Celestial Tear: Demon's Revenge

White Guardian Studios LLC

Released
Nov 19, 2015
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Demon's Revenge To Unity

    We have been converting Demon's Revenge to Unity. Our previous efforts to use the other engine did not meet the needs we required in order to make the game we set out to make. As some of our previous patrons may have noticed, the game had performances issues. That has been our mo

  2. Developer post

    Demon’s Revenge: Enemy Behavior

    We have made a few tweaks to how the difficulty and AI have been operating in Demon’s Revenge . One of the things we have taken out of the game is enemy levels. In the past, the game would usually adjust to the way you would be playing in order to relinquish the need to grind and

  3. Developer post

    Demon’s Revenge: Enemy Behavior

    We have made a few tweaks to how the difficulty and AI have been operating in Demon’s Revenge . One of the things we have taken out of the game is enemy levels. In the past, the game would usually adjust to the way you would be playing in order to relinquish the need to grind and

  4. Developer post

    Demon’s Revenge News 2018

    Some of you may have noticed that the purchase option for Demon's Revenge on Steam is currently suspended. We are in the process of preparing a release for the updated version of the game and its subsequent expansions. This decision has been made primarily by our team as we felt

  5. Developer post

    Demon’s Revenge News 2018

    Some of you may have noticed that the purchase option for Demon's Revenge on Steam is currently suspended. We are in the process of preparing a release for the updated version of the game and its subsequent expansions. This decision has been made primarily by our team as we felt

  6. Developer post

    Re-branding and progress

    We have been grinding for the last couple of months and in the midst of that, we have still been able to make progress. We have made numerous strides in development as we have been advancing on Iron Grid the soundtrack as well as promotion. The game has changed enough for us to p

  7. Developer post

    Re-branding and progress

    We have been grinding for the last couple of months and in the midst of that, we have still been able to make progress. We have made numerous strides in development as we have been advancing on Iron Grid the soundtrack as well as promotion. The game has changed enough for us to p

  8. Developer post

    June news and Progress

    Hello everyone, It has been sometime since our last update, but we bring a bunch of progress and news. We have been slowed down a bit because of some recent commission work, most notably for a project called " Revere: A Story Of The End ." During our time working on Demon's Reven

  9. Developer post

    June news and Progress

    Hello everyone, It has been sometime since our last update, but we bring a bunch of progress and news. We have been slowed down a bit because of some recent commission work, most notably for a project called " Revere: A Story Of The End ." During our time working on Demon's Reven

  10. Developer post

    Battle Mechanics, New Face Portraits, and Animations

    Hello everyone, This update is going to focus a lot on the battle mechanics and what changes to expect. We look forward to any comments and critique as this will deviate in a lot of ways from the previous system and the game as a whole. We have been holding off showing a lot of t

  11. Developer post

    Battle Mechanics, New Face Portraits, and Animations

    Hello everyone, This update is going to focus a lot on the battle mechanics and what changes to expect. We look forward to any comments and critique as this will deviate in a lot of ways from the previous system and the game as a whole. We have been holding off showing a lot of t

  12. Developer post

    End of the year update

    Last year, it was around this time of the year that we released our first game on Steam. We are dedicated to providing a greater experience going forward. To let everyone know exactly what has been going on with the project, here is a detailed list of the changes and advancements

  13. Developer post

    End of the year update

    Last year, it was around this time of the year that we released our first game on Steam. We are dedicated to providing a greater experience going forward. To let everyone know exactly what has been going on with the project, here is a detailed list of the changes and advancements

  14. Developer post

    Long overdue update

    Hey everyone, Its been a while since we did an update and although we have been a bit quiet, you can be sure that we have been getting some work done. Our website is down right now and it is going to go through a bit of a make over. We have other side projects that we are going t

  15. Developer post

    Long overdue update

    Hey everyone, Its been a while since we did an update and although we have been a bit quiet, you can be sure that we have been getting some work done. Our website is down right now and it is going to go through a bit of a make over. We have other side projects that we are going t

  16. Developer post

    News on engine upgrade and episodes 2 and 3

    This month has been very productive. We have reached a lot of our goals. We have also been doing a lot of research on what it's going to take to make sure we do things better going forward. We have fallen way behind in communicating with everyone who has invested their time and m

  17. Developer post

    News on engine upgrade and episodes 2 and 3

    This month has been very productive. We have reached a lot of our goals. We have also been doing a lot of research on what it's going to take to make sure we do things better going forward. We have fallen way behind in communicating with everyone who has invested their time and m

  18. Developer post

    Grid, music, and kind of a spoiler to the ending

    We've had some real progress over the week. It is seeming like everything is working on all cylinders as we work towards our ultimate goal. Everything is really coming along from the battle system and music to the art being produced by Tyrell and Ricky. We look forward to an even

  19. Developer post

    Grid, music, and kind of a spoiler to the ending

    We've had some real progress over the week. It is seeming like everything is working on all cylinders as we work towards our ultimate goal. Everything is really coming along from the battle system and music to the art being produced by Tyrell and Ricky. We look forward to an even

  20. Developer post

    Progress on upcoming update

    Hello everyone, We wanted to give an update/summary on how things are going as far as the major update. More power, higher resolution and portability. With the new engine we have already converted most of the game into it. Whitney is working on a few more things, we have already