Forgotten Lore

Coty Getzelman

Released
Oct 5, 2017
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Retiring Forgotten Lore

    Hey guys, Just wanting to let everyone know I'm removing the download button from the store page for Forgotten Lore. Servers will be going down sometime around February 2019. I'll be removing the in game purchases shortly. I really appreciate everyone who played the game. I put a

  2. Developer post

    Free holographic!

    Hey guys. As a thanks to everyone who participated in the Early Access of Forgotten Lore, I'm giving out a free holographic Skeletal Minion card. When you play the game, you should see this in your inventory. By the way, the 1.0 update is now live and the game is out of early acc

  3. Developer post

    1.0 Update!

    Within 24 hours, Forgotten Lore will be launched as a 1.0 product, and be free to play. I hope everyone who plays it has a good time, and can give me some constructive feedback! This patch before release includes the following changes: Some minor bug fixes and text fixes A convol

  4. Developer post

    Exiting early access - Forgotten Lore will soon be free to play, as promised since day 1!

    Good news everyone! HYPE! Forgotten Lore is soon officially exiting early access. As per steam's rules, I have to announce that the game will be going free to play after a week from now. So please, stay tuned! Thanks for supporting the game during early access. I hope everyone ha

  5. Developer post
  6. Developer post

    Bug fixes, balancing, and more!

    Quickly approaching 1.0! Here are the patch notes: Upgraded to unity 5.6 - some performance gains and minor bug fixes from this. We're now using signed distance font rendering thanks to Text Mesh Pro. I spent a lot of time getting stuff converted over and it looks much much nicer

  7. Developer post

    Lots of bug fixes!

    This update contains a bunch of outstanding bug fixes! Fixed a threading issue within the engine. Oops. Fix for some double summon skills. Clients now properly handling desyncs. Temporarily removed the "average time per turn" stat since its broken. Copy now copies target_required

  8. Developer post

    Another four new cards!

    MORE CARDS! Been on a roll lately, but this wraps up the "1.0 card set" I've been aiming for since the start. This doesn't necessarily mean there won't be any additional cards - just that they wont be the focus for awhile, especially until 1.0 launch (which should be soon). Here'

  9. Developer post

    An additional 4 cards!

    Four new cards were just finished! They've been added to the card pool in this update. This update brings us to a total of 60 unique cards available (+60 shiny variants +60 holo variants). Details below. New stuff: Fix for bone fusion Fixed the blurriness on a lot of the cards Ca

  10. Developer post

    +6 cards for Forgotten Lore!

    Been hacking away at raw content for the game! Here's 6 more cards added to the Forgotten Lore card pool!! New cards! Comor, the Unique - Soul Charge, Grants the summoner 1 soul each turn this card is in their field. Mort, the Cursed - Curse Mark, When the targeted card is destro

  11. Developer post

    5 more cards!

    This week: 5 new cards! Metan, the Enlightened with Enlighten - Awakens all cards on the summoner's field Drip, the Original - Copies attack, health, defense, and skill of the last living summoned card. Siddry, the Ghost with Curse - Marks the card last attacked by this one. On d

  12. Developer post

    Bug fixes and more titles!

    This week brings us new titles and a bunch of important bug fixes! New stuff: New title: General - reach above entry 10 in the leaderboards! New title: Admiral - reach #1 on the leaderboards!! Graphics - updated the lighting in the duel scene Added support for steam microtransact

  13. Developer post

    Four new cards!

    Hey there! This week we've got four new unique cards! Be sure to check them out when you get a chance. New stuff Faust, the Defense - Soul Shield - Protects allied cars from status effects such as Poison and Freeze. Gwann, the Executioner - Sacrifice - Instantly destroys any card

  14. Developer post

    New tome: Necromancer

    Yooo! This week brings some bug fixes, new visual effects for existing spells, and a new tome! New Tome Necromancer! Unlike Leech, this tome has no special effects each turn. Instead, when a summoner's monster dies their full cost will be refunded. When the summoner is out of sou

  15. Developer post

    Bug fixes, new card, critical gameplay change!

    ayyyy I spent this week doing a bunch of bug fixing around the game, mostly related to the tutorial and how my various recent menu updates have broken things. I also managed to squeeze in a brand new card with a unique skill. No more summon sickness: No more "Summon Sickness" - a

  16. Developer post

    Fragmenting cards! Added titles! More UI fixes!

    Due to popular demand, I have added Titles to the game. They show up anywhere you'll see the new "player passport" around the game. Titles are sort of like trophies, a way to publicly show you bested some challenge or achieved some milestone. For example, everyone will start with

  17. Developer post

    Main menu has been redone!

    I hope everyone enjoys these changes - there are more like it to come! I've seen a lot of complaints and suggestions regarding the main menu in Forgotten Lore, so I've finally done something about it. Working with a contract artist, Pandan, we've come up with a new general design

  18. Developer post

    H O L O G R A PH I C Update!

    I've had a few players messaging me nonstop about these for the last few months so I finally sat down and did it. HOLOGRAPHIC cards! Shiny cards are currently a 1 in 10,000 chance for any card drop to turn into. Holo cards are a 1 in 10,000 chance for a shiny to turn into. They a

  19. Developer post

    Added a bug reporting system and global stat records!

    Hey guys! Took a bit of a break from devving over the holidays and then squeezed in as much as I could over the last two weeks into one big update! I bring you: a system to let you know when a bug you reported has been resolved and a stats record keeping system. I decided to go t

  20. Developer post

    New set of cards!

    Players have been demanding more and more cards, so I've been working hard on getting new content out for players. Since everyone seemed to be in agreement of "more content less art" I'm shifting gears a bit and just trying to push out as many quality cards for the sake of gamepl