v1.2.5
Fix some of the combat map loading problems. Should address the "black" screen problem with some encounters.

Developer posts and news about this game.

Fix some of the combat map loading problems. Should address the "black" screen problem with some encounters.

* help with targeting in combat (finds nearest monster if last not found) * adjust monster attack difficultly slightly (don't want to break anything changing too much yet) * fix Cloak, Ring, Armband achievements * double the crystals found when blue crystals picked up * remove sa

Inventories are now consolidated into one Equip Items tab - used to equip special items like rings and cloaks Magic Compass - points towards the near magic item, chest, or special location Added help text for compass HP and SP turn magenta when low on Hero Panel Removed Transfer

Refactored to support more than 255 sprites Added new monsters and sprites Fixed Greater Heal amounts Some monsters can poison Keys and Magic keys can be "used" from Use Item action Fixed disarm trap from going off all the time Added new monsters to Look and Identify action Added

added some protections to Team data fixed a bug where if you die while ambushed at a campsite would not clear the resting flag planes don't use LOS when drawing the map minor text corrections to the help screen text fix unequipping off hand items deleting the item show damage los

fix buy keys/torches restore previous selection when exiting popups fix spawn vehicle logic being inverted for tile checks (auto corrected on load) more combat tuning heroes who are alive and did NOT get the killing blow get half XP trade and equip popups will show the delta bonu

* hitting space for skipping combat turn is now cancel button (escape for keyboard) * using an item in combat uses the hero's turn in combat * opening a chest in combat uses the hero's turn in combat * casting a healing spell uses the hero's turn in combat * fix Identify skill in

Update Unity to fix security vulnerability.

* allow keyboard shortcuts in Action Menu * LOS is not blocked by corpses in combat * fix aquatic creatures using the default combat map (town map in this case) * HP Max shown in hero stats panel