1.11 - hotfix
fixed a bug causing magic arrow to not check for burn 1000 achievement changed all number displays to display k for 1 thousand and m for 1 million

Developer posts and news about this game.

fixed a bug causing magic arrow to not check for burn 1000 achievement changed all number displays to display k for 1 thousand and m for 1 million

Prestige nodes that damage all enemies when stars are clicked now synergize with prestige nodes that give money whenever an enemy is hit Added 3 new free population prestige milestones to the prestige tree

Hi everyone. Thank you for all of your feedback and for your patience as we worked on balancing the game. Here is the list of updates for 1.1 version: Added damage indicators when enemies get hit (can be turned off in settings) Added ability to view the tower's DPS over the past

made cloud save work properly across all platforms fixed a bug causing achievements not unlocking for completing level 20 and 30

1.025 update now allow players to continue playing after beating the game fixed issue with cursor lag balanced some of the levels to make progression smoother added a button in prestige tree that refunds the whole tree fixed a bug making the speedrun achievement not work Thank yo

castle idler 🏰 is now available on Steam! we'll be running a 10% launch discount for one week to celebrate. your support means the world to us and it would help us tremendously if you leave a review on the game. thank you to everyone who has wishlisted, played the demo, streamed

Thank you all for playing the demo and providing us so much helpful feedback. One of the main feedback was the prestige upgrade system felt too linear. We changed the prestige system so now you have more choice in which upgrades to get. With the new prestige structure, your playt

0.375 Demo Update towers show attack radius added Polish language support changed ice tower sound fx