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Gambit Loop cover art

Gambit Loop

Delirium Tremens Games

Released
10 Sep 2026
Platforms
Linux
Last updated
21 Sep 2026, 02:33
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
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Latest players
2
Player history
Steam reviews
0
0 reviews
Steam followers
—
Follower history
United States store
$4.99
Regional prices
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Updates & announcements

Developer posts and news about this game.

Change historyBuilds & patches
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  1. Gambit LoopGambit Loop cover art
    20 Sep 2026Developer post

    Patch 1.1.1 - September 20, 2026

    Fixes Auto-retry boss (new setting): separate from the existing auto-restart for farm floors. Turn it on in the options and your hero will automatically re-challenge the boss after a 5s countdown on death. Click anywhere to cancel, same as the farm version. Screen shaking during

    Read update · Original post

  2. Gambit LoopGambit Loop cover art
    19 Sep 2026Developer post

    Update 1.1 - September 19, 2026

    New Features & Improvements Auto-farm. New toggle in the combat HUD: your character re-enters the same floor automatically after clearing it. Mutual exclusion with auto-climb. Persists per save slot. Retry boss. Lose to a boss, get a Retry button right there. No more backing

    Read update · Original post

  3. Gambit LoopGambit Loop cover art
    19 Sep 2026Developer post

    Patch 1.0.14 - September 19, 2026

    Fixes Fixed gambit conditions with a status type (freeze, burn...) resetting to "any" when saved . The value was silently clamped to a number, wiping the selected status. Fixed Alt-Tab creating ghost instances of the game. Only one copy can run at a time now; switching back bring

    Read update · Original post

  4. Gambit LoopGambit Loop cover art
    15 Sep 2026Developer post

    Patch 1.0.13 - September 15, 2026

    Fixes & Improvements Fixed several "start of combat" bonuses only working on the first wave of a floor. Affected: the Lightfoot unique's starting ATB, the Always First and starting-ATB skill nodes, the Initiative rune, Ancient Wisdom's free first spell, and the Assassin set's

    Read update · Original post

  5. Gambit LoopGambit Loop cover art
    15 Sep 2026Developer post

    Patch 1.0.12 - September 15, 2026

    Fixes & Improvements Fixed Unique and Set items being unsellable. You can now manually sell them from your inventory (locked items still need to be unlocked first). Keep the reports coming in the bug thread, I read it every day ːsteamhappyː

    Read update · Original post

  6. Gambit LoopGambit Loop cover art
    15 Sep 2026Developer post

    Patch 1.0.11 - September 15, 2026

    Fixes & Improvements Fixed Unique and Set items almost never dropping once you had any Luck, Overdrive, or Fortune active. The more you invested in drop-rate stats, the less likely you were to actually see a Unique or Set item. Should drop normally now regardless of your buil

    Read update · Original post

  7. Gambit LoopGambit Loop cover art
    14 Sep 2026Developer post

    Patch 1.0.10 - September 14, 2026

    Fixes & Improvements Fixed the "Dual Channeler" achievement never unlocking. Should unlock correctly now if you have 2+ different runes equipped. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː

    Read update · Original post

  8. Gambit LoopGambit Loop cover art
    14 Sep 2026Developer post

    Patch 1.0.9 - September 14, 2026

    Fixes & Improvements "First Turn" gambit condition now correctly fires on every wave, not just the first one of a run . A wave that ended in a kill was leaking into the next wave's turn counter, so "First Turn" stopped working past your very first wave. Fixed. Keep the report

    Read update · Original post

  9. Gambit LoopGambit Loop cover art
    13 Sep 2026Developer post

    Patch 1.0.8 - September 14, 2026

    Fixes & Improvements Holy Surge (Paladin) now works on every wave, not just the first one of a floor: the starting ATB bonus was only applying once per floor. Fixed. Added a "CAPPED" indicator on the ATB Speed stat when you hit its hard ceiling : past a certain point, more AT

    Read update · Original post

  10. Gambit LoopGambit Loop cover art
    13 Sep 2026Developer post

    Patch 1.0.7 - September 13, 2026

    Fixes & Improvements Soul Storm now respects its equipped rune: it was silently ignoring whatever rune you had slotted, including Light Speed's cast-delay removal. Fixed. Cleave now works on Piercing Arrow and Snare Shot: both skills ignored the rune's "hit all enemies" effec

    Read update · Original post

  11. Gambit LoopGambit Loop cover art
    12 Sep 2026Developer post

    Patch 1.0.6 — September 12, 2026

    Lightning mage skill tree no longer shows "Surtension" in English: a bunch of notable descriptions had the French status name slip in instead of "Surge". Fixed. (Thanks sworded for tracking it down to the skill tree.) "Turn Number" and "First Turn" gambit conditions now reset eve

    Read update · Original post

  12. Gambit LoopGambit Loop cover art
    12 Sep 2026Developer post

    Patch 1.0.5 — September 12, 2026

    One more pass on auto-restart, sorry for the back and forth. Fixes & Improvements Auto-restart on death no longer stops after a couple of unlucky runs: it now keeps going no matter how many times you die in a row. Only a real click or keypress stops it. (Thanks sworded for st

    Read update · Original post

  13. Gambit LoopGambit Loop cover art
    12 Sep 2026Developer post

    Patch 1.0.4 — September 12, 2026

    A bigger round this time, mostly from your reports. Thanks! Fixes & Improvements Auto-restart on death works properly now: the defeat screen stayed stuck on top of the new fight and a second death didn't restart. Fixed. (Thanks sworded.) Smash, Assassinate and Venom Strike hi

    Read update · Original post

  14. Gambit LoopGambit Loop cover art
    11 Sep 2026Developer post

    Patch 1.0.3 — September 12, 2026

    One fix and one new option, thanks for the reports. "Pause when losing focus" now actually works when Chrome takes focus: it wasn't stopping the game in that specific case before. Fixed. (Thanks sworded for the report.) New option: auto-restart the floor on death: Options > Di

    Read update · Original post

  15. Gambit LoopGambit Loop cover art
    11 Sep 2026Developer post

    Patch 1.0.2 — September 11, 2026

    Another round of fixes, thanks again for all the reports. Fixes & Improvements "Enemy has Counter" gambit condition added: same fix as Reflect in the last patch, extended to its physical counterpart. Counter is a one-time retaliation hit at 1.5x the enemy's strength on your n

    Read update · Original post

  16. Gambit LoopGambit Loop cover art
    10 Sep 2026Developer post

    Hotfix — September 10, 2026

    Hey everyone, first patch is out. Thanks for the reports on launch day, here's what's changed. Fixes & Improvements Volume at 0% is actually silent now: all three sliders (master/music/sfx) still let a faint bit of audio through at 0%, even though the intent was always dead s

    Read update · Original post

  17. Gambit LoopGambit Loop cover art
    10 Sep 2026Developer post

    Gambit Loop is out: write the rules, watch them fight

    I'm proud to officially announce that Gambit Loop is now available. This is my take on the auto-battler roguelike: you never control a fight directly. You write your hero's logic as a list of IF/THEN rules, send it up a 100-floor tower, and when it dies the game tells you which r

    Read update · Original post