This update fixes several card and movement issues, improves save reliability, and tidies up effects and battle information. Fixed Hand Grenade targeting and its bonus dice being lost before the next close-combat attack. The pending bonus now also survives saving and loading. Fix
This update fixes several card and movement issues, improves save reliability, and tidies up effects and battle information.
Fixed Hand Grenade targeting and its bonus dice being lost before the next close-combat attack. The pending bonus now also survives saving and loading.
Fixed Hold At All Costs being rejected against Artillery Bombard.
Corrected when Three On A Match can be played and improved explanations when a card cannot be used.
Fixed units being offered invalid moves, including mortars moving beyond their allowed range.
Fixed Cancel interrupting a pending dice roll and Confirm being offered for incompatible combat responses.
Fixed German victories sometimes being recorded as a victory for the other side.
Improved save-file validation and recovery, and prevented saving while movement or combat is still resolving.
Fixed saved games sometimes appearing unavailable in the save menu.
Fixed returning to the menu or loading a saved game leaving the game paused.
Fixed some ambient, grenade and mortar sounds ignoring the volume controls.
Restored missing healing-effect graphics.
Fixed the opening No-Man's-Land shelling message overlapping the score and medal information.
Thank you to everyone who reported problems and helped us improve the game!
Update 2.1.3 Commanders, Update 2.1.3 is now available. This small hotfix fixes command cards sometimes not appearing after the computer’s turn when playing at Fast speed. Thank you to everyone who reported the problem and helped us track it down!
Update 2.1.3
Commanders,
Update 2.1.3 is now available. This small hotfix fixes command cards sometimes not appearing after the computer’s turn when playing at Fast speed.
Thank you to everyone who reported the problem and helped us track it down!
Commanders, Update 2.1.2 is now available on Windows and Mac. This focused follow-up addresses problems reported after Update 2.1.1 and keeps battles moving smoothly. Gameplay fixes Command and combat card buttons now return to normal after closing or interrupting a card window.
Commanders,
Update 2.1.2 is now available on Windows and Mac. This focused follow-up addresses problems reported after Update 2.1.1 and keeps battles moving smoothly.
Gameplay fixes
Command and combat card buttons now return to normal after closing or interrupting a card window.
Fixed rare situations where discarding a card or interrupting an action could leave the battle waiting.
Gain Ground now works correctly when used or declined.
Achievement messages no longer repeat after an achievement has already been earned.
Thank you to everyone who sent us reports and logs!
Commanders, Update 2.1.1 is now available. This small update fixes two issues reported after Update 2.1.0. Bug fixes Fixed an issue that could prevent the game from opening on Mac. Fixed an issue affecting combat dice results. Thank you for playing and for continuing to share you
Commanders,
Update 2.1.1 is now available. This small update fixes two issues reported after Update 2.1.0.
Bug fixes
Fixed an issue that could prevent the game from opening on Mac.
Fixed an issue affecting combat dice results.
Thank you for playing and for continuing to share your reports with us.
Commanders, Update 2.1.0 is now available. This update focuses on reliability, clearer game feedback, and smoother play across Windows and modern Macs. Improvements Added a clearer and safer Save & Quit option. Reduced unusually high processor usage. Improved achievement reli
Commanders,
Update 2.1.0 is now available. This update focuses on reliability, clearer game feedback, and smoother play across Windows and modern Macs.
Improvements
Added a clearer and safer Save & Quit option.
Reduced unusually high processor usage.
Improved achievement reliability.
Improved compatibility with modern Macs, including Apple Silicon.
Bug fixes
Fixed saved games sometimes restoring the wrong player or side.
Fixed command and combat cards occasionally becoming unavailable or unresponsive.
Fixed the Lice card failing to affect a highlighted target.
Fixed Box Barrage not working correctly with reserve artillery.
Clarified that using Gain Ground is optional.
Fixed Surprise Ambush sometimes allowing an extra attack.
Fixed the patch-notes window allowing buttons behind it to be pressed.
Fixed several possible stalls during the computer player's turn.
Fixed regional settings occasionally causing missing units or incorrect map positions.
Fixed several other stability issues.
Thank you for playing and for continuing to share your reports with us.
Fixed troops not appearing on the battlefield for players using a comma as the decimal separator (e.g. German and French regional formats). Fixed the game locking up at the end of the first turn on those systems. Fixed shell craters rendering as dark, unlit pits. Fixed Steam achi
Fixed troops not appearing on the battlefield for players using a comma as the decimal separator (e.g. German and French regional formats).
Fixed the game locking up at the end of the first turn on those systems.
Fixed shell craters rendering as dark, unlit pits.
Fixed Steam achievements and overlay missing from the Mac build.
Please let us know if you discover any further issues and we'll do our best to get them resolved quickly!
Update 2.0 Update 2.0 is the largest update The Great War has received. The game engine has been updated to its latest version, the rules have been checked and corrected against the board game, the computer opponent has been improved, and the interface has been reworked throughou
Update 2.0
Update 2.0 is the largest update The Great War has received. The game engine has been updated to its latest version, the rules have been checked and corrected against the board game, the computer opponent has been improved, and the interface has been reworked throughout. Full notes below.
