Zero G Arena

Jonathan Wood

Released
Aug 8, 2018
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Update 49 (Version 1.2)

    This update features some pretty drastic improvements to the Customize Character menu, some AI improvements, a return of the “classic” version of the Temple map (that some long-time ZGA players may remember as being one of the three maps included at the Early Access launch) and a

  2. Developer post

    Zero G Arena now available on Linux

    Linux support is finally here! There might still be a few hitches still on some setups, but at this point I think it should work as well as the Windows build for the majority of users. If you run into any non-trivial problems on your system, just make a post in the bug-reports fo

  3. Developer post

    Zero G Arena participating in Yogscast Jingle Jam

    This is the announcement that I referred to earlier in the week. As the title suggests, Zero G Arena is participating in the Yogscast Jingle Jam. For those unaware, this is an annual fundraising event organized by The Yogscast in collaboration with Humble. This includes a special

  4. Developer post

    Update 48 (Version 1.1)

    Firstly, this isn't the announcement referred to in my last announcement. That's still happening Tomorrow (8th of December 2018). This is just a little update with a few fixes and improvements. Most notably, a rework of the map CTS_One which Ex3m started on before the full launch

  5. Developer post

    Announcement on Saturday (8th of December), stay tuned

    I just wanted to make people aware that something's coming up this Saturday (the 8th) that might be of great interest to fans of Zero G Arena. I'm not allowed to give any details until then (I don't suggest speculating too much), but I think I can safely say that it's a very posi

  6. Developer post

    Zero G Arena leaves Early Access

    Well, with all the launch problems, I've just realised I never actually explicitly announced that Zero G Arena has left Early Access! It didn't really happen as a single event in the end so much as a series of them: ZGA was removed from Steam when I pressed the launch button on t

  7. Developer post

    Got a response from Valve! Issues possibly resolved

    Just as I was about to don my tinfoil hat and try to work out who I'd upset at Valve, I got a response. They've acknowledged the issues so I think ZGA should now get it's proper launch (although given the number of issues so far I'll wait and see...). It's 01:50AM here in the UK

  8. Developer post

    Zero G Arena currently likely to fail completely due to more Steam issues

    I would really appreciate if you could read this as I believe the last three and a half years of my life have just been rendered all-but wasted through no fault of my own, by a series of Steam issues which are yet to be resolved. When I tried to instigate ZGA's full launch yester

  9. Developer post

    Just tried to trigger the full launch. Problems, unfortunately

    Well, at 8 minutes past 8pm (British time) I pressed the button to release ZGA from early access. Steam gave me an error and ZGA vanished from the Steam store. I've sent a message to Valve and hopefully they get back to me soon. Anyway, ZGA's community HUB also became hidden. I s

  10. Developer post

    Thank you

    For those unaware, this is ZGA's last couple of hours in Early Access (all going to plan ). I just wanted to thank the entire community for being great in so many ways. Firstly, without your help in testing ZGA would, without a shadow of a doubt, be a borderline-unplayable-bug-ri

  11. Developer post

    Update 47 (Final Early Access Update!)

    This is it! The launch is this Wednesday (08/08/2018) and unless there's a critical issue, this will be the final update in Early Access. Any remaining minor bugs will now re-branded as “quirks” or in some cases “features”. To be as sure as possible that everything's working, it

  12. Developer post

    Update 46 (New community-made map!)

    I'm aiming to have the game in it's final launch state by next Wednesday, which will be exactly a week before the launch. I think it's just about there, but there's time for some last minute improvements, and/or fixes if necessary. -Jon USER MADE MAPS: There's an amazing new map

  13. Developer post

    Update 45 (Fixes, new graphics option)

    Exactly two weeks until launch now! Since I've started leaving the game packages to build overnight it's significantly reduced the overhead of releasing updates, hence the current assault of tiny updates. Some of the current issues are impossible to test without releasing an upda

  14. Developer post

    Update 44 (Fixes and performance)

    2 Weeks and 1 day until launch now. In accordance with sod's law there seems to have been a slew of new issues lately, but I think I'm just about getting through them fast enough. The pressure's really on now. Thanks very much to everyone who's continued to make bug reports and d

  15. Developer post

    If you had modified controls before update 43, you might need to reset them

    Whoops! As a side effect of the menu controls becoming rebind-able in update 43, anyone who had modified controls will probably find that the in-game menu doesn't open when they press ESC or M any more. You can either go to the edit controls menu and add a key for the menu (unfor

  16. Developer post

    Update 43 (New tutorial)

    Finally, a replacement to the old and extremely outdated tutorial. I personally feel like this is the final addition that promotes ZGA from an “early access” game into a “finished” game (although the full launch is still not for a couple of weeks or so ). Anyway, I am now plannin

  17. Developer post

    Update 42.5 (Hotfix)

    Well, it looks like there was a new server crash bug introduced with today's update. Luckily I think I just managed to break my personal record for fastest hotfix. In addition to fixing the crash, I also made a slight fix to the AI, as I noticed it was sometimes standing on a spa

  18. Developer post

    Update 42 (New map, AI KOTH support, new soundtrack pieces e.t.c.)

    Just over 3 weeks until launch! This is really the last sprint to the finish now. Between now and then I'll most likely be focusing primarily on fixes, polishing and perhaps a bit more content such as soundtrack pieces. You can probably expect another couple of update or so befor

  19. Developer post

    Update 41.5 (Hotfix)

    There were a few issues with the last update that I thought were serious enough warrant a hotfix, so here it is. -Jon FIXES The stationary kicking-practice-bots have found their way back to the tutorial. Why on Earth would they want to leave? The server list menu now has a sane l

  20. Developer post

    Official Discord server created

    There is now an official discord server for Zero G Arena: discord.gg/SXET9j6 If you're a discord user then I encourage you to join. I'm not very familiar with discord (I've got some more experienced Discord users to help me), but I think it will be useful for organising games, di