michael Geyre Alto: Marie-Laure Prioleau Bandoneon: Patrick Brugalières Bansuri Flute: Émilie Calmé Cello: Emmanuelle Faure Clarinet: Eric Moncoucout Double Bass: Mathieu Sternat Drums: Ersoj Kazimov Guitar: Loïc le Guillanton Mandolin, Violin: Camille Raibaud Oboe: Eric Cassen Oud: Ziad Ben Youssef Tenor Sax: Ernest W Hillard Trumpet, Cornet, Trombone: Michael W Hillard Violin: Yann Brébia, Jean-Christophe Morel Whistle: Arnaud Bibone Additional Arrangements, Programming: Romain Gauthier Additional Drums: Gaétan Diaz Additional Violin: Adèle Docherty Recording: Pierre Delmas, Olivier Grall Mixing, Mastering: Olivier Grall Bonus Track 88 by: Kenneth C M Young