Advanced AI-powered color generation component
A color generation component based on AI-based code has been added (PRO version only). Another component for ground surface generation has also been added.

Developer posts and news about this game.

A color generation component based on AI-based code has been added (PRO version only). Another component for ground surface generation has also been added.

Fixed a typo that prevented video tutorials from launching. The DLSS and NIS modes are saved after the program is stopped.

Several rendering modes have been added: Adaptive, DLSS, NIS, and RAW. Adaptive is the standard mode with maximum speed, DLSS is AI-assisted rendering (only available on Nvidia RTX graphics cards), NIS is shader-based upscaling, and RAW is unoptimized rendering, running slowly bu

More bugs have been fixed and a compass has been added to improve navigation.

The distribution size has been reduced by half due to better video compression. Other changes are related to preparation for the release.

This update fixes a couple of critical bugs.

Fixed "preset “Test / src "error.

Fixed a couple of bugs in animation mode.

Fixed a bug where the "Test" could not be loaded.

The code has undergone some significant changes. The most notable is the ability to create desynchronized animations based on position. In other words, the parameters change not simultaneously, but with a phase shift depending on the distance to the camera. The second change is n

Fixed a bug with a blue screen when the cursor hits the buttons on AMD graphic cards.

Added tooltips to buttons in fractal view mode. The ability to manually set route checkpoints has also been added.

The changes are mainly related to the interface design.