When playing on SteamDeck, hide the keyboard hotkeys in the level editor for a cleaner interface Increase font size on local player count display on the How to Play screen to be more readable on Steam Deck and other small displays
When playing on SteamDeck, hide the keyboard hotkeys in the level editor for a cleaner interface
Increase font size on local player count display on the How to Play screen to be more readable on Steam Deck and other small displays
When playing on SteamDeck, hide the buttons for adding keyboard players When playing on SteamDeck with a single gamepad player, hide the text summarizing number of gamepad/keyboard players
When playing on SteamDeck, hide the buttons for adding keyboard players
When playing on SteamDeck with a single gamepad player, hide the text summarizing number of gamepad/keyboard players
I'm excited to announce Splody's Brazilian translation is now 100% complete, thanks to the amazing effort of community member gymmer! If you find any errors, please drop us a note in the Splody forums . News from Dashing Strike I apologize for being quiet on the Steam front in re
I'm excited to announce Splody's Brazilian translation is now 100% complete, thanks to the amazing effort of community member gymmer!
I apologize for being quiet on the Steam front in recent years. I've spent the last few years working on a web game (was popular, but was recently shut down). Though it was a great opportunity, I'm excited to be returning to focusing on Steam releases for a while! On that note, we've got a new little game out this week, QuantumPulse 2A, which is a "Zach-like" programming puzzle game. If that might be the kind of thing you're interested in, please check it out!
I'm excited to announce Splody's Spanish translation is now 100% complete, thanks to the amazing effort of community member Alfador! If you find any errors, please drop us a note in the Splody forums .
I'm excited to announce Splody's Spanish translation is now 100% complete, thanks to the amazing effort of community member Alfador!
Add default touch controller binding for Remote Play on Phone/Tablet Add support for Steam Dynamic Cloud (Steam Deck suspend/resume) Add ability to chat using just controller in Steam Big Picture mode Fix achievements window title formatting with very long player names Fix achiev
Add default touch controller binding for Remote Play on Phone/Tablet
Add support for Steam Dynamic Cloud (Steam Deck suspend/resume)
Add ability to chat using just controller in Steam Big Picture mode
Fix achievements window title formatting with very long player names
Fix achievements sometimes synchronizing from current Steam user to current Discord user
Fix being unable to localize part of the How To Play screen Updates to Chinese localization Add localization debug feature: Run /lang 1 and then holding Alt + Shift will show the localization key of most text
Fix being unable to localize part of the How To Play screen
Updates to Chinese localization
Add localization debug feature: Run /lang 1 and then holding Alt + Shift will show the localization key of most text
The latest update to Splody has support for localization now enabled by default. Through some valiant work by volunteer translators, we've got partial translations into Brazilian Portuguese, Japanese, and Chinese, but we're not done yet! We need your help to finish these translat
The latest update to Splody has support for localization now enabled by default. Through some valiant work by volunteer translators, we've got partial translations into Brazilian Portuguese, Japanese, and Chinese, but we're not done yet! We need your help to finish these translations as well as potentially translate into more languages.
To try this out, when you next launch Splody, simply choose Languages from the main menu and pick your language.
Have any feedback about the localization? Things not looking right on some screen? Want to help translate more text into these, or a new language? Drop by the Splody Discussions and lend a hand!
As always, all of details on the most recent changes can always be found in the ChangeLog . A step towards internationalization This update adds international support to the font and to chat (through IME). Now you should be able to see the names of our Japanese friends who have b
As always, all of details on the most recent changes can always be found in the ChangeLog.
A step towards internationalization
This update adds international support to the font and to chat (through IME). Now you should be able to see the names of our Japanese friends who have been playing quite a bit of Splody recently!
This also opens the possibility of doing localization in a future update. Do you want to see Splody in your language? Contact me via [email protected] if you would be interested in helping with the translation of Splody - there's not much text at all, mostly just the menus, so it wouldn't be much work.
There have been a few other little features and fixes since the last major update, here are the interesting ones:
Major Features and Fixes
Font support for most international (European and Asian) characters
Add IME support for entering these characters into chat/edit boxes
Update to new Discord invite link ( https://discord.gg/dashingstrike )
Restored support for Windows XP
Fixed opening https links on Linux
Fixed copy/paste from chat
Note: The international font requires a GPU supporting 8K textures (common in GPUs made from 2006), so may not be available on particularly low-end systems. If this is actually a problem for anyone, let me know, we can find a workaround.
PlayStation 4 version is now live! The PlayStation 4 version launched a little while ago, and is fully multiplayer-compatible with the Steam version, so we've been having some good cross-platform battles recently! If you've got friends or family without Steam who you want to play
PlayStation 4 version is now live!
The PlayStation 4 version launched a little while ago, and is fully multiplayer-compatible with the Steam version, so we've been having some good cross-platform battles recently! If you've got friends or family without Steam who you want to play against, have them pick up a copy from the PSN Store.
I've also been busy adding general features and making improvements, some of the more interesting ones are below.
