Supreme Commander 2

Gas Powered Games · Square Enix

Released
Mar 1, 2010
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Steam Cloud Support

    As part of our ongoing efforts to celebrate and enhance the Square Enix back catalogue, we’re reviewing a number of classic titles to see where we can introduce modern quality of life improvements. One key focus has been retrofitting Steam Cloud support, allowing players to seaml

  2. Developer post

    Patch 1.26 Pt.1

    Fixes and Improvements: Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as

  3. Developer post

    Patch 1.26 Pt.1

    Fixes and Improvements: Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as

  4. Developer post

    Patch 1.26 Pt.2

    Balance Improvements: Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units. Cybran Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 adde

  5. Developer post

    Patch 1.26 Pt.2

    Balance Improvements: Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units. Cybran Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 adde

  6. Developer post

    Hotfix 1.25

    + Removed a resource generation exploit. + Updated Mac version compatibility.

  7. Developer post

    Hotfix 1.25

    + Removed a resource generation exploit. + Updated Mac version compatibility.

  8. Developer post

    Patch 1.24

    Fixes and Improvements: + Increased lobby timeout to 8 seconds as an experiment, up from 4. This will increase matchmaker leniency, but may result in more shaky connections being permitted into games. + Save Game Load fixes. Rare broken save games from v1.23 should load correctly

  9. Developer post

    Patch 1.24

    Fixes and Improvements: + Increased lobby timeout to 8 seconds as an experiment, up from 4. This will increase matchmaker leniency, but may result in more shaky connections being permitted into games. + Save Game Load fixes. Rare broken save games from v1.23 should load correctly

  10. Developer post

    Patch 1.23

    New Features: + The Infinite Build Queue (See supplemental announcement for details) Fixes: + You can no longer see friend ranked lobbies in the Friends tab. + Fix for Illuminate air units not settling back into a formation after teleporting. + Factory addons no longer have a col

  11. Developer post

    Patch 1.23

    New Features: + The Infinite Build Queue (See supplemental announcement for details) Fixes: + You can no longer see friend ranked lobbies in the Friends tab. + Fix for Illuminate air units not settling back into a formation after teleporting. + Factory addons no longer have a col

  12. Developer post

    Patch 1.23 Infinite Build Queue Specifics

    New Features: + The Infinite Build Queue In the launch version of Supreme Commander 2, you immediately paid for units and structures when queued. With this patch, you pay for units when construction starts. While it may sound like a simple change, it changes the way you play the

  13. Developer post

    Patch 1.23 Infinite Build Queue Specifics

    New Features: + The Infinite Build Queue In the launch version of Supreme Commander 2, you immediately paid for units and structures when queued. With this patch, you pay for units when construction starts. While it may sound like a simple change, it changes the way you play the

  14. Developer post

    Patch 1.22

    Features: + Greatly Improved AI handling of NoRush games. + Full fix for jumping/teleporting formations of units and only half of them getting the order. + Addition of the command line option /reverserightclickmode, which changes the default right-click action to move the selecte

  15. Developer post

    Patch 1.22

    Features: + Greatly Improved AI handling of NoRush games. + Full fix for jumping/teleporting formations of units and only half of them getting the order. + Addition of the command line option /reverserightclickmode, which changes the default right-click action to move the selecte

  16. Developer post

    Patch 1.21

    New Features: • Build mode can now be accessed while holding shift. • Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to chang

  17. Developer post

    Patch 1.21

    New Features: • Build mode can now be accessed while holding shift. • Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to chang

  18. Developer post

    Patch 1.20 Pt. 1

    New Features: - Added AI Custom Options menu to allow fine control of each AI's Core Strategy, Build Speed, Resource Income, Veterancy, Intel, and Target preference. - The pre-order maps Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle

  19. Developer post

    Patch 1.20 Pt. 1

    New Features: - Added AI Custom Options menu to allow fine control of each AI's Core Strategy, Build Speed, Resource Income, Veterancy, Intel, and Target preference. - The pre-order maps Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle

  20. Developer post

    Patch 1.20 Pt. 2

    Fixes (continued): - Fix for Platoon position being on unpathable terrain and screwing everything up for the AI. - Fix for units being teleported when dropped from a transport over invalid terrain. - Fix for the wrong leader being selected for Air units. - Fix for GPNav group lea