Hello everyone,
We wanted to give an update/summary on how things are going as far as the major update.
More power, higher resolution and portability.
With the new engine we have already converted most of the game into it. Whitney is working on a few more things, we have already been able to play around with some of the features that people have been asking about on Steam. This also gives us the ability to port to mac and mobile (depending on how big our game ultimately ends up being). We are playing around with mouse support as it now comes standard with the program. We are not sure how well we could implement that into everything so we will not say that is an absolute.
Dialogue will also come with some emotions and a little more animation. We have started to adopt the idea of using facial animations for the characters portraits combined with the voice acting to give you a better idea on how they are feeling. We hope that this will make the characters feel more alive, although there are plenty of animations to hammer the point home I am always looking for ways to engage our audience.
We also took a lot of critique from reviews and gamers who felt our game was missing some things or could have been improved in certain areas. So we are looking to add shops, more variation in areas, variation in enemies and a way to respawn enemies. Other things that we didn't quite have time to implement will also be featured in the upcoming update like night time enemies and skills. Side quests and other battle features.
We also went into more detail about the soundtrack and battle mechanics in one of our blog post on our website. We are changing quite a few tracks to the original episode one and we have about 40 slated for the entire chapter.
Soundtrack and battle mechanics
Thanks for checking out the announcement we will have more news soon.