Updates Notes for v1.1.2
Fixed toxic zone not visible with low settings due to a wrong cull distance value (thanks to @nultra)

Developer posts and news about this game.

Fixed toxic zone not visible with low settings due to a wrong cull distance value (thanks to @nultra)

Fixed rocket recovery quest stucked (thanks Sellt)

Hello goblins, We're thrilled to share our very first major update with you! A fresh handcrafted map to explore, public lobbies so you can jump into a run with other players, and a pile of new tools, potions, and surprises waiting on the tracks. We've also spent a lot of time und

Hello Goblins, We have been a bit quieter lately, but we are actively working on the first major content update. This update will significantly expand the game. Even if you've already completed it, there will be plenty of reasons to jump back in. Here's what you can expect: A bra

Removed friend-fire from Zappy-ZZap when works in automode. Fixed "first day of work" achievement not working. Fixed "character flying when in the cart". Fixed lag spikes due to navigation mesh generation. Fixed master audio volume not restored correctly. Other optimizations.

Fixed a memory leak. Fixed Zappy-Zzap lost crystals and optimized the implementation. Fixed an attachment issue with rails. Fixed UI navigation issues with the controller. Optimized empty terrain chunks. Other optimizations. Increased the Zappy-Zzap range Fixed torch duration bug

Is now possible to load a game while offline on Steam Increased railway snap distance Fixed a bug that could have lead to the player respawning in lava after reload Added a message box to notify player when there is a network failure due version mismatching Fixed gamesave not sho

Added the " UNSTUCK CARTS " button in the pause menu to recover stucked carts. When clicked carts stucked in the tunnel and carts lost in the cave are placed into the headquarter container/box (NOTE: carts on the rails are untouched!). World map is now syncronized/replicated when

Fixed an issue that could cause the game to freeze during autosave.

Fixed a bug with purple quests that caused a softlock for some players. (thanks to Matze Knödel and ⋕Anrede" !) Fixed derailed carts on lobby

Changelog: fixed a crash in the menu/settings fixed a crash in game fixed the auto save that now save every 5 minutes.

The mines are officially open, and your contract with WHAAG MINING INC is now in effect. Grab it on Steam with a 20% launch discount (first week only): Want to support the crew a little extra? The Supporter Edition bundles the game with the official OST by Sound Broz, at an extra

Hey Goblins! The chaos is almost here. Before the game officially drops on June 12th, we are hosting an exclusive PREMIERE stream this Thursday! When: Thursday, June 4th @ 5:00 PM CEST Where: View game page Want free stuff? We’re giving away 4 game keys during the stream!!! If yo

Hello Gooblinsss, We are excited to announce that the game will be released on 12 June, 2026! We've worked hard to get here, and we are proud of the final result, but Goblin Company wouldn't be what it is without the community , so thank you all! ❤️ What changed from the demo We

🚀 WE’RE LIVE AT STEAM NEXT FEST! The time has finally come! We are thrilled to announce that we’re officially part of Steam Next Fest, starting... well, right now! To make this demo the best it can be, we need every single Goblin! Go grab the demo, break things, and let us know

Hey everyone, we’ve got a big update to share about Goblin Company! First up, the demo is live and ready for business! Grab your fellow goblins, jump into the mines, build some rails, push the cart, and try not to die. We’ve recently rolled out several updates improving stability

The demo for Goblin Company is live on Steam. Play the first stretch of the game: dig into the tunnels, build rail networks and see how deep you can go before the darkness gets you. Grab a few friends and play together! The game supports co-op, and things go wrong faster (and bet

We’re opening a playtest for Goblin Company starting 23 January . The goal is to get feedback and catch bugs before the demo release. Help us to make a better game! What’s included the tutorial (to get familiar with The Company) a dedicated map How to join (from 23 January) Go to

Already 50000 goblins has joined The Company . What are you waiting for? To celebrate this major milestone, the public playtest will start this week ! Join our Discord .

We just crossed 10,000 wishlists on Steam!!! 🎉🎉🎉 This means a lot for our small team and give us the strength to push the game even futher. Thanks to everyone supporting the project.❤️ ⚠️ Very soon we will announce the demo launch. Join our Discord to stay updated and be the f