Lazarus

Coming soon

Spilt Milk Studios Ltd

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Lazarus is Dead

    It's been a wonderful trip but sadly we've shut Lazarus down... forever. Thank you for playing with us over the past 3 years. It means more than you can imagine. The full details are available on our discord here . You can see the archive of the live deathstream on our twitch cha

  2. Developer post

    SAD TIMES - LAZARUS IS DEAD.

    Here at Spilt Milk Studios, we love making games. Why? Because we love to make people smile. It’s the greatest feeling. With Lazarus, we had a chance to reach more people (and hopefully make more smiles) than ever before - it was to be a fast paced MMO that genuinely broke new gr

  3. Developer post

    UPDATE 36 – HUNNERDS AND HUNNERDS

    This update is huge, with nearly 100 tickets addressed. We’re super chuffed! The game’s massively more performant, far fewer lag related issues, plus tons of cool new stuff as we prepare for Early Access (soon!). Read on for the full deets! NEW: - When you blow up a Drone Fighter

  4. Developer post

    UPDATE 35 – HAPPY BIRTHDAY TO US!

    As you know from reading our Discord , due to a bug introduced to SpatialOS, we had to delay this update, but finally we’re pushing it live! The original post is as follows… - - - - - - - Last week marked our 9th Birthday! That’s 9 years since we left AAA development and went ind

  5. Developer post

    UPDATE 34 – FIXER UPPER

    If you’re on our discord you already know, but we’ve had a little bit of time on other projects and are finally BACK. That means we’re deploying as many fixes as we sensibly can over this and next week, trying to iron out things broken by the big spatial/unity upgrade that was th

  6. Developer post

    UPDATE 33 – MINOR SLOWDOWN

    So it’s been about 4 weeks since the last update, and we can only apologise. We’ve been recovering from the Week Of Hell (see the last update), and also a few other things have been happening: - We’ve had to spend some time away from the game to evaluate some other projects. Noth

  7. Developer post

    UPDATE 32 - SUPLEX

    It’s been a week. Oh boy it’s been a week. If you’ve no idea, I ask you to google ‘spatialOS’ ‘Improbable’ and ‘Unity’. Tl;dr we were told we’d have to shut the servers down, so we did, but then it turns out we were told wrong, so we brought them back up. Then we decided – screw

  8. Developer post

    UPDATE 31 - FEEL YOUR PRESENTS

    It's nearly Christmas! But we don't stop! We've got one final update for the year, and it's live right now. We've wanted to get beyond server optimisation and big chunky performance issues for ages now, and we've broken the back of them now, so we're filling this week's update wi

  9. Developer post

    UPDATE 30 - ADVENT(ageous)

    Whilst this update is mostly all about the servers, the backend, the client performance and the multitude of ways in which we've made Lazarus a ton more stable and 'happy' (which all translates to a smoother and more fun experience for ya'll), we couldn't resist adding a few nice

  10. Developer post

    UPDATE 29 - Statistical Relevance

    We've been a couple of weeks since the last update, but we've been squirreled away in the depths of the code, tweaking, fixing and updating solidly the whole time. We're excited because this week marks the first time in a while that we've had an update behave the entire time. No

  11. Developer post

    UPDATE 28 - TECHNOLOGY

    We're at that point in a project where we're digging deep into the last few gnarly issues, and we are fixing stuff that MOST players won't experience. But we want Lazarus to be great for everyone, so you got's to deal with it! That said we think we're over the hill with this stuf

  12. Developer post

    UPDATE 27 - SMASHED IT.

    Wow, this is a big one. Of course we did release a quick hotfix for the Wipe last week, but this update rolls in a TON of new fixes as we step inexorably (and excitedly) towards our Early Access launch! We've focused on getting the Wipe bulletproof again (still/again/forever) and

  13. Developer post

    Update 26! Numbers are your friend!

    First up, welcome to all the lovely new players we've seen coming to our wee game as a result of the Caffeine.tv stream we did this week. It was a tremendous amount of fun and we're excited to see what happens as the community grows! If you want to catch us on there, we're at and

  14. Developer post

    UPDATE 25 - WIPE OUT (not literally)

    This week's work has been mostly Wipe related, with a side of FTUE/Tutorial to keep things varied. We found more ways the Wipe could get stuck, and have fixed them! So this might seem familiar, but rest assured these are new issues that we've fixed: - The game should no longer ge

  15. Developer post

    Update 24 - WIPE CLEAN

    This is a small one. A really small one. With good reason, and it's all good for the game. We've addressed several deep and dastardly problems with the Wipe, which basically amount to the following fixes for you, the wonderful player: CHANGES - The game should no longer get stuck

  16. Developer post

    UPDATE 23 - WIPE YOURSELF DOWN

    We've got tons of fixes around the Wipe, and quality of life changes around progression, shops and upgrading. Get stuck in! SYSTEMS SHOPPING! HUMAN CAPITAL XENOTAPHS are guaranteed to stock one of every System type, as well as making sure that one of them is the Basic Blaster, an

  17. Developer post

    UPDATE 22 - WIPE AWAY THOSE TEARS

    Update 22 is here and it features the single biggest change we've ever made to the game both in terms of the amount of work it has taken, and the amount of impact it has on Lazarus. We've entirely reworked progression (previous weeks have been adding smaller pieces but this is th

  18. Developer post

    UPDATE 21 - TACTICS, CHALLENGE & DIFFICULTY

    Update 21 is here and it's a BIG one. We're really excited to see what you all think of the honestly really pretty enormous changes we've made since last time. We're laying the groundwork for bringing the much-teased Wipe into the game, read on to find out more... NEW: DOCKING is

  19. Developer post

    WEEKLY UPDATE 20 - Lazarene!

    Yet more updates for you to enjoy! And the headline this week is quite a big one for us, as it's a strong step towards the progression overhaul we've been working on behind the scenes for weeks and weeks. But first, more livestreams... LIVESTREAMS we're kicking off Season 2 of Sq

  20. Developer post

    WEEKLY UPDATE 19 - Carriers & Livestreams!

    A strong week interrupted a bit by GDPR shenanigans means we're not quite as jam packed as we'd have liked, but the improvements we've made are definitely worth your time! LIVESTREAM We're livestreaming the update once more tomorrow at 6pm BST/10am PDT/1pm EDT over on www.twitch.