BallisticNG

Neognosis

Released
Dec 14, 2018
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Announcing Aster League 2179

    For the past year I've been chipping away at a new game project in the background. I've recently began mentioning it, have posted a few nondescript teasers in the Neognosis discord, and have even backported some of the shader improvements for it into BallisticNG (there might stil

  2. Developer post

    BallisticNG Neurodrome Expansion announcement

    Welcome to The Neurodrome, Lance System's advanced training environment. This DLC will be expanding on the virtual tracks previously explored in Nova Park and Vespera Heights with 6 new tracks. As with previous DLCs, ships (both 2159 and 2280 variants) will be receiving new liver

  3. Developer post

    BallisticNG 1.4.1.3 changelog

    Hey everybody. BallisticNG 1.4.1.3 is now available! This update addresses some minor issues, adds a community requested feature and has some enhancements for modding in the form of feature backports from our next game project. Changelog Audio The hit indicator sound now plays th

  4. Developer post

    BallisticNG 1.4.1.2 changelog

    Hey everyone, we have a small update with a couple of fixes for you. We've been releasing these as hotfixes when issues have cropped up over the past few months and we had previously posted a 1.4.1.1 changelog on our discord. There's been a few more fixes since then, so this post

  5. Developer post

    BallisticNG 1.4.1 is now available!

    This is our last major feature update which reworks multiplayer, introduces many QOL additions and brings a major update to the Layout Creator, featuring controller support! Without further ado, let's get straight into the changes: Tracks Oceana View game page Oceana is the secon

  6. Developer post

    BallisticNG 1.4.1 Dev 4 is now available!

    It's time for another development build! This build is mostly focused on Oceana, a new track, but we've also made some additional enhancements and fixed a couple bugs from the Dev 3 release. Remember to check out our roadmap for a look at what we're working on for 1.4.1. Playing

  7. Developer post

    BallisticNG 1.4.1 Dev 3 is now available

    We've reached a major milestone with BallisticNG's multiplayer update! We still have some work to do, mostly in the quality of life department, but we're currently in a good place for a new development branch release. If you haven't seen the other multiplayer changes we've made r

  8. Developer post

    BallisticNG 1.4.1 Dev 2 is now available

    We've started work on a major update to BallisticNGs multiplayer! We're working towards multiple gamemodes being available for multiplayer, but before that we're making some smaller changes to the core multiplayer systems. Remember to check out our roadmap for a look at what we'r

  9. Developer post

    BallisticNG 1.4.1 Dev 1 is now available

    Development of 1.4.1 is underway, and to kick things off we're starting with a major update to the layout creator! Remember to check out our roadmap for a look at what we're working on for 1.4.1. Playing on development builds Right click BallisticNG in your steam library and go t

  10. Developer post

    BallisticNG 1.4 is now available!

    Almost a year and a half in development, we're excited to bring you the BallisticNG 1.4 update! 1.4 is all about 2280, redesigned menus, quality of life improvements, more modding tools, and many significant under the hood changes to enable it all. Oh, and the game is now also St

  11. Developer post

    BallisticNG 1.4 Release Date

    Coming close to a year and a half in the making, 1.4s release on the default branch is rapidly approaching. As our final major update, 1.4 is focused on reworking 2280, reworking the menus, making a magnitude of QOL changes and implementing long standing community requests. We'll

  12. Developer post

    1.4 Dev 7 Now Available

    It's been more then a year since we started work on 1.4. To allow us to focus on releasing the most important aspects of the update, we're splitting out a few planned features into smaller releases that'll come after 1.4. Dev 7 is the final development build for 1.4 and our next

  13. Developer post

    1.4 Dev 6 Now Available - Steam Deck Verified!

    The past two months have been a busy few. We've added cockpits for all of the 2280 ships, continued to work on the new UI and along the way have had the game Steam Deck verified. If you're playing on a Steam Deck, make sure you hop into the development branch for the best experie

  14. Developer post

    1.4 Dev 5 Now Available

    The past few months of development have been spent almost exclusively on the game's UI. We've been pushing out builds along the way, so most of what's listed here has already been available for a while. If you're not in our Discord server, this will bring you up to date with all

  15. Developer post

    1.4 Dev 4 is now available

    With 1.4 being our last major feature update, we want to make sure that we're leaving the game in the best possible state that it can be in. The user interface is an area of the game that's needed some love for a very long time, and we're now giving it the attention it needs. We

  16. Developer post

    1.4 Dev 3 is now available!

    It's been half a year since our last development branch update. We've been busy, let's get into what's we've been working on. Our previous build focused on setting the foundations for the rewritten 2280 physics mode. In this build we've not only continued to polish it, but have b

  17. Developer post

    What we've been cooking for 1.4 Dev 3

    Hey everyone! It's been a while since our last update on the development branch, and it's still going to be a while longer, so we want to give everybody an update on what we've been working on. Please note that we currently don't have an ETA on when we'll be dropping 1.4 Dev 3, t

  18. Developer post

    1.4 Dev 2 now available

    The major update to 2280 has begun and we're now ready to push out the first part of the changes. 2280 was originally implemented as a cheat mode for fun which has fallen very far behind in quality compared to the rest of the game, so with 1.4 being our last major feature update

  19. Developer post

    1.4 Dev 1 is now available

    We've kicked off development of 1.4 and to get things started, we've been working on some modding features alongside some general features and improvements! Playing development builds Right click BallisticNG in your steam library and go to Properties Go to the betas tab on the wi

  20. Developer post

    BallisticNG 1.3.3.1 is now available!

    Hey everyone, here's a small update to address some issues brought up from the GOG side of things. Your in-game profile is now decoupled from launchers and can be freely changed however you see fit using the new config -> profile button on the main menu. If launching for the f