v1.0.9 Update Patch Notes
Changes: Removed extra tab on Shop screen Updated text descriptions regarding Shop screen

Technical data

Changes: Removed extra tab on Shop screen Updated text descriptions regarding Shop screen

Changes: Slightly modified events that can trigger an Entity to enter the current chamber Fixed incorrect display for very large chamber numbers while Roman numeral conversion is off Multiple fixes to help reduce loading lag on very large collections

Changes: Fixed a bug that caused some door functions to not work properly if the collection is very large (in particular, “Exit Run” was not functioning) Greatly reduced lag on Enter Library screen if the collection is very large Fixed a bug where clicking the shop would not brin

Changes: Slightly modified one of the visual effects in the fifth library area to make it a little more transparent and less vision-obscuring (NOTE: Demo will not be updated to 1.0.5 since this change does not affect the demo)

Changes: Made some of the textures slightly lighter in the fifth library area to make it easier to navigate Fixed a bug where after a Backpack boost, the HUD wasn’t showing any increase in book capacity until after picking up a book (NOTE: Demo will not be updated to 1.0.4 since

Changes: Slightly lowered player height (to make the library feel a bit larger) Changed the cost of all boosts in the shop to 1 token Fixed the Warden not animating correctly in the Codex Fixed a typo in one of the Bibliotheca Infiniti entries

Changes: Added the Codex to the Collection screen; each encounter with an Entity (once per run) unlocks part of their Codex entry description Fixed a typo in one of the Bibliotheca Infiniti entries

Changes: Added new restriction type for challenge runs: “Entity is in every chamber” Changed Shop text to clarify that boosts apply only for a single run Fixed a few pop-up messages with spelling/justification errors

The Deep Library has completed its Early Access phase and has now been fully released! The library's cap has now been removed, and the full story is accessible through the Bibliotheca Infiniti volumes in the first 500 chambers. Thanks for everyone that provided feedback during it

Changes: Removed chamber limit Added new achievements Set global FPS limit to 120 (was previously unlimited, which caused it to use more processing than required for the game) Fixed bug with Sentinel that allowed it to move sometimes while observed through a narrow space (can sti

Changes: Added message on Demo version that Leaderboards are disabled.

Changes: Free demo is now available, limited to the first 50 chambers of the library; progress in the demo will carry over to the full release Added new Entity, the Custodian, which enters the library after collecting a total of 900 books Shortened Defender’s hearing range for se

Changes Added a random chance for debris to appear in a chamber Added a toggle under display options to disable debris Slightly modified appearance of both Defender and Curator Candles now have a minimum distance they can spawn from each other; this should help improve framerate

Changes: Fixed controller being unable to access chamber block at top of Collection screen Fixed Leaderboard loading message not being centered Fixed viewing shop causing some boosts to trigger on run start even when not purchased, and with some purchased boosts not triggering at

Important Note: With development underway for VR support, launch parameters now automatically include a command line argument that forces the game to run in desktop mode; this may not be present when trying to run the game manually through the executable, so it is not recommended

Changes: Renamed Challenge Points to Library Tokens You can now purchase Boosts from the Shop, which will be used to help you out for a single run (Atrium customization will be added to the Shop at a later time) Shop interactables will now only have its particle effect active whi

Changes: Fixed bug preventing Challenge Points from being saved Fixed bug preventing the Backpack upgrades affecting an empty backpack from applying properly during Challenge Runs Added chance for cobwebs in the 201-300 Chamber area

Changes: Added Challenge Runs, available after fully completing 25 Chambers; earn Challenge Points to spend in the Shop (the interactables for the Shop have also been added next to the library entrance door, but the Shop itself will be added in a later update) Enter Library scree

It's been about a month since "The Deep Library" entered Early Access, and there have been many updates since then, so I thought it'd be good to revisit the roadmap and show the current progress: Several important strides have been made, including: Five entities added -- Since la

Changes: It is now possible for the Sentinel to lose track of you if you are too far from it; this should make it considerably less oppressive