Concrete Jungle

ColePowered Games

Released
Sep 23, 2015
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Concrete Jungle Patch 1.1.9

    Hello everyone! This patch has been a long time coming due to me starting work on a new project . Apologies for this, and thank you for waiting. This patch brings with it a new localization, some much-needed fixes to the native Mac version, campaign difficulty balances, and cross

  2. Developer post

    OSX Version available now!

    The mac version is finally here on Steam! Previously only available on itch.io through a wine wrapper, the new Steam version features both a native port and a new wine wrapper version! Steam will ask which version you want to run on launch. Both versions are functional minus some

  3. Developer post

    OSX Version available now!

    The mac version is finally here on Steam! Previously only available on itch.io through a wine wrapper, the new Steam version features both a native port and a new wine wrapper version! Steam will ask which version you want to run on launch. Both versions are functional minus some

  4. Developer post

    Update 1.1.8

    Hello everybody! This update has been a long time coming, but it's finally here! I'm currently prepping the mac version for release on Steam next week, along with some long-lingering bug fixes. The mac version on Steam contains both a native version and a wine version- it'll ask

  5. Developer post

    Update 1.1.8

    Hello everybody! This update has been a long time coming, but it's finally here! I'm currently prepping the mac version for release on Steam next week, along with some long-lingering bug fixes. The mac version on Steam contains both a native version and a wine version- it'll ask

  6. Developer post

    Version 1.1.6 is here!

    Hello everybody! Once again I have a new patch for you- this fixes some remaining issues from the last one and adds some AI optimization. I'm also going to be doing the high score reset I mentioned last time after I post this. Following a few bug reports with the last patch I cho

  7. Developer post

    Version 1.1.6 is here!

    Hello everybody! Once again I have a new patch for you- this fixes some remaining issues from the last one and adds some AI optimization. I'm also going to be doing the high score reset I mentioned last time after I post this. Following a few bug reports with the last patch I cho

  8. Developer post

    Update 1.1.5 is live!

    Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress. The good news is though, there's a whole bunch of fixes, both li

  9. Developer post

    Update 1.1.5 is live!

    Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress. The good news is though, there's a whole bunch of fixes, both li

  10. Developer post

    New Update: Night Mode & 20 New Buildings!

    Hello citizens! I'm pleased to say Concrete Jungle is kicking off the new year with a massive new update that features not only 20 new buildings, but a new night time mode! I hope you'll agree, the night mode looks quite nice! I'll still likely add a few final touches to it in fu

  11. Developer post

    New Update: Night Mode & 20 New Buildings!

    Hello citizens! I'm pleased to say Concrete Jungle is kicking off the new year with a massive new update that features not only 20 new buildings, but a new night time mode! I hope you'll agree, the night mode looks quite nice! I'll still likely add a few final touches to it in fu

  12. Developer post

    Update 1.1.2!

    Hello everybody! I've just posted the latest update- quite a good one. There's 8 new buildings, including a new starting card. I've also nerfed the 'museum' card, it will no longer replicate other museums or cards with a cloning ability. Although difficult, it was possible to ach

  13. Developer post

    Update 1.1.2!

    Hello everybody! I've just posted the latest update- quite a good one. There's 8 new buildings, including a new starting card. I've also nerfed the 'museum' card, it will no longer replicate other museums or cards with a cloning ability. Although difficult, it was possible to ach

  14. Developer post

    1.1.1 Update is here!

    Hello everybody! The 1.1.1 update just went live, there's some cool new things in this one, you can read the full patch notes here , but here's the good stuff: New Buildings! The first new building additions are included in this patch- 2 new landmark level buildings. These are ju

  15. Developer post

    1.1.1 Update is here!

    Hello everybody! The 1.1.1 update just went live, there's some cool new things in this one, you can read the full patch notes here , but here's the good stuff: New Buildings! The first new building additions are included in this patch- 2 new landmark level buildings. These are ju

  16. Developer post

    Update 1.1.0 & Upcoming Leaderboard Reset

    Hello everybody! Today I updated the game to 1.1.0, it contains another lot of fixes and some tweaks to certain gameplay aspects that could be used to achieve some astronomical scores! There's some really cool strategies out there but some were breaking the game a bit, so adjustm

  17. Developer post

    Update 1.1.0 & Upcoming Leaderboard Reset

    Hello everybody! Today I updated the game to 1.1.0, it contains another lot of fixes and some tweaks to certain gameplay aspects that could be used to achieve some astronomical scores! There's some really cool strategies out there but some were breaking the game a bit, so adjustm

  18. Developer post

    Version 1.0.7

    Hello everybody, the game is one week old! For this very special occasion I've just uploaded a new patch. Full list of changes below: -Added: SFX when you have purchase points available on a new turn. -Fixed: Text supposed to appear when moused over the tech bar was appearing bei

  19. Developer post

    Version 1.0.7

    Hello everybody, the game is one week old! For this very special occasion I've just uploaded a new patch. Full list of changes below: -Added: SFX when you have purchase points available on a new turn. -Fixed: Text supposed to appear when moused over the tech bar was appearing bei

  20. Developer post

    Version 1.0.4

    Hello! I just pushed through a small patch to correct some of Concrete Jungle's teething problems. Being able to skip dialog by holding the arrow button is more obvious, the text issues on Windows XP should be gone, and a bunch more other small fixes. I'll continue to monitor the