Small fix — reveal pacing
Confrontation and investigation results now reveal with a short pause instead of appearing all at once. Thanks for playing.

Confrontation and investigation results now reveal with a short pause instead of appearing all at once. Thanks for playing.

The history screen's book list now shows in your language instead of always Japanese. It also shows your most-read books, most-visited shelves, and — sometimes — which of the five friends your reading matches. Thanks for playing.

The confrontation now shows the evidence and book you used, and explains why a hit landed. Thanks for the feedback.

The weekly report reads more clearly now. Thanks for the feedback.

Add BGM mute button near config button. Thanks for the feedback.

F12 screenshots now work in-game. The reading shelf no longer offers books the group already has. Thanks for the reports.

Case endings: each case now closes on the other person's own doubt and the words your side offers, instead of just winning the argument. Thanks for the feedback.

The confrontation now explains instant lookups correctly: they count as evidence only if that shelf was read during the investigation. Thanks for the feedback.

Investigation: ending the week now warns you about an idle team or an empty turn, instead of just advancing. Thanks for the reports.

Hello, and thank you for picking up CATAL CARTA. It's a small work, made to quietly fill the gaps in a busy day — the way a short story in a pocket paperback does. The presentation is spare, but there's room, between the lines and in the books you choose to bring, for your own re

CATAL CARTA now includes Russian and Ukrainian, added before launch after a request from a Ukrainian creator.

A mystery visual novel set in a fading secondhand bookshop. Five childhood friends confront small-town scandals armed only with what they've read — drawing on the themes of unrelated books to unsettle the things people won't admit. Fifteen self-contained cases, five to ten minute