Major Features and Fixes
New option: increase round time on "giant" mapsby an additional 30 seconds
New option: Flame Speed
New option: Flame Duration
Re-order Advanced Gameplay Options to have more interesting options at top
Add taunt sounds
Add some additional flair to the round victory/lose/draw screen
Add subtle fade transition to most state changes to make UI flow more smoothly
Startup speed optimizations
Support for some obscure gamepads that were not being recognized correctly
Make disconnecting from a server always instantaneous
Playing with 64 bots (A.K.A. "Screensaver Mode") now works better on all maps
Add delay on processing controller disconnects, allowing for them to be reconnected (within 5 seconds) without killing your player
Fix text entry on non-QWERTY keyboards
Fix framerate stutter on newer video cards/drivers when a round ends
Fix bug in online multiplayer where dead members of a winning team would not see the "Victory" text, despite their team winning
Fix achievement icons not showing on OSX
Fix amusing crash if you enter the last teleporter and there are no teleporters remaining (due to level closure) when you finish teleporting
PlayStation 4 version launching soon! I apologize for the lack of updates in a while, I've been hard at work on adding support for a PlayStation 4 version, and with that nearly wrapped up, you can soon look forward to an influx of new opponents in online games! Also to help find
PlayStation 4 version launching soon!
I apologize for the lack of updates in a while, I've been hard at work on adding support for a PlayStation 4 version, and with that nearly wrapped up, you can soon look forward to an influx of new opponents in online games! Also to help find opponents for online games, this update brings with it Discord integration.
Discord Integration
Add Discord Rich Presence supporting sharing game details and inviting over Discord
Launched an Official Discord Server for Splody and Dashing Strike - gather here to say "hi" or coordinate some multiplayer games!
The Discord Server includes a bot that can notify whenever there are people in a public game looking for more players.
Major Features and Fixes
Cross-platform multiplayer features to handle the upcoming PlayStation 4 release
Significant performance enhancements - greatly reduced the performance impact of large levels and Bot players. Not sure who wants to play on a level with thousands of tiles and 64 Bots, but now you can!
Loading/start-up time enhancements
New Option: "TV Safe Area" for keeping the important part of the UI within the visible part of the screen
New Option: "Subtle" power-up sounds (suggested by FireVisor)
New Option: Play on (or start) servers which do not allow UGC (user-made levels or user-entered server names)
New Feature: Allow other players to force a match to start if the room leader is being unreasonably slow
New Feature: Ability to report offensive user-made levels and player names
Level Editor: Add graphics scheme preview and Delete option
Add graphical hints about controller or keyboard hotkeys to almost every screen, so it is clear you can press a button/key to exit a menu, etc
Add appropriate in-game icons when using PlayStation-family controllers on PC
Add filtering by platform (Steam / PlayStation 4) on the in-game leaderboards
With the release of Achievements and Trading Cards, the fifth major update to Splody is complete! Major Features and Fixes Achievements Trading Cards and associated community items: Trading Cards Profile Backgrounds Badges Emoticons New player spawn logic for more consistently ev
With the release of Achievements and Trading Cards, the fifth major update to Splody is complete!
Major Features and Fixes
Achievements
Trading Cards and associated community items:
Trading Cards
Profile Backgrounds
Badges
Emoticons
New player spawn logic for more consistently even distribution of players, while handling more players on all maps
With the release of Achievements and Trading Cards, the fifth major update to Splody is complete! Major Features and Fixes Achievements Trading Cards and associated community items: Trading Cards Profile Backgrounds Badges Emoticons New player spawn logic for more consistently ev
With the release of Achievements and Trading Cards, the fifth major update to Splody is complete!
Major Features and Fixes
Achievements
Trading Cards and associated community items:
Trading Cards
Profile Backgrounds
Badges
Emoticons
New player spawn logic for more consistently even distribution of players, while handling more players on all maps
The fourth major update to Splody releases today, adding some commonly requested level editor featuers and game options! Major Features and Fixes Feel free to browse the ChangeLog , for all of the details, but here are the major things included in this update: New series options:
The fourth major update to Splody releases today, adding some commonly requested level editor featuers and game options!
Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
New series options:
Set initial power-ups that players start with (overriding map defaults)
Set power-up drop frequencies (overriding map defaults)
Adjust Game Speed for a more chaotic or strategic experience
New Level Editor features:
Set initial power-ups that players start with per-map
Place Teleporters, Conveyors, Tunnels, and initial Power-Ups
New levels made with these new features:
Polo - start with Kicker and Mount
Race - get to the outside first to acquire a ton of power-ups
Steam Cloud support for custom levels
Display player name and avatar of round winner under the "Victory" / "Draw" / "Lose" text
The fourth major update to Splody releases today, adding some commonly requested level editor featuers and game options! Major Features and Fixes Feel free to browse the ChangeLog , for all of the details, but here are the major things included in this update: New series options:
The fourth major update to Splody releases today, adding some commonly requested level editor featuers and game options!
Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
New series options:
Set initial power-ups that players start with (overriding map defaults)
Set power-up drop frequencies (overriding map defaults)
Adjust Game Speed for a more chaotic or strategic experience
New Level Editor features:
Set initial power-ups that players start with per-map
Place Teleporters, Conveyors, Tunnels, and initial Power-Ups
New levels made with these new features:
Polo - start with Kicker and Mount
Race - get to the outside first to acquire a ton of power-ups
Steam Cloud support for custom levels
Display player name and avatar of round winner under the "Victory" / "Draw" / "Lose" text
The third major update to Splody releases today, adding some commonly requested gameplay features! Major Features and Fixes Feel free to browse the ChangeLog , for all of the details, but here are the major things included in this update: New powerup: Dashing Strike (double-tap m
The third major update to Splody releases today, adding some commonly requested gameplay features!
Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
New powerup: Dashing Strike (double-tap movement to send a bomb flying)
New powerup: Dangerous Bombs (explodes in a square-ish area)
New powerup: Piercing Bombs (pierces through soft blocks and powerups)
New powerup: Bouncy Bombs (when kicked, bombs bounce instead of stops upon hitting an obstacle)
New "Custom" online game type that lets you change any options without having to run your own dedicated server