Hotfix 0.42.01
Fixed an issue where food would sometimes fail to restore hunger.

Developer posts and news about this game.

Fixed an issue where food would sometimes fail to restore hunger.

New Features: Added a new quest №03-17/ND “NIGHT WATCHER”. Added a new story quest “OPERATOR 15 PDA”. Added a new story quest “STRANGE ROTATION”. Added a new enemy - a search robot belonging to a hostile faction. It can be encountered in the Wasteland both during the day and at n

At the request of players, a fast travel system has been added, allowing you to travel from the base directly to the observation towers - Posts 01, 02, 03, and 04. To unlock a fast travel point, you must reach the corresponding tower and activate the observation post located ther

Update 0.41 New Features: Added a new location: “NODE 17”. It can be accessed from the global map once the required access level has been reached. The entrance can be found near the collapsed railway tunnel. Added a new quest: №04-11/AT “RECONNAISSANCE AND SEARCH: NODE 17”. Added

• Added support for Steam Frame controllers. They are now correctly detected by the game, and the position and angle of the hands match the physical controllers.

At the request of Broken Halo , the eye used for gameplay capture has been changed. Previously, the game output the image from the left eye; now the right eye is used by default. This should make recording videos more convenient, especially when using weapons and aiming.

Improvements: The quest system has been completely reworked. You can now track the current state of a quest directly in your PDA: for example, how many monsters still need to be eliminated, how many locations have been visited, and which objectives are still incomplete. Previousl

Hotfix 0.40.22b Fixed a bug in mission №01-19/A that prevented it from being completed. Added a visible perimeter clearance zone to mission №01-19/A.

Hotfix 0.40.22a Fixed a bug in mission №02-05/UA that prevented the player from receiving the message confirming that the robot had scanned the installation. If you have already accepted this mission and tried to complete it, simply approach the installations you have not visited

Thank you to everyone who supports D.E.C.A.Y. and shares their impressions, feedback, suggestions, and ideas - whether through reviews, the forums, or community discussions. This kind of feedback is genuinely important to me. It helps me better understand what already works well,

Today, the day has finally come for D.E.C.A.Y. After more than two years of development, the game is launching in Steam Early Access. It has been a very long journey. Over that time, the project has changed significantly, grown, and become much closer to the game I want it to be.

🎉 D.E.C.A.Y. has passed Steam review. New release date - August 26! Friends, I can finally share some good news: D.E.C.A.Y. has successfully passed Steam review, and the Early Access release is now officially scheduled for August 26, 2026 . I want to apologize for moving the rel

Greetings, Operators! It is time to share the latest intelligence from the Shelter. The Supply Department has not been sitting idle - the Wasteland beyond the airlock is becoming increasingly dangerous, which means your Overseer will need far more convincing arguments for surviva

📢 Attention, Operators! Fresh data on the A.C.C.S. "Atlas" system. In D.E.C.A.Y., your work inside the bunker is not limited to simple survival and following directives. You will be responsible for monitoring the A.C.C.S. "Atlas" network - a critical complex that directly affect

Hello everyone! Work on D.E.C.A.Y. continues, and today I’d like to show another important part of the game — the character progression system. The idea is to give players the freedom to shape their own survival style. You’ll be able to choose perks that enhance different aspects

Hello everyone! I’m continuing work on D.E.C.A.Y. , and today I’d like to show one of the new ideas — a helper droid that will become the player’s companion. The idea is to make it not just a useful tool, but a more lively and memorable companion. I spent a long time thinking abo