A new Solitairica update? In 2025?!

Whether you are an old school player or someone who stumbled on the game in recent years, I want to start by saying thank you so much for playing Solitairica.
Solitairica's 10 year anniversary is coming up next year. After I got over the shock of that fact, I decided it is important to meet two goals for this milestone:
Catch up to modern standards on each platform
Be ready to work on future versions of Solitairica
The first step starts today on Steam, with the anniversary update, which is available on the beta branch now
Steam deck using gamepad input
Some more background:
Solitairica was built in 2015 using a now ancient version of Unreal Engine. It was our first game, and first time using the engine, so naturally mistakes were made. Most of the issues are invisible to the player, but behind the scenes they have tied up our ability to grow and maintain the game.
Over the many years we worked on our second game ZOR, we improved massively in the technical arts of using Unreal. With that project coming to a close, and considering Solitairica's continued cult popularity, I have been working on a major overhaul of the Solitairica engine. Almost every core system has been rebuilt, with improvements and optimizations that will allow us to extend and adapt the game in the future.
While there are some select UX and visual improvements, this isn't a remaster with new artwork or reworked game systems as I believe in preserving the game close to the original state. There is some sparing tuning in only the most egregious spots like Barbarian difficulty and tweaking a few useless spells and items. That said, the new engine is buttery smooth, supports gamepad, is ready for translations, and improves on a bunch of minor issues that we weren't able to address back in the day.
After 9 years of research and development, we bring you: Widescreen backgrounds
Due to the scope of the overhaul there will undoubtedly be some bugs that pop up, so the update will start out as an opt-in beta branch. We will continue to test and update it until it feels solid enough for full release.
I hope everyone dives in and gives it a shot! I will be monitoring the discussions and fixing the issues in the weeks to come.
Cheers,
Clint
You can finally play with your feet up
Patch notes
New stuff
Tuning
Consistent energy gathering rules: If the card is face up, you get energy. If face down, you don't
Insight spell now reveals a single random face down card
X-ray glasses reveals extra cards on start of battle not continuously
Spectacles now reflect the blocked stun (free mind mirror)
Barbarian difficulty tuning (evaluating in beta)
Wildstone cost tuning (relying a bit less on emperor farming)
Cost of unlocks slightly reduced and rebalanced
Wildstone cards in emperor battle reduced
Wildstone cards in battles slightly increased