[Can you cook my last meal?] Store Pages Now Live!
Become a prison chef and prepare last meals for death row inmates.

Developer posts and news about this game.

Become a prison chef and prepare last meals for death row inmates.

Hello, this is Mr.Spoon, the developer. I’ve created and released a live wallpaper for Home on PC. Please note that Wallpaper Engine, a paid application, is required to use it as your desktop wallpaper. Thank you.

Hello, this is the developer, Mr. Spoon. Many people have been asking about the game’s soundtrack. Thank you very much for your interest. The soundtrack is available as a DLC for the game, but you can also listen to it on YouTube. If you would like to own the soundtrack or suppor

Hotfix versions 1.1.5 and 1.1.6 were not announced separately, as they only included minor bug fixes and small changes that did not require a formal notice. This announcement covers updates from versions 1.1.5 through 1.1.7 . Addressed an issue where the game could freeze on the

Hotfix 1.1.4 Added new presentation effects Fixed an issue where the game occasionally froze when selecting “Listen” on the final stage Minor detail improvements and polish

Hotfix! 1.1.3 Added a “Listen” choice to the protagonist’s final stage. Added a “Chord Off” feature when playing Busking on Normal difficulty. When enabled, you can play it like a standard 4-key rhythm game.

Hotfix! 1.1.1 The rhythm game has been further subdivided! The previous three difficulties — Easy, Normal, Hard — have been split into four levels: Easy, Normal (new), Hard (former Normal), Very Hard (former Hard). The difficulty selection is now grouped as Easy & Normal / Ha

Hotfix! 1.1.0 Further lowered the difficulty of the two EASY stages in the Busking rhythm game. (Space key locked) This allows players who start in Normal mode to gradually increase the difficulty at their own pace. The developer will now be even more persistent in trying to stop

Hotfix! 1.0.9 Improved the visibility of the section! When you press the Play button, the finger positions now light up, making them easier to check. When you press the Check button, it now shows not only how many notes are correct, but also which positions are correct.

Hotfix! 1.0.8 In the rhythm game's Chase section, selecting Normal difficulty will now load a new stage. This stage is clearly easier than the previous one, giving players a stronger reason to choose Normal difficulty!

Fixed a critical issue in the protagonist’s final stage where the music failed to play and lyrics did not display properly.

Hotfix! 1.0.7 When playing on Normal difficulty, you can no longer get a Game Over during the Chase section. Added a message guiding players on how to reset their difficulty settings.

Rhythm game adjustments Increased hit detection range for the Chase section Updated Busking UI Increased the protagonist’s running speed On the difficulty selection screen, the developer tries to stop you from choosing Hard mode.

Hotfix! 1.0.5 Overall rhythm game difficulty has been reduced Script typos have been corrected Fixed an issue where the tent disappeared Simplified difficulty options Improved visibility of tutorial text Added the option to replay the Busking tutorial

Home is now officially released! I’ve received some questions about the Home Soundtrack. The soundtrack is currently under review on Steam as a DLC, and I’m working to make it available as soon as possible. I’ve also uploaded the soundtrack on YouTube, so please feel free to enjo

October Development Review All main story content has now been fully implemented. Development of the composing, busking, and chase mini-games has been completed. We successfully participated in Steam Next Fest and achieved meaningful results. Plans for November Add and implement

I’ve finally fixed the NULL output bug! Since it never occurred on my own PC, I can’t say with absolute certainty that it’s gone forever—but in theory, it should no longer happen at all. This issue caused me so much trouble… and I know I’ve lost many players because of it.

I’ve been translating my game into English and Japanese using my own language skills alongside AI. But recently, a new game translator reached out to me and kindly offered to help for free! Thanks to this collaboration, I’ll be receiving Italian translations and English proofread

September Summary Participated in and completed the Stove Indie Boost Lab program Reflected player feedback and updated the demo, improving the game’s direction Released the Steam demo Began work on the main story October Plans Finish the main story (top priority) Participate in

You can now enjoy Home on Steam as well. We look forward to your interest and always welcome your feedback! Contents included in the demo Prologue ~ Day04 : Experience the opening chapters of the story. Mini Games (3 stages) : Two busking rhythm stages and one composition puzzle