Concrete and Steel

Bad Dinosaur

Released
May 27, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Devblog 6: Low poly is the new high poly

    This week has been mostly about two things: Props and multiplayer. The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing people the freedom and flexibility to host servers their own way.

  2. Developer post

    Devblog 6: Low poly is the new high poly

    This week has been mostly about two things: Props and multiplayer. The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing people the freedom and flexibility to host servers their own way.

  3. Developer post

    Devblog 5: Facepaint

    As I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week. The main feature I've added is the ability to paint different parts of an object with different materials. This was a huge problem in the old version, becau

  4. Developer post

    Devblog 5: Facepaint

    As I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week. The main feature I've added is the ability to paint different parts of an object with different materials. This was a huge problem in the old version, becau

  5. Developer post

    Devblog Week 4

    So it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the UI and tool system, integrating a chat system for online gam

  6. Developer post

    Devblog Week 4

    So it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the UI and tool system, integrating a chat system for online gam

  7. Developer post

    *Progress klaxon*

    It's been an interesting couple of weeks - here's the latest progress. Tool Bag One of the first things I worked in is improving the UI, and I started with the tool bag. As you can see, it's much clearer to see and easier to select which tool you need. Todo: Allow for more than 4

  8. Developer post

    *Progress klaxon*

    It's been an interesting couple of weeks - here's the latest progress. Tool Bag One of the first things I worked in is improving the UI, and I started with the tool bag. As you can see, it's much clearer to see and easier to select which tool you need. Todo: Allow for more than 4

  9. Developer post

    Gimmie dem features (and development update)

    As I mentioned in my last post, we're restarted development. Actually, it's more like we've restarted - from scratch. I started working on the network code last week. A big flaw in the previous network code was, once you get ~4,500 objects, you start having sync issues when you j

  10. Developer post

    Gimmie dem features (and development update)

    As I mentioned in my last post, we're restarted development. Actually, it's more like we've restarted - from scratch. I started working on the network code last week. A big flaw in the previous network code was, once you get ~4,500 objects, you start having sync issues when you j

  11. Developer post

    Development Re-Started

    As you might be aware, the development has gone rather stagnant. Well, there's a whole heap of reasons for this: Simulator or Game? This is the biggest part we've been stuck on. Do we go all-out and turn this into some super-complex creative tool for building stuff? Or do we add

  12. Developer post

    Development Re-Started

    As you might be aware, the development has gone rather stagnant. Well, there's a whole heap of reasons for this: Simulator or Game? This is the biggest part we've been stuck on. Do we go all-out and turn this into some super-complex creative tool for building stuff? Or do we add

  13. Developer post

    Update 3.2

    Further to Update 3 released last night , this update fixes not being able to load savegames among other things. This update also gives you the ability to make cylindrical freeform shapes! Just hold C and scroll with the mouse to change freeform shape.

  14. Developer post

    Update 3.2

    Further to Update 3 released last night , this update fixes not being able to load savegames among other things. This update also gives you the ability to make cylindrical freeform shapes! Just hold C and scroll with the mouse to change freeform shape.

  15. Developer post

    Update 3

    Hello! After a busy week of work, I'm proud to announce the 3rd update to Concrete And Steel! Here are some of the highlights: Tool Fast-Switch and Help Tips We recognised that learning the various tools are a bit difficult. So in this update we totally reworked the tool belt, ad

  16. Developer post

    Update 3

    Hello! After a busy week of work, I'm proud to announce the 3rd update to Concrete And Steel! Here are some of the highlights: Tool Fast-Switch and Help Tips We recognised that learning the various tools are a bit difficult. So in this update we totally reworked the tool belt, ad

  17. Developer post

    Update 2

    We recently released Update 2 which includes a bunch of bug fixes. Here's what it includes: Added "no-bulild" zone colliders to spawn areas (thanks Guy2You) Fixed freeform tool preview object not disapearing after switching tools (thanks Guy2You and farfadet46) Fixed not being ab

  18. Developer post

    Update 2

    We recently released Update 2 which includes a bunch of bug fixes. Here's what it includes: Added "no-bulild" zone colliders to spawn areas (thanks Guy2You) Fixed freeform tool preview object not disapearing after switching tools (thanks Guy2You and farfadet46) Fixed not being ab

  19. Developer post

    Update 1

    Hello! A massive thank you to everyone who has bought and played the game so far. It's been amazing seeing what you guys have built since the launch. Also a huge thank you to everyone who has given feedback, criticism and bug reports. The community is what influences this game. F

  20. Developer post

    Update 1

    Hello! A massive thank you to everyone who has bought and played the game so far. It's been amazing seeing what you guys have built since the launch. Also a huge thank you to everyone who has given feedback, criticism and bug reports. The community is what influences this game. F