BUG FIXED
Fixed a bug where players could occasionally clip through the sphere during the second flight.

Developer posts and news about this game.

Fixed a bug where players could occasionally clip through the sphere during the second flight.

This update includes adjustments to the perfect parry system. The timing window for perfect parries has been significantly extended to reduce execution difficulty and improve overall combat forgiveness and control. This change is primarily aimed at improving the early-game experi

- Improved attack hit detection. - Fixed a rare issue where a boss could not be interrupted even after its super armor was broken. - Updated and corrected several skill descriptions across all language versions.

Patch Notes Fixed an issue where Siro(Katana) could occasionally miss the final strike during Bullet Time . Choedon(Fighter) damage has been increased across the board.

SIRO launches tomorrow. Release Time: March 3, 10:00 AM ET (3:00 PM UTC / 4:00 PM CET) Launch Discount available at release (limited time). Grounded, high-intensity combat. Short story moments revealing a fractured inner world. See you on the battlefield.

During Steam Next Fest, many players tried the SIRO demo and shared detailed feedback. Those comments have been very important to me. The Light ×2 → Heavy armor break move has been adjusted: It no longer consumes HP The charge time has been reduced The goal of this change is to a

Combat Adjustment – Encouraging Proactive Play Thank you to everyone who played the demo and shared feedback. Based on your suggestions, I’ve adjusted the Light x2 + Heavy armor break attack : It no longer consumes HP when used The charge time has been reduced My intention with t

Slightly increased the duration of Bullet Time. Adjusted stamina recovery after dodge rolls and parries: Reduced the delay before stamina starts regenerating Increased overall stamina regeneration speed

A small gameplay update has been pushed with the following changes: Adjusted the BOSS size to improve animation readability and make attack patterns easier to read. Reduced the charge time of the Normal Attack ×2 → Heavy Attack combo to improve combat flow and responsiveness. Tha

Bug Fixes & Improvements Save System Conflict : Fixed a logic error in the save system that caused some players to spawn at incorrect coordinates (falling through an empty void) at the very start of the tutorial. Initial Spawn Logic : Improved the coordinate initialization ch

Welcome to SIRO’s Steam Next Fest livestream! This broadcast features continuous gameplay footage, including: • Core combat system demonstrations • Precision parry and counter mechanics • Boss encounters • Insights into the game’s design philosophy This is the best way to experie

Thank you to everyone who has taken the time to play the SIRO demo. I’ve received a lot of valuable feedback about combat, pacing, and overall flow, and I’m carefully going through all of it. I also want to acknowledge a serious oversight in an earlier build. Some players encount

Fixed an issue where some players could get stuck because they were unable to perform the super Armor-break move.

Hotfix Update A quick patch has just gone live. Two important issues in the DEMO have now been fixed: • The Continue button not working • Starting a New Game on a second launch placing players directly in front of the boss room (if you had already seen the boss) These issues were

The SIRO demo is officially live today! This demo focuses mainly on the combat system . Because the game’s storytelling is abstract, symbolic, and somewhat fragmented, showing only a small slice of it could feel confusing or out of context. So — this demo does not include story c

On November 7 at 9:00 AM EST, the SIRO demo will go live — and you're invited to jump in! This demo focuses on the combat system . Because the game’s storytelling is deliberately fragmented and symbolic, seeing only a small slice could feel a bit abrupt and cryptic . To make sure