Fixes for zooming and moving on the map
Fixes - Zooming in is now working again - Disabled zoom while animation is active - Deactivate WASD movement when animation starts

Developer posts and news about this game.

Fixes - Zooming in is now working again - Disabled zoom while animation is active - Deactivate WASD movement when animation starts

I’ve made a few quality-of-life improvements to the UI and controls. You can now add bots much faster from the lobby with the new “+” button, and I’ve added a few more movement options with WASD, edge movement and the D-pad. I’ve also fixed an issue with client player positions n

The demo for Imperial Kingdoms is live! If you enjoy tactical map control and expansion, Imperial Kingdoms translates territory control into strategy with supply logistics, diplomacy, and direct map expansion. Key mechanics in the demo: Economic Logistics: Construct town infrastr

Empire at Risk is now available and you can save 20% during the launch time! View game page There is a BaroxxTech Collection bundle available with both of my games with an additional discount of 15% 👀 Empire at Risk also part the Games Composed in Germany festival by Games+Germa

The release of Empire at Risk is just a week ahead. There will be a launch discount and a bundle with both of my games. Save your spot and wishlist 👀

The AI has received several improvements and should now provide a more challenging experience through better decision-making and tactical actions. Changes Implemented additional tactical actions for AI opponents Reduced AI supply multipliers to compensate for the improved behavio

I've released a small update for the demo. Changes: Fixed an issue affecting AI supply calculation Increased the supply multipliers for all difficulty levels As a result, AI opponents now have access to more supply overall. They are still relatively passive, but this should make

Empire at Risk is a turn-based strategy game where you expand across dynamic hex maps, capture regions, manage supply, and adapt to changing seeds. Each match is a compact run where you compete against AI or other players, up to 4 participants, aiming to control the entire map. T

I've been working on improving the seed challenge flow and the overall leaderboard experience in Empire at Risk . The main goal was making runs easier to compare and replay between players. The biggest addition here is definitely the ability to directly replay setups from leaderb

There is an update for Empire at Risk with several improvements and fixes. Be ware, there is a breaking change for the savegames (see below). You can still select the old version (1.0.0) via the Steam properites. Changelog for version 1.1.0 and 1.1.1 Changes In-game UI elements c

View game page The demo for Empire at Risk is live. Empire at Risk is a compact, turn‑based hex board game designed for quick yet deep tactical play. Each round lasts roughly 15 minutes , making it perfect for a short session against the AI or your friends. Key Features Singlepla