New Features
Card previews - hover over any card to read a full-size copy. Works on every card, including ones you cannot play right now.
Play guidance - a banner shows whose turn it is and what to do next, with a live count of the units you can still order, move or attack.
Refusal reasons - when a card cannot be played, the game says why: too costly, the wrong phase, or waiting on the command card it accompanies.
Battle effects - attacks draw an arc from attacker to defender, losses float off the unit as they land, retreats are announced, and a roll that changes nothing says "No effect".
Twelve new tutorial lessons, and all tutorials can be re-read from the game menu at any time.
In-game manual - searchable, with a contents column that follows your place, icons that link to their pages, and every card shown at full size.
Scenario briefings - redesigned around a much clearer map: the battlefield drawn as a labelled diagram with a key to every terrain type, in a larger layout.
Colourblind mode - an option in the settings that swaps the combat highlight reds and greens for blue and purple.
New save system - saved games now show the date and time they were made.
Improvements
Dragging the map now follows the mouse exactly - the ground you grab stays under the cursor, at any zoom level.
Battlefield lighting and shading reworked.
Picking up a card and putting it back is faster, and the rest of the hand no longer moves.
Cards you cannot yet afford are tinted differently from cards blocked by the rules.
Your opponent's played cards now move directly to their places.
Cards on display always appear above the rest of the interface.
The end-of-turn reward choices respond to the pointer, with their labels beneath them.
The medal score is shown more clearly in game, with both sides' counts in the score header.
The End Phase button now also lights up when your remaining units have no valid moves or targets, not just when every action is spent - and it explains what the game is waiting for when greyed out.
Turn announcements are smaller and quieter.
The Skip Animations setting now shortens battles as intended.
The interface keeps clear of screen notches.
The game engine has been updated to its latest version, improving performance and compatibility.
Bug Fixes
Fixed HQ tokens being earned from attacks that did not target an enemy unit.
Fixed combat cards not being drawn when they should be drawn up to the hand limit.
Fixed objectives worth several medals awarding only one.
Fixed the end-of-turn combat card choice being played instead of discarded.
Fixed several combat resolution errors, including crossfire attacks, retreats near the board edge and breakout moves.
Fixed the difficulty setting not being applied to the computer player.
Fixed the AI Speed setting doing nothing.
Fixed several decision bugs that weakened the computer player.
Fixed freezes and stalls during the computer player's turn.
Fixed unit counts including units that had no possible move or target.
Fixed phases ending on their own when your units had no options.
Fixed the camera not moving at the lowest speed slider settings.
Fixed the camera moving away while dice were still being read.
Fixed shadows not appearing.
Fixed missing sound effects.
Fixed volume sliders responding unevenly across their range.
Fixed the settings panel changing the resolution when opened, and sliders showing the wrong values.
Fixed saved games not being found after saving, which hid the Resume button.
Found a bug?
If you find a problem, please let us know on the forum. A line or two about what you were doing when it happened is enough for us to investigate.
What's next
The next big addition to The Great War is online multiplayer: real opponents, and a ranked mode for those out to prove themselves. We are aiming to release it in the coming months - watch this space.
We have just released version 1.9.3! This update includes the following fixes: Fix to unit selection presented when playing supply shortage via combat card intelligence Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed Block tren
We have just released version 1.9.3! This update includes the following fixes:
Fix to unit selection presented when playing supply shortage via combat card intelligence
Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed
Block trench raid from being played where command card blocks all unit movement
Fix to tactician default flank being highlighted after a different card is played
We have just released version 1.9.3! This update includes the following fixes: Fix to unit selection presented when playing supply shortage via combat card intelligence Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed Block tren
We have just released version 1.9.3! This update includes the following fixes:
Fix to unit selection presented when playing supply shortage via combat card intelligence
Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed
Block trench raid from being played where command card blocks all unit movement
Fix to tactician default flank being highlighted after a different card is played
We have just released version 1.9! This update includes the following fixes: Fix to cards not prompting correctly in local pass and play matches Fixed issue where multiple retreat events during artillery fire could cause game to hang Improved AI targeting for artillery firing Imp
We have just released version 1.9! This update includes the following fixes:
Fix to cards not prompting correctly in local pass and play matches
Fixed issue where multiple retreat events during artillery fire could cause game to hang
Improved AI targeting for artillery firing
Improved retreat unit highlighting
Added tutorial for crossfire attacks
Fix to big show auto ending turn and skipping movement
Fix to big show combined with some combat cards not applying the correct bonus per unit
Fix to loading save files created in some previous versions
Fix to in game briefing where this would lock up after consulting the in game manual
Fix to replacements where player could be blocked from allocating all possible replacements
Improved visuals for selecting cards to discard or keep
We have just released version 1.9! This update includes the following fixes: Fix to cards not prompting correctly in local pass and play matches Fixed issue where multiple retreat events during artillery fire could cause game to hang Improved AI targeting for artillery firing Imp
We have just released version 1.9! This update includes the following fixes:
Fix to cards not prompting correctly in local pass and play matches
Fixed issue where multiple retreat events during artillery fire could cause game to hang
Improved AI targeting for artillery firing
Improved retreat unit highlighting
Added tutorial for crossfire attacks
Fix to big show auto ending turn and skipping movement
Fix to big show combined with some combat cards not applying the correct bonus per unit
Fix to loading save files created in some previous versions
Fix to in game briefing where this would lock up after consulting the in game manual
Fix to replacements where player could be blocked from allocating all possible replacements
Improved visuals for selecting cards to discard or keep
We have just released version 1.8.3! This update includes the following fixes: Added post match map view Fix to game medals not restoring correctly Fix to some dice rolls causing a crash ~ The HexWar Games Team
We have just released version 1.8.3! This update includes the following fixes:
We have just released version 1.8.3! This update includes the following fixes: Added post match map view Fix to game medals not restoring correctly Fix to some dice rolls causing a crash ~ The HexWar Games Team
We have just released version 1.8.3! This update includes the following fixes:
In this latest update to the game, we've improved / fixed the following: Fix to AI use of battle fury card. Fix to retreat actions to ensure always completed. Fix to return fire allowed when adjacent to enemy. Fix to status icons appearing incorrectly. Mortars can now be used to
In this latest update to the game, we've improved / fixed the following:
Fix to AI use of battle fury card.
