User generated levels are being removed
Due to the backend service being discontinued we are forced to remove this feature from the game after May 11, 2025 The rest of the game is unaffected. Sorry for the inconvenience. ːsteamfacepalmː

Developer posts and news about this game.

Due to the backend service being discontinued we are forced to remove this feature from the game after May 11, 2025 The rest of the game is unaffected. Sorry for the inconvenience. ːsteamfacepalmː

We are proud to announce that our next game Journey Up will be releasing in the next couple hours! Gain sentience and climb up out of the mines and beyond on your own or online with up to 4 players. Play with checkpoints or without for a more tense experience. Supports VR and des

Fixed missing subscene Changed to forward+ rendering Changed to a different matchmaker Updated network backend Fixed an issue with quest crossplay

As the title says we're reached version 1.0 and are leaving early access! To celebrate we've added 14 new cosmetics to the rewards track including new pilot colours! As promised we'll also be removing the early access supporter DLC to be replaced by the premium pass DLC which wil

Fixed a bug with bomb tag Fixed bots running fewer laps on race Tweaked bot speed Update some textures / icons Recenter on menu long press

As you might have guessed from the title we've added bots to the game. When there are 3 or fewer human players in the Triple Trials game mode 1-3 bots will join the match to make things a bit more exciting (you might recognise one from the tutorial ːsteamhappyː) We are also prepa

Fixed some bugs: Hide soft deleted user maps Can rotate blocks in flat mode Swapped map browser page buttons Out of bounds error on map browser Null ref when removing headset Show average rating for maps Show owned DLC Hide timer when there is no start / end point Stop gravity wh

updated icons

Fixed a server configuration error

Hi Folks, This week we've added another map to the Triple Trials game mode bringing total to 10. We've also added 6 new Steam achievements to unlock and updated some localisation text and fixed a bug with the tutorial subtitles. We're getting near to version 1.0 now and remember

Hi, Just dropped 2 new mech colours for you to unlock on the rewards track. Stay tuned for more maps and game modes to come!

Hi folks, We've added a several new parts to the challenge mode editor including the sliding wall, rolling drum, spinning disk and riser blocks so now you can make much more dynamic and interesting looking levels to challenge your fellow players to. We've also update the model fo

Hi folks, We've added a new player generated challenge mode where you can create your own obstacle course and players can compete on global leaderboards for the best times. You can browse for top rated maps from the new game mode selector in the lobby or you can create your own m

Hi folks, We've added a new map to the quick match gamemode. This one is a straight obstacle course so no need to do laps in this one. Bugs: * Gamepad is now able to access the rewards menu and game brower. If there are any features you'd like us to add then leave a comment. ːste

Hi folks, We're back from the spring festival break with a new update that adds support for keyboard / gamepad in the map editor. Press R / Select to open the build menu and F / X to interact with the buttons. Then you press right trigger or left mouse button to place blocks. You

This week we've updated the tutorials to account for keyboard and gamepad players which includes steamdecks. Some other features we added: * Gamepad menu button * Gamepad / mouse turn speed slider in options * Hide VR related options when in non-VR We'll try to get the game steam

fixed hand offsets when using gamepad added steamdeck detection

This week we've added support for non-VR mode You can now play with all your friends who don't own a VR headset! There are some missing features still such as updating the tutorial for gamepad / keyboard controls and adding the map builder support but we'll add those pretty soon.

This week we've made some progress on the usability of the map editor. Now you can smooth rotate the blocks as well as snapping to a grid. We've also added 2 new hats to the rewards track for you to unlock (click to enlarge) If you would like to support us you can purchase the ea

We've got another big update this week: The map editor! This is a basic version of the final product. At the moment you can place blocks from a menu together with friends you bring in with you. Rotate blocks with the left stick and push block away or bring them closer with the ri