1.0.2.1 Patch
Fix for Nanobite synergy causing game to crash unexpectedly. Thanks to the individual who reported it!

Developer posts and news about this game.

Fix for Nanobite synergy causing game to crash unexpectedly. Thanks to the individual who reported it!

Hello, everyone! I am very excited to share this update, which introduces an additional level of information to the evolution menu for those desiring a bit more context when making decisions. By clicking the "?" icon in the upper-left or pressing TAB on your keyboard, it will bri

Additional small formatting and description adjustments based on player feedback. I will be working on a larger and more encompassing update in the near term, but may continue to release patches like this to address issues with a more acute impact. Thank you to those who have pla

Small change to infest unlock description to help clarify effect on first choosing Change to "Sparks" description to include the player's current shock chance, as this context is important to how it behaves and interacts with other abilities Fixed a typo in a description that was

Fix for octane (fire on dash) + sugar rush causing lag if the player were to spam dash very quickly. Octane should now be much lighter-weight performance wise in general. As always, let me know if you encounter any issues in the comments or on the community hub. Thank you!

Optimizations for chain lightning This should help with performance on mid-range hardware for builds using chain (and multi-chain) as a primary focus. Please let me know if you experience any issues with the current build in the comments or over on the community hub, and I will a

Fix for a rare edge case in which meta progression could fail to appear. This is a straightforward fix. I wanted to ensure that it unlocked for everyone who had participated in at least one run and had at least one currency. For most, this issue would have resolved itself organic

Fix for Ouija Board. I believe this was only affecting swarms that contained infest/offspring. I found an undesirable interaction between the two, and apologies to anyone who had a run affected by it. If you continue to experience any issues related to the pickup please let me kn

Ouija Board temporarily removed from drop pool while I investigate issues. Thank you to those players who reported it. It should be back once I'm confident I've located the problem.

Improved Steam/Steam Deck runtime cleanup on game exit. As always, please let me know if you encounter any issues with the current build on the community hub. Thank you!

Fix for Bleach triggering "It Will Kill" and "Shoes Came Off"

Hello, everyone! Today I have a content update for you, which adds six new drops to the current lineup. These power-ups are general purpose and should provide support for all swarm comps. They include the following: Bleach Ouija Board Voodoo Doll Hand Sanitizer Sugar Rush Stopwat

Mostly focused on Charm squirrels. They should now perform far better on Steam Deck and midrange hardware when controlling large swarms in late/endless rounds. With a swarm of ~100 on Day 25, I no longer noticed any slowdown on Steam Deck. Please let me know if you experience oth

There are a few things for today's update. I'll go into some detail on a couple below, but here's the breakdown: Embers from Friction have been reduced in size New visual effects for Popthorn synergy Hit-flash toggle in pause menu quick-options Performance optimization for Fissio

Toxins no longer cause a hit flash on enemies. I found it could get pretty egregious today. My apologies. Having an option to toggle hit flash is high on my priorities. The only other small tweak is that Scorch will be more readily accessible as an evolution once unlocked. I disc

Further addresses performance on mid-range hardware specifically when combining dark + infest squirrels. The wonderful combination of Sacrifice + Zealots + Legion + offspring should now behave much more consistently performance-wise. All my testing uses Steam Deck as a baseline.

Performance optimizations for larger swarms comprised of ice, infest, and/or dark squirrels, specifically targeting mid-range hardware. As always please let me know if you encounter any issues. Thank you!

Fix for windowed minimization triggering invalid resolution

Fix for shadow draw controller not behaving in the tutorial.

Hello, everyone! It's an exciting day for all of squirrel-kind. Scurry is now available to play! I have created a community hub thread for bug reports that I will be keeping a close eye on. Please let me know if you encounter any unexpected issues while playing. I'll want to sort