Released
Aug 11, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    4k Menus and Textures

    It's been so long, I have forgotten where everything is. I'm not even sure how I got to this update screen. :D I updated the menus and some of the textures to be 4k. The world and cameras have always supported 4k, but now if you walk right up to a wall it will look much better.

  2. Developer post

    Bugfixes and Loot

    • Stopped showing the mouse cursor during cutscenes and on tutorial screens. • Fixed a text scaling bug where tutorial text wouldn’t wrap properly on resolutions different than 1920x1080. • Fixed a scaling bug where boss health HUDs showed up wrong on resolutions other than 1080p

  3. Developer post

    Cutscene Update

    WHAT'S NEW? • Fixed a display problem with money appearing on two lines if you had over a million gold. • Added the last cutscene, for the final boss.

  4. Developer post

    Polished Last Level

    WHAT'S NEW - Added pain sounds for the last two levels. - Fixed the swords and halberds in the last level that float away from the knights hands. :O - Fixed the blood on the final level, a lot of it was just floating in the air instead of falling to the ground. - Fixed the Halber

  5. Developer post

    New Boss

    Parry, finish, then transform. Boss Nut Cracker move. Boss Demon Hug. - New underworld boss, instead of the giant golem battle, now it's a two stage fight against a humanoid. I made him to force you to parry, and threw in some fun attacks counter-attacks. Like if you just stand t

  6. Developer post

    Dragon Boss

    - New optional boss in the Sky level, and an achievement: Dragon Slayer - Added some stairs to the Sky Level, to give you a way back up other than dying. - Added a few invisible walls to the sky level. - Moved a few floating props to the ground in the Sky Level. And added a ton o

  7. Developer post

    New Bosses

    New Bosses + Achievements - Added a new bonus boss to level 3 (the road). Find her near the start of the path, behind a gate that you unlock with 5 INT. - Added a new bonus boss to level 4 (the temple). Right at the start, walk left, turn left, then unlock the gate with 10 INT or

  8. Developer post

    PARRYING + NEW LEVEL

    PARRYING Gave Minotaur the ability to parry (counter-attack). If you press the parry button (LB on controller, Left CTRL on keyboard) he will play his parry animation, and any enemies that hit him in the next second will be stunned for five seconds and take three times as much da

  9. Developer post

    Upgrade System

    WHAT'S NEW? Gold and Upgrades - Added gold to the game, earnable from treasure chests and defeated enemies. - If you die though you drop your gold, and have to retrieve it before dying again or you'll lose it forever. - Gold can be spent at the stores, there's one in the tutorial

  10. Developer post

    King Minos

    WHAT'S NEW? - Cutscenes with king Minos. - A new boss battle right after that. Since he's a later boss I gave him harder moves. He can dodge your powerful attack, then do a counter-attack. He has a knockdown move, then a finisher. And his attack options change depending on how mu

  11. Developer post

    Theseus

    WHAT'S NEW? - Theseus, as a level 1 boss. - He has a few different attack patterns throughout the fight, depending on his health level. - And he hits hard, but not too hard since it's level 1. WHAT ELSE IS NEW? - Intro cutscene at the start of the game. - Quieter music in the fir

  12. Developer post

    Online + New Boss Level

    WHAT'S NEW? - New level of mostly bosses, with a brand new boss at the top of the tower. - It's also an online co-op level, if you walk through one of the three doorways. You can stay in singleplayer if you take the stairs to the right. - Sadly, I did not get NAT punchthrough / N

  13. Rock, Paper, Shotgun

    Minotaur blends cyberpunk visual novels and Sierra adventures

    My favorite trend in gaming is finding ways to add new gameplay elements to visual novels, and today I’ve got a hybrid for y’all that looks craaaaaaazy great. Minotaur is a VN with a cyberpunk art style, beautiful animations, and a point-and-click adventure game interface. Strivi

  14. Developer post

    6624 Hearts Eaten!

    Update 22 - Added a Stats screen, showing your total stats, and everyone's total for the last 60 days. - Reduced Minotaur's Scythe damage from chopping from 20 down to 15. - Added some skeleton warriors to the temple, to fight with the big red priest. - Added a few more Scythe Cu

  15. Developer post

    Improved Level 4

    Update 21 - Improved Level 4 - Fixed a problem where camera movement was doubled, making it super fast. My code used to check for either a mouse move or a gamepad rightjoystick touch, and then move the camera. But something in Steam sometimes caused gamepad right joysticks to be

  16. Developer post

    New Weapons + Improved Axe

    Update 20 - New Weapons + Improved Axe - Changed Minotaur's axe. It's now 30% bigger, has a bigger hitbox, and his swing animation is 30% slower. - Added new weapons at the start of each level. There is a Hammer, Scythe, Sword, and a Rock (on some levels). - Fixed a bug preventin

  17. Developer post

    Update 19 - Big Bird

    What's New? - Added a new semi-boss to the Sky Level, I call him Big Bird because he's just a giant guy in a bird costume. He has a normal slashing attack, and an ultimate that's unblockable, knocks you down, stuns you, and takes away 80% of your health. But he has an audio tell

  18. Developer post

    Update 18 - New Temple

    What's New? - Expanded the Temple Level, there's a new section to go through, an enemy with a scythe, and a boss near the beginning. Also moved and removed a few waves of enemies, to keep the pace of the level moving quickly. - Gave the mountain town troll boss some sounds for at

  19. Developer post

    Update 17 - New Levels

    What's New? - Added a new level after the tutorial, with a bit of the labyrinth exterior, and a mountaintop town. It has a new boss, the Ogre. And an optional giant spider. - Added a big mountainous section to the old level 1 (The road leading to a temple). To connect the previou

  20. Developer post

    Update 17 - New Levels

    What's New? - Added a new level after the tutorial, with a bit of the labyrinth exterior, and a mountaintop town. It has a new boss, the Ogre. And an optional giant spider. - Added a big mountainous section to the old level 1 (The road leading to a temple). To connect the previou