v1.0.8
Added a run history to the main menu. It lets you view select stats from past runs. Runs completed before this patch will not be shown, because the data was not retained.

Technical data

Added a run history to the main menu. It lets you view select stats from past runs. Runs completed before this patch will not be shown, because the data was not retained.

Added new region traits (new runs only): Enemies are more aggressive Enemies are less aggressive Can often flee while vulnerable Player cannot become surprised Enemies won’t pursue during weather More enemies with traits Fewer enemies with traits Roaming enemies carry more loot R

TRADE UI: Trade sliders can now be dragged. Item icons now have tooltips showing name, base price, and how many you need to fulfill contracts. Items that you need for contracts are underlined. OTHER: The "You" icon on the TAB-accessed map now pulses for better visibility. During

Raised the base number of simultaneous fighter types from 3 to 4. Added an extra perk that grants an additional simultaneous type, so that the maximum possible is now 8. Made the "Lost" and "Scattered" travel conditions mutually exclusive. Increased the contrast of floating text

Made the first perk draw available sooner (50 score instead of 100). Fixed fighter types being rerolled an extra time at new game start. Fixed the "Contracts" button on town entry sometimes giving a wrong number of empty contract slots.

Fixed a possible crash when mousing over the edge of the TAB-accessed map. Added a help icon to that screen.

While in a TAB menu, can press TAB again to return to the world. New floating text notification when trying to move while too overloaded. Fixed a bug where the game would crash if the player had zero fighters while having non-zero cargo. Fixed a bug where pausing/unpausing would

New Features: Can enter TAB section directly from a town. While doing so, hovering over other towns on the map will highlight trade interactions. Items they sell will be underlined if the current town buys them, and items they buy will be underlined if the current town sells them