New Features:
+ The Infinite Build Queue (See supplemental announcement for details)
Fixes:
+ You can no longer see friend ranked lobbies in the Friends tab.
+ Fix for Illuminate air units not settling back into a formation after teleporting.
+ Factory addons no longer have a collision volume, to fix the issue where you cannot damage a factory because the projectiles are colliding with the addon, which takes no damage.
+ Fix for not being able to dock the protobrain.
+ Fix for Blank map being shown if a player plays a DLC game with one of the DLC maps and then tries to play a non-DLC game. Instead, we will defualt to the first map in the list.
+ Fix for some units not hitting the Seabed when sinking.
+ Fix for ACUs continuing to shoot when an attack is interrupted by a build/reclaim/capture/repair order.
+ Fix for ACUs losing the ability to attack if a reclaim order is interrupted as the ACU's build arm is being oriented.
+ Fix for the Cicada hiding enemy units from allied armies.
+ Fix for crash when trying to save a skirmish game.
+ Fix for instability issues discovered with the Noah, Ejected head.
+ Fix for refund amounts being incorrect if you Ctrl-K a factory that has a large amount of the same type of unit queued.
+ Fix for refund amount being incorrect if you removed chunks of units from the build queue via holding Ctrl or Shift and right clicking.
Balance:
+ Shotja: Reduced Health to 800. Was 900. Reduced Turn Ratio to 90. Was 270. Weapon Turret rotation range reduced so that it can only fire in a narrow arc forward.
+ Loyalist: Reduced Build Time to 20. Was 21. Reduced Mass Cost to 40. Was 42.
+ Cybran Jump Jets: Reduced Land Jump Jets RP cost to 6. Was 7. Increased Land Jump Jet Range RP cost to 4. Was 3.
+ Research Convertor: Reduced Mass cost to 275. Was 300. Made Research Conversion ability cost 275 instead of 300.
+ Quantum Floating: Reduced Quantum Floating RP cost to 9.
+ Naval Jump Jets: Reduced range to 90. Was 110.
AI:
+ Adjusted when the AI builds extra mass convertors.
+ The AI will not build more than 1 proto brain on the DLC side, to match non-DLC.
+ Fix for AI Naval units sitting in base and not attacking.
+ Fix for some Guard base platoons getting stuck.
+ Fix for units being able to capture something they lost intel on.
+ Units that the AI knows are dead will be removed from the influence map to fix the case where an AI thinks there is a nearby threat when the only nearby threat is a unit slowly sinking.
+ Fix for AI building stuff in a player's starting location (for real this time) this will not stop an AI from building a Mass Extractor in the base, however.
+ Fix for AIs getting stuck because they have two bases that overlap each other.
+ Fix for AI scout platoons getting stuck on Seton's.
+ Fixed the neural net learning function so that it feeds the network forward before back propagating.
+ Fixed the AI's last stand distance for defensive points.
+ Updated AI neural net data.
+ Fix for mixed groups of air units having a portions of the units fail to attack when given a Form Attack order.
+ Fixed the AI handling of reclaimable mass around the base so that is uses the same search range as the task.
+ Fix for AI's getting stuck trying to clear an expansion base that an AI ally has already taken control of.
+ Platoon micro now prevents platoons from getting stuck while being shot to bits.
Known Issues:
+ Save games in Skirmish and Campaign from older versions will not function in version 1.23. Campaign progress unaffected.
+ Replays from older versions will not function in version 1.23
+ Saving Skirmishes during the fire effect of a Jackhammer will invalidate the savegame.