Fix to retreat actions to ensure always completed.
Fix to return fire allowed when adjacent to enemy.
Fix to status icons appearing incorrectly.
Mortars can now be used to attack barbed wire hexes with no enemy present.
Interrupt type cards show as in play.
Fix to in game manual.
Improvement to AI when using rush and rotation card.
In this latest update to the game, we've improved / fixed the following: Fix to AI use of battle fury card. Fix to retreat actions to ensure always completed. Fix to return fire allowed when adjacent to enemy. Fix to status icons appearing incorrectly. Mortars can now be used to
In this latest update to the game, we've improved / fixed the following:
Fix to AI use of battle fury card.
Fix to retreat actions to ensure always completed.
Fix to return fire allowed when adjacent to enemy.
Fix to status icons appearing incorrectly.
Mortars can now be used to attack barbed wire hexes with no enemy present.
Interrupt type cards show as in play.
Fix to in game manual.
Improvement to AI when using rush and rotation card.
We have just released version 1.7! This update includes the following fixes: Additional option when playing counter intelligence card, allows valid cards to enter play the same turn Fix to counter intelligence card where card drawn from discard pile would appear as if played alre
We have just released version 1.7! This update includes the following fixes:
Additional option when playing counter intelligence card, allows valid cards to enter play the same turn
Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied
Fix to some cards that appeared playable when they were not
Fix to camera settings getting assigned correctly
Fix to game log
Fix to counter attack card
Improvements to AI when choosing targets and attack order
Fix to AI when using artillery, now uses correct amount of ammo
AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo
Missed artillery attacks are clearer
Lost messenger working against dice roll type cards
Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable
Fix to in game manual for all platforms
Reduced unit insignia and other minor interface improvements
Improvement to dice physics, roll completes faster and is more contained
Fix to victory medals, when removing more than one in a single action
We have just released version 1.7! This update includes the following fixes: Additional option when playing counter intelligence card, allows valid cards to enter play the same turn Fix to counter intelligence card where card drawn from discard pile would appear as if played alre
We have just released version 1.7! This update includes the following fixes:
Additional option when playing counter intelligence card, allows valid cards to enter play the same turn
Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied
Fix to some cards that appeared playable when they were not
Fix to camera settings getting assigned correctly
Fix to game log
Fix to counter attack card
Improvements to AI when choosing targets and attack order
Fix to AI when using artillery, now uses correct amount of ammo
AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo
Missed artillery attacks are clearer
Lost messenger working against dice roll type cards
Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable
Fix to in game manual for all platforms
Reduced unit insignia and other minor interface improvements
Improvement to dice physics, roll completes faster and is more contained
Fix to victory medals, when removing more than one in a single action
We have just released the fifth update for Command & Colors: The Great War. The following changes have been made: Performance improvements Fix for dice counting Fix to combat bonuses targeting incorrect units Fix to interrupt type cards getting prompted and played correctly F
We have just released the fifth update for Command & Colors: The Great War. The following changes have been made:
Performance improvements
Fix for dice counting
Fix to combat bonuses targeting incorrect units
Fix to interrupt type cards getting prompted and played correctly
Fix to targeting for some card combinations, eg. infantry assault with three on a match
We have just released the fifth update for Command & Colors: The Great War. The following changes have been made: Performance improvements Fix for dice counting Fix to combat bonuses targeting incorrect units Fix to interrupt type cards getting prompted and played correctly F
We have just released the fifth update for Command & Colors: The Great War. The following changes have been made:
Performance improvements
Fix for dice counting
Fix to combat bonuses targeting incorrect units
Fix to interrupt type cards getting prompted and played correctly
Fix to targeting for some card combinations, eg. infantry assault with three on a match