Minor patch - 1.0.4
Included an option to limit FPS in settings.

Developer posts and news about this game.

Included an option to limit FPS in settings.

Bug Fixes: Bridge mirroring not working properly

Bug Fixes: Mirroring some buildings (minus, division...) was not working properly. Significant performance improvement while selecting many buildings

Fixed some bugs and balance. Bug Fixes: Buildings Placed achievement not counting correctly. Mouse getting stuck after quest completion popup during middle-mouse drag. Can't type numbers/spaces in blueprint name field. Balance: Quests completed for achievements reduced from 100 a

It's finally here! Build factories, automate number production, and deliver them to complete challenges. Place conveyor belts, splitters, mergers, and bridges to build automated factories that produce numbers. Combine them using mathematical operations to hit your delivery target

Hello, I'll be brief. I need to delay the launch date, scheduled for 4 March, by one week, so it will finally be launched on 11 March . The reason for the delay is to finalise and finish adjusting the game to try to make the experience the best possible for everyone. As some of y

Hello everyone, Over the past couple of months, development has been progressing alongside my full-time work, and I’m happy to finally share the release date with you. If everything goes as planned, I’ll be finishing the final details in February (including Steam achievements), a

Hi all, you can now register to enter the closed beta, which is expected to last until 31 December. The closed beta has the same content as the demo, plus the free/creative mode where you have more mathematical operations and logic gates. The aim of the playtest is to get your fe

Hello everyone, I am gradually adding some of the features that will be present in the final version of the game to the demo. VERY IMPORTANT : This update includes changes that are incompatible with previous saves, so if you want to enjoy it, you will have to start a new game. Th

Hello everyone, It has been almost a week since the last update, which added a new game mode. Today I bring you a new update that fixes some bugs and introduces some changes. Here is a summary of the most important ones: - The UI of the Updates panel has been updated. - Now, when

Hello everyone, In normal game mode, the focus is more on automation than on mathematics (you will easily get the numbers you are asked for). This is because the game is really about automating the number generation processes and finding the most optimal solution. However, I have

Hi all, I've been working hard on the demo these days and I've got some changes for you. In addition to fixing some bugs, the most important changes are: - New functionality to delete by dragging with the right click. - Buildings can now be connected to each other contiguously wi

Hi all, yesterday I updated the demo to add a new building: the bridge. This patch is to fix some bugs regarding the bridge and also the framerate for the numbers. Additionally I added a beta feature for automatic placing a bridge when you cross two conveyor belt paths, so no nee

Hi all, yesterday I released the demo for my upcoming game Another Game About Automation . First of all, thank you very much to everyone who is trying it out and giving me your feedback. First, I would like to announce that the first update to the demo (just released) includes a