PATCH 1.1.2
> fixed a bug where an anomaly was invisible > added some new thoughts of the character to the beginning

Developer posts and news about this game.

> fixed a bug where an anomaly was invisible > added some new thoughts of the character to the beginning

> fixed a bug where the player could not interact with anything (thanks steam review<3)

Update 1.1 – Patch Notes > New Content > Added environmental explanations for core mechanics. These wall-embedded instructions provide minimal guidance while preserving the intended disorientation. > Introduced a new monitor-robot in the Recalibrate Room. It can be quest

> added new voice line when failing the interview > doors have a wider range of motion > made the max volume slightly higher

> fixed a bug where a door won´t open correctly > fixed a bug where the player couldn`t control camera (hopefully)* > added an extra light to the bigger heart room > switched from dx12 to dx11 and removed lumen for performance and compatibility *if the camera is still

> removed a bug where an anomaly is always active > added faster walking when pressing shift > added "correct"/"wrong" sounds when pressing buttons, makes it easier to understand that an anomaly was active

> added an explanation for gameplay mechanics in main menu > fixed a bug where the perception score appears to be full when empty

🚨 NOW AVAILABLE ON STEAM! 🚨 The wait is over. AEON DIRECTIVE: THE INTERVIEW is officially live on Steam! Step into the world of the AEON DIRECTIVE , face 50 binary questions, navigate shifting realities, and test your compliance and perception like never before. Do you have wha