New Art / UI
Added new backgrounds, changed the UI style.

Developer posts and news about this game.

Added new backgrounds, changed the UI style.

Added a new icon to indicate how many times dual wielder has attacked

Added Japanese localization to the game.

Increased the speed of triggering effects at the end of each turn. Fixed an issue where the game couldn't progress if freeze status effects resulted in no more available moves for the player.

Added a numerical indicator whenever a unit changes ATK or HP. Added more projectile variety. Improve enemy movement.

Players can now hover over units in the deck and on the field to check their details. Players can now inspect their deck during stage and reward selection menus. Improved stage selection menu to better guide players toward appropriate difficulties. Added more feedback after winni

Fixed some fonts that were missed last update. Reduced the time it takes enemies' AI to perform actions. Improved dialog in the tutorial.

Adjust effect descriptions for Dualwielder for better clarity. Improve debuff sound effects. Clicking on an empty space de-selects all units. Adjust font for better clarity. Adjust wording for Mage's effect for better clarity. Reduced amount of duplicates required to unlock playa

Changed the description of Mage's effect to better clarify which units he can target for an attack. Changed the description of Phoenix's effect to better clarify how the revive mechanic works. Fixed an issue where the game would get soft locked if the enemy units have no place to

Changed some labels to avoid confusion. Improved UI to show unit information during area selection.

Added unit descriptions to collection menu. Added ability to hover over status effects icons to see more details. Added ATK and HP stats to the unit descriptions.