A strong week interrupted a bit by GDPR shenanigans means we're not quite as jam packed as we'd have liked, but the improvements we've made are definitely worth your time!
LIVESTREAM
We're livestreaming the update once more tomorrow at 6pm BST/10am PDT/1pm EDT over on www.twitch.tv/spiltmilkstudios - come and join us! It's the finale of season 1 of our devstreams, stay tuned for more info on our season 2 plans!
CLOSED WEEKEND
go and get your friends to play with you - they can download Lazarus for free this weekend on Steam!
CARRIER KILL REWARDS
are now a ton more generous. We give you 3 Loot Crates and all the MEV you could ever want for killing a Carrier now! It used to be just Void... sad times.
CARRIER HP BAR
we've doubled its size to help readability. It used to be the same size as all the other ships, but this would tend to get lost in the madness.
DUPLICATE LAZARENE
is now increased! If you get a duplicate Common skin you'll get 50 Lazarene. Rare gets you 100, Epic 300, and a Legendary duplicate gets you 500 Lazarene.
UN-CAPTURABLE TERRITORIES
are a thing of the past (we think!). There was a weird error that caused the territory manager to get confused, and while it's hard to reproduce we think we fixed the root cause. Now you should never come across a territory that's uncapturable.
PLAYER MARKER ICONS
on the map now only draw when there's another player there. Turrets do not count towards this any more, but we're still fixing it so that you don't, either :D
TUTORIAL BUG
We fixed a nasty bug that meant when brand new players booted into the game it would sometimes not trigger the tutorial. You'd be left able to fly around and dock, but nothing else at all. It was no fun, so we fixed it!
FLEET ROUTES
used to draw on the screen when you exited a Xenotaph. Now they don't :D They should only ever draw while you've got them toggled 'on', and only ever on the fullscreen map.
TUTORIAL FIX
we've done some significant work to ensure that, if players die more than once during the 'territory capture' part of the tutorial, things get easier for them. Basically, we do a more detailed survey of the gameworld and then spawn them close to a territory that contains less of a threat, and ideally next to one that is not already claimed by a Drone factions.
KNOWN ISSUES:
CARRIER SPAWNING CEREMONY
we tried to add a nice line between the Carrier and what it is spawning, but we broke the small warp-in effect in the process. We'll fix that asap!
As ever we're still smashing away at the Wipe. Hang in there! Next week should be good too, but Monday is a Bank holiday here in the UK so another slightly less-than-full week lies ahead. Tell us what you think about this week's update - and what you want to see in the next one - over on our Discord! (https://discord.gg/spiltmilk)